Blackwall Keep - anyone read it?


Age of Worms Adventure Path

1 to 50 of 74 << first < prev | 1 | 2 | next > last >>

The site says the latest issue was shipped to subscribers on July 19. Since that was last week, people should be getting it soon. So does anyone have it? Any comments on part 3 of the Age of Worms?


Hey i have yet to recieve the newest issues i know it said it was shipped the 19th but i have not gotten it yet...can't wait


Ilthane

ASEO out

Vigilant Seal

Pathfinder Adventure Path, Rulebook Subscriber
MALSTROM wrote:
Hey i have yet to recieve the newest issues i know it said it was shipped the 19th but i have not gotten it yet...can't wait

Man, I can't wait either. Mine is not here, but it will be, they always arrive pretty timely. I love this new Adventure Path. The players I judge for are really into it, like nothing I've judged for them before, even Eberron! I'm sure another excited subscriber will let us know when he or she extraxts his Paizo Prize from the his or her mail box.

Happy gaming.

Don Kenneth Brown
Salt Lake City, Utah


Still waiting in Indiana, too.


Ditto in the burning steppes, aka inland empire, ca. Hey, on a completely unrelated topic, is it blazing hot at your casa as it is at mine...its not even the hottest month yet! yikes.

peace to you all


Still waiting here in MD. I hope it shows up in the next day or so.


Waiting and praying here in Lynchburg Virginia, which I recently found out was declared a postal no-fly zone.

Rooster

Liberty's Edge Contributor

Rooster wrote:

Waiting and praying here in Lynchburg Virginia, which I recently found out was declared a postal no-fly zone.

Rooster

Lynchburg, VA? I grew up there! How small a world is that?

As for the postal problem...I'm living in Hawaii, now...I still haven't received my copy of DUNGEON #125.


Paris Crenshaw wrote:
Lynchburg, VA? I grew up there! How small a world is that?

Gee that is weird. Now if you still lived in town you could join my gaming group which needs members...

Rooster

Dark Archive

Pathfinder Adventure Path Subscriber

Seems like this varies every month. Last month my copy came 4 days after the mail date. Month before it was like 2 weeks. This month it's already been over a week & still nothing (though I have my fingers crossed for today - really looking forward to the new AP and also the first Vampires of Waterdeep).


Paris Crenshaw wrote:


Lynchburg, VA? I grew up there! How small a world is that?

As for the postal problem...I'm living in Hawaii, now...I still haven't received my copy of DUNGEON #125.

Pretty small, I dated a girl that was going to school in Lynchburg that I met when I was in Hawaii.

ASEO out


Rob Bastard wrote:
Still waiting in Indiana, too.

where at in indiana? I am starting a Waterdeep campaign and looking for one more player.


Just got it today. In fact, about half an hour ago.

Lessee... the Age of Worm's first dragon is mentioned, but does not show up. Overview is pretty cool, and I'm thinking there are possibilities here...

The 2nd-to-last generation of lizardfolk eggs (in the Mistmarsh) were eaten by masses of green worms. Oops. This is actually what is responsible for the lack of lizardmen attacks recently. The lizardmen were visited by a black dragon who said she wanted to help the lizards and blamed the Free City for the worms; in fact, she's to blame and the Free City just happened to be there. The dragon is now incubating (right... suuuuure) the latest batch of lizardmen eggs.

Adventure overview: PCs are hired by Allustan to check out (with him) Blackwall Keep. They arrive to find it assaulted by lizardfolk. After beating back ze lizards, they discover that soldiers have been taken. Allustan poofs (via scroll of teleport) to go get help, and PCs go rescue soldiers. This runs them into the lizardfolk, some of whom are unhappy about the dragon; diplomacy can actually get them allies against the current regime. Finally, the PCs return to the keep only to find a thing (Spawn, looks like) in the basement they have to fight.

Three parts: keep, lizards, back to the keep, though the third part is very brief. Stats are given for Allustan.

Encounter levels vary between 3 and 8. Most are 5s, with the 8 either being the lizard king or the big encounter in Parts 2 and 3. There's all sorts of ick with the green worms.

I think my favorite encounter is the egg room, actually. There's a single big egg that looks like a dragon egg. It's actually filled with worms, and if the PCs crack it open the worms escape and start infecting the lizardmen eggs that surround it. Oopsie :) Treasure for that encounter is a bunch of potions tainted with "slow spawn"... can be very nasty.


I don't have mine yet, but then again I don't usually receive my monthly DUNGEON fix until the first week of the month, usually about the time rent is due (the 4th to the 6th). DRAGON often arrives as much as 2 to 3 weeks later. Guess that's the downside of General Delivery postal service, even if it is delivered to my door. Ah, the joys of living in a podunk cattle town, and paying extra for the privilege!!

