Urizen |
As my review notes, this product has not been completely updated to the Pathfinder RPG. Buyer beware.
I already had purchased it and I do own the Book of Iron Might. I'll have to take a second look as I was intending to do a review as well. Anything specific I should notice aside from your review?
Qwilion |
World of Dusk, I wanted to thank you for making me aware of this issue, I found where the error was made during layout and have uploaded the correct file (Errata). Paizo has to review the updated file before it becomes active and available, I will post here as soon as that happens.
Dear Customers,
Due to a major mistake on my part during layout a number of conversions to the Pathfinder Rpg were not made properly. Specificly skill name changes and a major error on how the holy icon feat works. These have been corrected in the Errata version of this document that is now available for you to download.
If you find any further Errata please contact us and I will be happy to correct it.
My apologies for the errors
Steve Russell
Rite Publishing
World of Dusk |
Quote:
Steve,I've updated the file and notified purchasers.
-Vic.
A big thank you to Vic for helping me correct the issue and Charles Dunwoody for making me aware of the issue.
Steve Russell
Rite Publishing
Steve, thank you for your honesty and great customer service. I'll look over the updated PDF and rewrite my review accordingly.
Qwilion |
Dear customers,
Based on a second review by Charles Dunwoody (special thanks to him)we have updated a number of conversion issues from 3.5 to Pathfinder Rpg Centurian armored body, Divine Mark divine vengence, aritisan and legacy knowledge, and disable device for the clockwork familiar, along with some notations about pervious changes changes from our proofreader Ben Stowell (special thanks to him too)
Steve Russell
Rite Publishing
alleynbard |
Is this PDF good to go now? I would like to purchase it!
Yes, it appears to be completely in order now.
It is a fantastic purchase and one I will see using for years to come. Steven did a bang-up job on the ironborn. This book made me a Rite Publishing fan nearly overnight. I really like the material they produce.
Might I also recommend the Wyrd of Questhaven? It is another compelling race with some seriously good flavor.
Denim N Leather |
Denim N Leather wrote:Is this PDF good to go now? I would like to purchase it!Yes, it appears to be completely in order now.
It is a fantastic purchase and one I will see using for years to come. Steven did a bang-up job on the ironborn. This book made me a Rite Publishing fan nearly overnight. I really like the material they produce.
Might I also recommend the Wyrd of Questhaven? It is another compelling race with some seriously good flavor.
Thanks, purchased!
Denim N Leather |
Me too Dennim :)
HA!
Okay, a little copy/paste action from 3.5 Private Sanctuary's discussion on the subject. By the way, if you've not listened to 3.5 Private Sanctuary's episode 103, do so. There is an interview/discussion on both the Ironbord and Wyrd races with Steve Russell! My first impressions:
Read through both the Ironborn and Wyrd supplements. A few times each, in fact.
I may write up something a bit more formal, but I'm afraid that I don't know enough about 3.5e in general for my opinion to be worth much.
That being said, here are a couple of things I really enjoyed from each book:
BOTH BOOKS
1. Layout and presentation is superb. The page borders and font are clean and make reading very easy. Overall, very easy on the eyes!
2. I read each supplement about 5 times, and for the life of me cannot spot a grammatical or typographical error! Well done!
IRONBORN
3. These mofo's are T U F F, especially if you're rolling one up as a Centurion fighter.
4. The feats are interesting but I think may make the Ironborn a bit overpowered. I will see for sure when I roll one up over the weekend.
5. I really like the creation method description and found that to be interesting and very well balanced.
6. I did not get a 'steampunk' vibe at all from this class, for which I thank God!! Smile
Okay, further to that. (I will now have to cross-copy/paste back to that thread lol)
I rolled up two lvl 6 Ironborn Centurian fighters as a boss fight. I ran the fight last night.
Let me put it this way: If I didn't nerf their second attack and Cleave feat, and if the Bard didn't have a staff of Cure Moderate Wounds, there woulda been an TPK.
When I said they were tough on January 6th, I had no idea how silly tough these guys really are!
At the risk of being punny, I will sum up with this: Ironborn Centurian is the ULTIMATE tank. (groan lol)
I've not rolled up any of the other builds yet, and am also still working on the boss encounter against the Wyrd.
(edit: btw, one of the Centurians withdrew from battle when his hp got low, but the other didn't get out in time, was killed by the dragonrider's steed's breath attack, and ground to a stop -- literally -- we played it very Terminator-esque. They failed all of their knowledge checks and the fighter removed one of the Irnonborn's arms for later investigation)
Mikhaila Burnett |
I wanted to thank Mikhaila Burnett for taking the time to post a review and rate our product (5 star review!, Steve does the happy dance of joy!)
Quote:Well written...I could not ask for a better compliment.
