ASEO |
1. How deep is the water in 26?
2. How deep is the water in 27?
By the map, I would think that everything South of the number 24 would be around 10 feet based on the depth of the water by the dam. That being said, if the northern 5ft of 23 is under less that a foot of water, and the Dam is nearlt 10ft deep, I think it would be fair to say that the water depth increases by one foot per/5ft travled to the south in the Dungeon.
Thoughts?
3. What are in the chests in 21? Was this room opened by the Fingers, or had it been previously opened?
4. Do the Fingers actually all have skull tatoos as pictured on their foreheads?
5. If they go unencountered for long enough, do the Fingers engage the occupants of 14, or move on?
Nice adventure. This is another one that I'll definately drop some hooks for to see if the players bite.
ASEO out
Steve Greer Contributor |
ASEO, glad you like the adventure. The editors at Paizo may have their own two-cents to add, but here's what I can tell you...
1. In room 26 the water is only a few inches at the northern end and deepens to approximately 3 feet where it flows out the rusted iron door.
2. You're assumption is correct. The water deepens by 1 foot each 5 feet traveled to the south in the dungeon. The doorway to room 27 should be about 6-7 feet deep and where the number "27" is labeled on the map it is completely submerged from that point on.
3. The chests were thrown in by the folks at Paizo. They will have to answer this one.
4. The Fingers of Iuz were a bit softened up. I guess I play a little rough in my own campaigns. Matyara wielded a greatsword (the favored weapon of Iuz) and all of them had personally met Iuz and received the Evil Brand (BoVD) feat. Hence, the skull marks on their foreheads. These guys are the real deal and as likely to kill each other as anythng else at times.
But Paizo's treatment of the Fingers works just as well.
5. If the Fingers are not encounterd by this time Matyara uses her rubuke undead to assume command of one of the wolf skeletons and the group destroys the rest. This, of course, slightly changes the dynamics of an encouter with the Fingers later.
Hope that does the trick for you. Enjoy.
Steve Greer Contributor |
ASEO, I think my original description of room 21 was a bit bland. The original occupants stored their valuables there. The chests were thrown in by the Dungeon staff most likely to liven it up a bit and make the PCs curious. I would guess that the chests were too heavy to carry out and were simply left behind, empty. Probably been looted and pounded on by frustrated treasure seekers numerous times. Thus, ruined.
James Jacobs Creative Director |