
trapmaster |
I created a campaign a couple of years ago, and i would like to know what people think of it. Mephisto the evil Elf wizard uses magic clockwork keys to transform humans and animals into mentally controlled automatons. Each one has a different power than another one. Mephisto also sided with the drow and other creatures of the underdark. I will list the creatures (called Mastars) by their cr. I will also stat out the three major NPCs.
Blue: DR 5/ ranged. attack: +2 longsword+1 1d8+1. AC: 15. HD:1d10+1 feats: dodge. CR 3
Green: Immunity to acid. attack: +4 longsword+2 1d8+2. Ac: 16. HD:1d10+2 feats: power attack. CR 4
Dog: Immune to mind effects. attack: +4 bite 1d4+4, trip attack. HD:1d10 AC: 16. feats: improved trip. CR 4
Red: Immune to fire. attack: +6 bastard sword +1 1d10+1. AC: 18. HD: 2d6+5. feats: exotic weopon (bastard sword), combat reflexes. CR 5
Flame Spitter: DR 5/bludgeoning. attack: +3 dagger+1 1d4+1. AC: 20. HD: 2d12+6. feats: combat casting. special attack: breathe weapon (cone) 2d10+1 fire damage, 1/day. CR 6.
Yellow: Immune to electricity, DR 10/spells. attack: +8/+3 spiked chain+2 1d10+4 (str 15). AC: 22. HD 2d12+6. feats: power attack, cleave, great cleave, combat reflexes, exotic weapon(spiked chain). spell-like: stoneskin 1/day. CR 8.
Gold: DR 10/ piercing. attack +10/+5 longspear+3 1d8+4 (str 12). Ac:23. HD: 4d8+2. feats: toughness. CR 10.
Black: Immune to spells. attack: +5/+5/+5 longsword+2 1d8+2. AC: 24. HD: 3d6+3. feats: endurance, diehard. CR 10.
Now for the NPCs.
Mephisto: elf wiz12. hp: 40. ac: 22. attack +9/+4. gear: quarterstaff +3, bracers of protection +4, cloak of resistance, ring of protection +4, potion of cure critical wounds x3.
Captain Jezzac: black Mastar ranger 5. hp: 78. ac: 30. attack: +13/+8/+8/+13. gear: longsword+3 x2, studded leather+3, potion of cure critical x3.
Sonja Shericta: drow wiz 5. hp: 28. attack: +6 quarterstaff +2 1d6+2. ac: 20. gear: ring of pro +2, cloak of pro +3.

bigby99 |
Seems alright, although i take it you are rather new at this. I've been playing since first edition, and i have worked through all of the new ones. Take my advice to heart: Make the creatures more powerful. They would be fine as 2nd ed creatures and NPCs, but in this new 3.5, they are leaving a bit to be desired. Even the blue is a bit weak for his CR. Like the NPC ideas and the story though.