You're quite welcome. It was very much a case of 'right product, right time' for my homebrew. I needed something LIKE a Warforged, but I didn't want a Warforged. This filled that need perfectly. Bravo!
Rite Publishing |
I wanted to thank Endzeitgeist for taking the time to do a review of our product.
Just a note:
While I did spend alot of time adding new packages and balancing existing feats and abilities I did not remove anything from the original source material because there could be folks who are playing the 3.5 version of Ironbron and I did not wish to make a radical change to their PC, So with that said Centurion ability package, "Spring-loaded Reflexes" and "intricate joints" and while I believe the abilities are optimal and as a philosophy don't believe class abilities should normally be feats in this case i think they are strong and optimal rather than overpowering.
Sometimes you err on the side of cool and fun rather than perfect balance.
Endzeitgeist |
I'd normally agree! The rule of cool should definitely supersede rules concerns. Plus: I think it's awesome that you wanted Ironborn to be backwards compatible!
It's just a pet peeve of mine and I tried to make that clear in the review.
It's awesome work and I really do like the race, even though I hated the warforged.
Your designs rock! I'm looking forward to "Gargoyles". ^^
Tim Malmstrom |
I just bought this PDF 'cause I've always had a soft spot for sentient artificial beings. And the reading is truly excellent so far.
But I have found a few little things.
- On pg 9, under the Jungle Design Ability package, the secondary ability trait Friend of Snake and Spider, you are supposed to have a stronger than normal resistance towards venomous bites, but the +2 bonus to save is against disease, not poison. Am I missing something here or is it some kind of typo?
- On pg 10, the same thing is seen under the Secondbuilt Ability package, in the Dillentante secondary ability trait. The flavor text indicates resistance to "intoxicants", but the bonus is to disease.
- On pg 9, under the Mountain Design Ability package, the secondary ability trait Treacherous Terrain grants you a +2 bonus on your Combat Maneuver Defense. But seeing as that supposedly evolved from being steady on your feet, shouldn't that only apply against bull rush, overrun, trip and maybe grapple? For example, why would being steady on your feet help you defend against your sword being sundered?
- On pg 14, under the bonus feats of the Constructed Sorcerous Bloodline, one of the feats is Skill Focus (Knowledge [Engendering]). What is that skill? Never heard of it. Maybe you should include it in the PDF?
- On the same page and subject, under the Touch of Elan, is there a limit to how many objects an Ironborn can have animated at a time?
- Also, DR 20/- as a capstone bonus at 20th level sounds very powerful. I'm not sure if it's overpowered, but none of the other Sorcerous Bloodlines grants that much, but 20 and no weakness.
- A few things about the Clockwork Familiar,
“Clockwork familiar” is a created template that can be added to any familiar (referred to hereafter as the base creature).
Don't you mean *inherited* template, since the familiar is basically created from scratch?
"Size and Type: The creature’s type changes to construct with the magical beast augmented subtype."
Magical Beast is a creature type, and Augmented is a subtype, unless my lore is a bit off.
Also, there aren't a lot of details on just what kind of creatures can't be made into clockwork familiars. For example, could this feat be used in combination with the Improved Familiar feat? I personally would not allow that, and would restrict it to just the basic familiar list mentioned with the Wizard class, since that seems to have been the intention. I.e. it only works with animals (and possibly vermin) below a certain size.
- And finally, I can't find anything on healing or repairing Ironborn. That's something that I figured should have gone into the Traits section. For example the Warforged counted as a living construct, and therefor only recieved half the normal amount of healing from both the Cure Wounds and Repair Damage spell series. How do the Ironborn work in this aspect?
-----------------------------------
And that's about all I could find that struck me as kinda odd. Nothing big, but I feel I should point these things out.
Tim Malmstrom |
I just found one more thing that has me a little confused.
On pg 7, in the Combat Virtuoso Ability Package, under the Counter Design secondary ability, it says
You are created with the ability to counter an opponent's combat maneuvers. You use your Combat Maneuver check in place of your Combat Maneuver Defense.
Now, I'm not sure exactly sure what you mean when you say "Combat Maneuver check", but the Core Book says this:
CMB = Base attack bonus + Strength modifier + special size modifier
CMD = 10 + Base attack bonus + Strength modifier + Dexterity modifier + special size modifier
If you mean that I'm supposed to use my CMB instead of my CMD, that to me sounds like I'm actually getting *worse* at defending myself.
And if you want me to do the opposite, that means I get a +10 plus my Dex modifier as a bonus, which sounds maybe a little overpowered.
A bit of clarification here would be appreciated.
Rite Publishing |
but the +2 bonus to save is against disease, not poison. Am I missing something here or is it some kind of typo?
n the Dillentante secondary ability trait. The flavor text indicates resistance to "intoxicants", but the bonus is to disease.