Wastin' away in Stinkin' Lincoln (CA).
~ Mav...


Anything with the word spawn in it is cool. I can't wait 1:30 today, I know its coming!

Liberty's Edge

I thought sure mine would come yesterday, but nope, no joy. Maybe today.


Jarrod wrote:

Lessee... the Age of Worm's first dragon is mentioned, but does not show up. Overview is pretty cool, and I'm thinking there are possibilities here...

The 2nd-to-last generation of lizardfolk eggs (in the Mistmarsh) were eaten by masses of green worms. Oops. This is actually what is responsible for the lack of lizardmen attacks recently. The lizardmen were visited by a black dragon who said she wanted to help the lizards and blamed the Free City for the worms; in fact, she's to blame and the Free City just happened to be there. The dragon is now incubating (right... suuuuure) the latest batch of lizardmen eggs.

Wow, that will dovetail nicely with one of the character backgrounds in my Olive Branch campaign.

http://paizo.com/paizo/messageboards/dnd/campaignJournals/ageOfWormsInOlive BranchMS

He's a poison dusk lizardman sorceror whose Mistmarsh tribe is ruled by a black dragon. The dragon would kill any lizardmen who showed sorcerous talent (no competition!). Sotek escaped, and ended up in the Emporium sideshow.

And now the hated dragon Kazadrikal is messing around with spawn worms!


Yeah, it's time to go back home for him. That will actually be _very_ cool.

So the two big powers in the lizzie tribe are the king (dragon-puppet nasty fighter-type) and the shaman. The shaman doesn't particularly like the dragon and the interference it has created, but knows better than to rock the boat. If the PCs can talk with the shaman they can get a _lot_ of assistance, turning the hack-and-slash into a "well, if you can get rid of the king <wink> I can keep the rest of the tribe peaceful".

There's even a lizardman infected with a worm that the PCs can rescue. I'm entirely unsure how they're supposed to figure this out (other than, say, killing the lizard), but a lizardman would probably recognize a sick member of his species.

And I'm sorry, but a dragon egg filled with worms that spill out and try to make spawn is _freaking cool_. If the lizardmen are friendly there will probably be a great scene with lizards running in, grabbing their eggs, and trying to save as many as possible while a flood of green worms makes lizard-hatchling-zombettes. Yummy.

One new idea brought up in the module is "worm-tainted potions". Basically, there's a Kyuss worm in a bunch of the potions you find. There are rules for realizing you just swallowed something whole (ick...), but I'm unsure if the PCs would discover the worm while analyzing the potion. I'm a nice GM so the answer is probably yes, but.... mwahahahahaha and all that.


Just finished reading it. It's pretty cool. The locales are interesting, the style and pace of the events will be very adapatable to each individual DMs preferences, and the politics of the lizardfolk tribe is interesting. I like the new slow worm stuff, the infested hatchling beasties and the "fighting to save the eggs" scenario at the end definitely IS freakin' cool.

My only big quibble at this stage is the *motivation* issue. The entire reason the whole adventure starts is because Allustan HAS TO go visit his friend Marzena at the keep, to confer with her, blah blah blah. Long story short: ultimately Marzena has *no* information to share and contributes nothing to the plot. Big letdown, storytelling-wise. I kinda wish there had been some valuable information she could impart, or some actual *role* she might play in the ongoing story. As written, this is not the case. Basically, Allustan talks to her, and then decides that he needs to go to the Free City to talk to... you got it, yet ANOTHER old friend. Who *might* have some information.

I'm hoping that *that* visit pays off, plotwise. {hint, hint, paizo :-) }

SO... When I run the adventure, I will definitely be coming up with an entirely different set of reasons to get the party down to the keep. It may be just me, but I personally wasn't satisfied with the "hook".

For small quibbles: there are many errors in the stat blocks, but that's kind of been a mainstay of the AoW thusfar, and I'm not one who gets too wound-up about that. I tend to doublecheck everything, anyways.

Not sure why they didn't give any of the lizardfolk secondary bite attacks in their Full Atk section, but ah well. If I was a lizardman fighting with just a club, you'd better believe I'd also be biting every round, too.

There are some more cartography issues this time 'round, too: example #1 - the ground floor of the keep is mapped on a large fold-out... which doesn't include the numbers referenced in the adventure text (at least, my version doesn't have the numbers), but it's easy to figure out what they're refering to, example #2 - there are some challenges yet again with the orientation of the directional indicator.

