paizo.com Recent Posts in Ironborn of Questhaven (PFRPG) PDF Discussionpaizo.com Recent Posts in Ironborn of Questhaven (PFRPG) PDF Discussion2015-11-18T02:45:23Z2015-11-18T02:45:23ZRe: Forums: Product Discussion: Ironborn of Questhaven (PFRPG) PDFRite Publishing (alias of Qwilion)https://paizo.com/products/btpy8bmd/discuss?Ironborn-of-Questhaven#482014-10-31T18:16:28Z2014-10-31T18:16:28Z<p>New Hero Lab Files from Rite Publishing! </p>
<p>In The Company Of Monsters (PFRPG), contains six evocative player races and racial paragon classes that are sure to bring new and exciting player options to your game. Includes new options for the Gargoyle, Giant, Ironborn (constructs!), Minotaur, Restless Soul (a soul returned from the dead), and Wyrd (half-elf/half ogre mage) races. ($9.99)</p>
<p>http://www.wolflair.com/index.php?context=hero_lab&page=pathfinder_rpg_ packages#ritepublishing</p>New Hero Lab Files from Rite Publishing!
In The Company Of Monsters (PFRPG), contains six evocative player races and racial paragon classes that are sure to bring new and exciting player options to your game. Includes new options for the Gargoyle, Giant, Ironborn (constructs!), Minotaur, Restless Soul (a soul returned from the dead), and Wyrd (half-elf/half ogre mage) races. ($9.99)
http://www.wolflair.com/index.php?context=hero_lab&page=pathfinder_rpg_ packages#ritepublishingRite Publishing (alias of Qwilion)2014-10-31T18:16:28ZRe: Forums: Product Discussion: Ironborn of Questhaven (PFRPG) PDFRite Publishing (alias of Qwilion)https://paizo.com/products/btpy8bmd/discuss?Ironborn-of-Questhaven#472014-07-30T02:38:38Z2014-07-29T05:44:45Z<p>They are rather hard to make since they don't follow any of the standard rules for the races. But our Coder is working on In The Company of Monsters (which compiles this an 5 other races) as well as a Complilation of our Variant Monsters, Monster Feats, and monster template books.</p>They are rather hard to make since they don't follow any of the standard rules for the races. But our Coder is working on In The Company of Monsters (which compiles this an 5 other races) as well as a Complilation of our Variant Monsters, Monster Feats, and monster template books.Rite Publishing (alias of Qwilion)2014-07-29T05:44:45ZRe: Forums: Product Discussion: Ironborn of Questhaven (PFRPG) PDFGrand Moff Vixenhttps://paizo.com/products/btpy8bmd/discuss?Ironborn-of-Questhaven#462014-07-05T06:59:01Z2014-07-05T06:59:01Z<div class="messageboard-quotee">Rite Publishing wrote:</div><blockquote> <div class="messageboard-quotee">Grand Moff Vixen wrote:</div><blockquote> Are there any plans on making any Hero Lab files for this? It would make Ironborn creation far easier. I do own the PDF already. </blockquote>Its on the list, but its a volunteer effort so there is no timeline. </blockquote><p>Just curious, is there any update on any Hero Lab files? I would love to see this happen. :)Rite Publishing wrote:Grand Moff Vixen wrote: Are there any plans on making any Hero Lab files for this? It would make Ironborn creation far easier. I do own the PDF already.
Its on the list, but its a volunteer effort so there is no timeline. Just curious, is there any update on any Hero Lab files? I would love to see this happen. :)Grand Moff Vixen2014-07-05T06:59:01ZRe: Forums: Product Discussion: Ironborn of Questhaven (PFRPG) PDFJadeitehttps://paizo.com/products/btpy8bmd/discuss?Ironborn-of-Questhaven#452012-12-09T08:32:03Z2012-12-09T08:32:03Z<p>1. Fortification is still in the game.