The bonus was removed in mechanical editing because Ironborn are immune to poison.
For example, why would being steady on your feet help you defend against your sword being sundered?
Because in a fight your stance has everything to do with fighting, boxers, swordsmen, every martial art i have ever trained under how you stand and in relation how you move your hips which holds your center of gravity controls everything you do.
- On pg 14, under the bonus feats of the Constructed Sorcerous Bloodline, one of the feats is Skill Focus (Knowledge [Engendering]). What is that skill? Never heard of it. Maybe you should include it in the PDF?
Typo should be [engineering]
- On the same page and subject, under the Touch of Elan, is there a limit to how many objects an Ironborn can have animated at a time?
No, your limited by the duration, and the component costs if you make it permanent, just like a wizard casting the spell or casting permancy is listed by the duration of the spell and the cost of making something permanent.
- Also, DR 20/- as a capstone bonus at 20th level sounds very powerful. I'm not sure if it's overpowered, but none of the other Sorcerous Bloodlines grants that much, but 20 and no weakness.
I don't consider it any more powerful than the Celestial or Destined capstone ability.
- A few things about the Clockwork Familiar,
“Clockwork familiar” is a created template that can be added to any familiar (referred to hereafter as the base creature).Don't you mean *inherited* template, since the familiar is basically created from scratch?
no I meant created since he has no predecessor, inherited means the progenitor had the template this is not a requirement of this template.
The PostMonster General wrote:
"Size and Type: The creature’s type changes to construct with the magical beast augmented subtype."
Magical Beast is a creature type, and Augmented is a subtype, unless my lore is a bit off.
This was written before the bestiary was released in 3.5 you always listed what the creature was augmented from, the bestiary changed that to listing just the augmented type.
Also, there aren't a lot of details on just what kind of creatures can't be made into clockwork familiars. For example, could this feat be used in combination with the Improved Familiar feat? I personally would not allow that...
It works with "any familiar" that's exactly what it says, that's is exactly what it meant. A improved familiar did not break the game in playtests so we saw no reason to restrict it. You as the GM are free to do whatever you want.
- And finally, I can't find anything on healing or repairing Ironborn. That's something that I figured should have gone into the Traits section. For example the Warforged ...
It does in the Ironborn traits section
"Humanoid: Unless otherwise noted, an ironborn is treated as a humanoid creature. For example, it falls below 0 hit points, stabilizes, and dies using the same rules as any other creature and has no other vulnerabilities or immunities based on its type and subtype. "It is not a construct unlike the warforged (and because of this the warforged needs a host of special rules the ironborn does not need them).
This was the genius of mearls design, vs. the warforged design simplicity, flexibility and just plain old concise writing.
@Ambrus there are only three things I would like to fix in this at this time for the pdf, the typo, the modification to the combat maesstro, and the changing of the flavor text to match the mechancis but right now my focus is on putting together the updated version for the print compilation of all our racial books before the end of the year.
JonGarrett |
A quick query - with Alternative Favoured Class Bonuses for different races being common now, is there any plan to add some to the Ironborn? Or should they use one of the other Race's Favored Class Bonus list, chosen at first level with everything else? Or just count as human/half-orc/whatever? Or are they stuck with +1hp or +1 skill point?
Luna_Silvertear |
The Secondary ability for the Centurion build is basically light fortification, which was removed from the Pathfinder rule set when it was updated from 3.5. I would have to say that that particular package is broken since no other creature or armor in the Pathfinder ruleset has that ability. It would be an unfair balance to the game as these abilities were removed for a reason. Perhaps this is a typo or merely the tattered vestiges of 3.x? Any chance on changing this? Also, the feats "Intricate Joints" and "Spring Loaded Relexes" bestow class abilities, is this correct? This cheapens the levels in certain classes and are simply not equal.
Grand Moff Vixen |
Grand Moff Vixen wrote:Are there any plans on making any Hero Lab files for this? It would make Ironborn creation far easier. I do own the PDF already.Its on the list, but its a volunteer effort so there is no timeline.
Just curious, is there any update on any Hero Lab files? I would love to see this happen. :)
Rite Publishing |
New Hero Lab Files from Rite Publishing!
In The Company Of Monsters (PFRPG), contains six evocative player races and racial paragon classes that are sure to bring new and exciting player options to your game. Includes new options for the Gargoyle, Giant, Ironborn (constructs!), Minotaur, Restless Soul (a soul returned from the dead), and Wyrd (half-elf/half ogre mage) races. ($9.99)
http://www.wolflair.com/index.php?context=hero_lab&page=pathfinder_rpg_ packages#ritepublishing