But, these quibbles aside, I'm satisfied. Not as solid as WC, but it's good.

So, I wonder, is TFoE the end of the party's time in Diamond Lake? Sounds like the next adventure picks up in the Free City. Those of you who are running AoW *right now* will probably want to make sure you tie up all loose Diamond Lake plot threads by the time the party finishes TFoE.

Liberty's Edge Contributor

Jarrod wrote:
Just got it today. In fact, about half an hour ago.

I'm beginning to think I need to say something to the Paizo staff abut my subscription. Some of you have already read Blackall Keep and I haven't even seen Three Faces of Evil, because my copy of #125 isn't here, yet. Grrr...

Paizo Employee Creative Director

dizzyk wrote:
I'm hoping that *that* visit pays off, plotwise. {hint, hint, paizo :-) }

Never fear... that visit will indeed pay off. Making Marzena know nothing of import is intentional; it's supposed to drive home the point that whatever's going on is obscure and hard to unravel enough that you need to seek out the best help you can in the Big City. And the true storyline for Blackwall, of course, is the whole lizardfolk angle; Marzena's kinda a red herring.


dizzyk wrote:

So, I wonder, is TFoE the end of the party's time in Diamond Lake? Sounds like the next adventure picks up in the Free City. Those of you who are running AoW *right now* will probably want to make sure you tie up all loose Diamond Lake plot threads by the time the party finishes TFoE.

Rumor has it that the adventure will return to the Diamond Lake area in a future installment or two.

ASEO out


ASEO wrote:

Rumor has it that the adventure will return to the Diamond Lake area in a future installment or two.

ASEO out

In Whispering Cairn, right away there is a functioning portal beyond the collapsed passage and it comes into play in a future installment. [Page 21, Dungeon #124]

Peace and smiles :)

j.


I havn't gotten mine either. Yay Maine. Though I did change my subscrition address to my home and not the school where I work so I can just get it when it arives instead of treking all the way out of town several days in a row to see if it's there yet. Arrrrggggg......last thing I want to see over summer break is work *shudder*

Though from what I've read here I'll plan on having Marzena give the PC's the journal entries that are presented in the 3 FoE, instead of running through the giant dungeon crawl, which I don't care for as much. The journals will prabably be encoded so they still have to do to the Free City to get them deciphered.


Haven't gotten mine yet, though it seems I'm lucky if I actualy receive my issues, let alone on time...still need to figure out what's going on with that.

One question though, who would the author of the third adventure be?


Fraust wrote:


One question though, who would the author of the third adventure be?

The brilliant Sean K Reynolds, my friend. You can find Paizo's blurb about the adventure as well here:

http://paizo.com/dungeon/products/issues/2005/v5748btpy7fje


Why am I suddenly not wanting to drink taequila now that I have read about the Kyuss worms in potions?


Kevin Taylor wrote:
Rob Bastard wrote:
Still waiting in Indiana, too.
where at in indiana? I am starting a Waterdeep campaign and looking for one more player.

At the bottom of the state.

And I just got mine today.

Oh, and Dragotha (the infamous undead dragon first mentioned in S2, White Plume Mountain) is mentioned.


Rob Bastard wrote:

At the bottom of the state.

Evansville area, Louisville area, or Cincinnati area? I live in L'ville, but go to school in Cinci.


Ken Akers wrote:
Rob Bastard wrote:

At the bottom of the state.

Evansville area, Louisville area, or Cincinnati area? I live in L'ville, but go to school in Cinci.

Louisville.


I hope I get mine tomorrow... sounds cool!

Wait... I just had a crazy idea: we could get all the disgruntled people from the Overload thread and sic them on the US mail delivery system. That would give them something constructive to do until the PDF comes out! :-P Heh!


KnightErrantJR wrote:
Why am I suddenly not wanting to drink taequila now that I have read about the Kyuss worms in potions?

Me: ROFLMAO

Wife: What, dear?
Me: Ummm... I can't tell you right now.

The real question is, will you discover a worm if you use Craft (Alchemy) to identify a potion? I would have to say yes, either that or PCs are _incredibly_ gullible about the treasure they pick up. "Sure, there's no seal on this vial and I only tested a small amount, but hey! Chug!"

And instead of a "vial filled with potion", would it make it a "vile filled potion"? :)


Thanks QBert. Now I'm realy looking forward to this issue, never seen an adventure done by Reynalds before.


Jarrod wrote:


The real question is, will you discover a worm if you use Craft (Alchemy) to identify a potion? I would have to say yes, either that or PCs are _incredibly_ gullible about the treasure they pick up. "Sure, there's no seal on this vial and I only tested a small amount, but hey! Chug!"

This went through my brain as well. I guess if the liquid is dark enough and the vial isn't transparent then the DC 20 Spot check would still be applicable. "Sure, you sniffed and sipped it, but the worm was at the bottom!" *evil DM cackle*

The Kyuss bane oils are also a very cool side bar.


Not here yet, but it sounds cool. So, compared to the others on a scale of 1 to 10 how was it?


Onrie wrote:
Not here yet, but it sounds cool. So, compared to the others on a scale of 1 to 10 how was it?

I give this adventure an 8.5/10. The best part is the worm filled egg at the end. Brilliant. I suspect my party will burn first and ask questions later (one of my guys is a veteran gamer and played N1, cult of the reptile god and for the last 20 years has killed Lizardmen/trogs/nagas on sight), so the notes on Kyuss oil extremely cool.

Whispering Cairn was a 10
3 faces was a 7.5

The problem I have ranking these though is that Cairn had the benefit of a suppplemental section on Diamond lake. I am sure that my enjoyment of that is biasing my view of Cairn upwards.


Black Dougal wrote:
Onrie wrote:

The problem I have ranking these though is that Cairn had the benefit of a suppplemental section on Diamond lake. I am sure that my enjoyment of that is biasing my view of Cairn upwards.

Man, the overload is gonna make these so much more better then they already are. I hope it come Monday:)


I'm wondering if there are any aberrations in Blackwall. My party has a ranger with aberrations as her favoured enemy. She is a noob and I let her play a few sessions before she picked. Since there were several aberrations in Whispering Cairn she picked them (she also happened to pick right after the fight with the grick). Then I read TFoE and there was only one encounter with aberrations. I'm hoping she'll have more opportunity to use her favoured enemy in the next installment.

If not, at least she'll have a second favoured enemy by then anyway!

Paizo Employee Creative Director

QBert wrote:

I'm wondering if there are any aberrations in Blackwall. My party has a ranger with aberrations as her favoured enemy. She is a noob and I let her play a few sessions before she picked. Since there were several aberrations in Whispering Cairn she picked them (she also happened to pick right after the fight with the grick). Then I read TFoE and there was only one encounter with aberrations. I'm hoping she'll have more opportunity to use her favoured enemy in the next installment.

If not, at least she'll have a second favoured enemy by then anyway!

There's at least one aberration in Blackwall... perhaps more, if you fiddle with the random encounters.

After Blackwall... the number of aberrations in the Age of Worms spikes, so your party's ranger will have plenty to go after soon enough!

Contributor

Folks, I'm glad you're liking the adventure. To be absolutely honest, almost all of the stuff you're digging in the adventure was stuff already in the AoW outline they gave me, so Erik, James, and company deserve most of the kudos (though I came up with the worm-in-the-potion and the slow infection stuff). So the specific implementation is mine, but they get credit for coming up with the cool ideas. :)


Still not here! And the mailman is getting tired of me asking. . .


nope


I just got it in the mail yesterday and I loved it. However, this adventure is going to be tough for my PCs. If they're not smart it will be a TPK. Taking on a small lizard man army right off the bat is going to be rough... Not to mention the "tainted" potions.


Jaws wrote:

In Whispering Cairn, right away there is a functioning portal beyond the collapsed passage and it comes into play in a future installment. [Page 21, Dungeon #124]

Peace and smiles :)

j.

Yeah, I know...I playtested it ;-)

ASEO out


James Jacobs wrote:


Never fear... that visit will indeed pay off. Making Marzena know nothing of import is intentional; it's supposed to drive home the point that whatever's going on is obscure and hard to unravel enough that you need to seek out the best help you can in the Big City. And the true storyline for Blackwall, of course, is the whole lizardfolk angle; Marzena's kinda a red herring.

It seems that a lot of this AP is accidental...

The PCs find out about the evil in the mines because they are exploring the un related Whispering Cairn. But if the the Land kid hadn't died, become a ghost, had his families bones stolen by someone that was hired by someone that has an idea about the evil temples in one of the mines, then the Cairn would have been explored and the PCs would have been off on another unrelated adventure.

OK, I can live with this first accidentally stumble on to the AoW plot. And the Adventure with it’s in and out of several environments was really cool.

The PCs then ransack the evil temples in the mines, and run into a basic dead end, although I guess the next logical step would be to go hunting for worm carrying undead in the hills.

They then go to Blackwall Keep with Allustan and stumble into the lizard men and the worms there. Imagine if the lizardmen weren't conveniently attacking Blackwall Keep because of the Dragon associated with the coming of the AoW. What would the PCs do then?

I'm pretty sure that future episodes, or at least one that I know of... has the PCs visiting an area that they hadn’t planned to when they went to a location to just get some information from someone and got sucked into a 'side quest'.

I know that the goal is to make the PCs feel like they are the driving force in the campaign, but they seem to accidentally stumble into the plot maybe a little too often.

I guess it could be that the events of the coming of the AoW are so pervasive, that the PCs can't help but to run into them.

Thoughts?

ASEO out


Good point. Hrm... I think I might go with the (possibly unsatisfying) "this was all foretold" approach. After all, the third one is enemy action, right?

Not so much pervasive, as the PCs were destined to run into this.


ASEO wrote:


It seems that a lot of this AP is accidental...

<<snip>>

Thoughts?

Well, it would seem that a lot of adventures could be seen as "accidental"...

If only that lich hadn't tried to control the village, or the drow tried to destroy the surface, or the vampire not kill a character's family then yes, not much adventurers would get into the biz.

I like the fact that this completely obscure event is coming and the PC's (and most NPC's) have no idea it's coming. It's mysterious and thus more exciting.


ASEO wrote:

It seems that a lot of this AP is accidental...

Let me reprint something I wrote. . . this is from tHh "Spoiler - the AlastoR Land Mystery", which is currently in the messageboard archives, available through a search. I thought it could still apply to every event that's happened in the first three AP installments, only wider in scope. Here it is:

Interesting point.

Okay, let’s think of something else. . .

During the Age of Worms, the threads of fate will become intertwined in a number of ways. Consider the strange coincidence of a party of adventurers who just so happen to stumble on a plot involving the Ebon Triad in Diamond Lake, who are using Kyuss worms in some capacity to cause the Age of Worms.

Consider also that the only reason the PCs learn of this is because they unknowingly decided to explore the Cairn of a Wind Duke warrior. The Wind Dukes fought a horrible war against the forces of Chaos at Pesh, as the PCs will learn from this history. It’s also a coincidence that this very history and lost power will become VERY important to thwarting the great evil to be unleashed, via the evil in Diamond Lake.

Are these truly coincidences, or is there some linking thread here? Some greater power at work? Perhaps the Land family is more than what they seem, since these coincidences are connected through Alastor Land? Without his presence, there's no second adventure. . .

As in the idea regarding the children, consider instead that the architect designed the tomb’s defenses to ignore anyone with the bloodline of the Wind Dukes themselves. The Land family, in their petty farmhouse, represents a diluted line streching back to ancient times. Alastor, being the last surviving male, represents the last shred of this bloodline. . . thus he serves at the fulcrum of the powers of Law.

After all, when he came of age, didn't Alastor have an inexplicable desire to run away and visit the tomb? I say his blood was drawn to it, setting himself on a collision course with the primal Law that governs the universe. And just like the ever-spinning wheels of Mechanus, the primal Laws of Fate caused the poor boy to die at the opportune moment, so his spirit remain to wait for another moment. . .when a catalyst force (The PCs) comes to signal his final death, and the dawn of a new age.

If you think about the series of events that will occur after the PCs meet Alastor Land, maybe the whole thing represents a vast mousetrap by the Force of Law itself, designed to so the following:

1. A cairn of the Wind Dukes is revealed, as well as the associated artifacts and history, to be used and studied by the PCs.
2. The hiding place of the forces of evil (and ultimately Chaos and worms) are exposed for a confrontation.
3. The Final bloodline of the Wind Dukes is evaporated, as Alastor’s bones are laid to rest – signaling the end of one Age and the beginning of another.
4. The catalyst force of this new Age of Worms are revealed - and they are the adventuring PCs! Their actions and decisions will determine the fates of all. . .

Alastor Land a coincidence? I think not.

- Chris

Anyway. . . .

Think of all of these coincidences as a series of fate-based events. . . ones that will lead the PCs inexolorably to the final conclusion of *dum dum dum* the Age of Worms.

- Chris (again)


Chris Wissel - WerePlatypus wrote:

Alastor Land a coincidence? I think not.

- Chris

Anyway. . . .

Think of all of these coincidences as a series of fate-based events. . . ones that will lead the PCs inexolorably to the final conclusion of *dum dum dum* the Age of Worms.

- Chris (again)

Very interesting take. I might use this idea depending on what's in the Overload and the rest of the AoW AP.

Peace and smiles :)

j.

1 to 50 of 74 << first < prev | 1 | 2 | next > last >>
Community / Forums / Archive / Paizo / Books & Magazines / Dungeon Magazine / Age of Worms Adventure Path / Blackwall Keep - anyone read it? All Messageboards

Want to post a reply? Sign in.