<br />
2. It's worse than fortification as it only works against critical hits, not sneak attacks.
<br />
3. Alchemists can take a similar ability, as do several other classes.</p>1. Fortification is still in the game.
2. It's worse than fortification as it only works against critical hits, not sneak attacks.
3. Alchemists can take a similar ability, as do several other classes.Jadeite2012-12-09T08:32:03ZRe: Forums: Product Discussion: Ironborn of Questhaven (PFRPG) PDFRite Publishing (alias of Qwilion)https://paizo.com/products/btpy8bmd/discuss?Ironborn-of-Questhaven#442012-12-09T07:56:32Z2012-12-09T07:56:32Z<p>they are there because they are part of mike mearls original 3.5 design from book of iron might. your free not to allow that package or those feats if you feel that way, because I agree with you, but felt I need to keep the core design and add to it rather than take away.</p>they are there because they are part of mike mearls original 3.5 design from book of iron might. your free not to allow that package or those feats if you feel that way, because I agree with you, but felt I need to keep the core design and add to it rather than take away.Rite Publishing (alias of Qwilion)2012-12-09T07:56:32ZRe: Forums: Product Discussion: Ironborn of Questhaven (PFRPG) PDFLuna_Silvertearhttps://paizo.com/products/btpy8bmd/discuss?Ironborn-of-Questhaven#432012-12-08T16:02:53Z2012-12-08T16:02:53Z<p>The Secondary ability for the Centurion build is basically light fortification, which was removed from the Pathfinder rule set when it was updated from 3.5. I would have to say that that particular package is broken since no other creature or armor in the Pathfinder ruleset has that ability. It would be an unfair balance to the game as these abilities were removed for a reason. Perhaps this is a typo or merely the tattered vestiges of 3.x? Any chance on changing this? Also, the feats "Intricate Joints" and "Spring Loaded Relexes" bestow class abilities, is this correct? This cheapens the levels in certain classes and are simply not equal.</p>The Secondary ability for the Centurion build is basically light fortification, which was removed from the Pathfinder rule set when it was updated from 3.5. I would have to say that that particular package is broken since no other creature or armor in the Pathfinder ruleset has that ability. It would be an unfair balance to the game as these abilities were removed for a reason. Perhaps this is a typo or merely the tattered vestiges of 3.x? Any chance on changing this? Also, the feats...Luna_Silvertear2012-12-08T16:02:53ZRe: Forums: Product Discussion: Ironborn of Questhaven (PFRPG) PDFRite Publishing (alias of Qwilion)https://paizo.com/products/btpy8bmd/discuss?Ironborn-of-Questhaven#422012-10-31T22:59:18Z2012-10-31T22:59:18Z<div class="messageboard-quotee">Grand Moff Vixen wrote:</div><blockquote> Are there any plans on making any Hero Lab files for this? It would make Ironborn creation far easier. I do own the PDF already. </blockquote><p>Its on the list, but its a volunteer effort so there is no timeline.Grand Moff Vixen wrote:Are there any plans on making any Hero Lab files for this? It would make Ironborn creation far easier. I do own the PDF already.
Its on the list, but its a volunteer effort so there is no timeline.Rite Publishing (alias of Qwilion)2012-10-31T22:59:18ZRe: Forums: Product Discussion: Ironborn of Questhaven (PFRPG) PDFGrand Moff Vixenhttps://paizo.com/products/btpy8bmd/discuss?Ironborn-of-Questhaven#412012-10-28T20:51:52Z2012-10-28T20:51:52Z<p>Are there any plans on making any Hero Lab files for this? It would make Ironborn creation far easier. I do own the PDF already.</p>Are there any plans on making any Hero Lab files for this? It would make Ironborn creation far easier. I do own the PDF already.Grand Moff Vixen2012-10-28T20:51:52ZRe: Forums: Product Discussion: Ironborn of Questhaven (PFRPG) PDFJonGarretthttps://paizo.com/products/btpy8bmd/discuss?Ironborn-of-Questhaven#402012-04-23T21:26:36Z2012-04-23T21:26:36Z<p>Thanks.</p>Thanks.JonGarrett2012-04-23T21:26:36ZRe: Forums: Product Discussion: Ironborn of Questhaven (PFRPG) PDFRite Publishing (alias of Qwilion)https://paizo.com/products/btpy8bmd/discuss?Ironborn-of-Questhaven#392012-04-21T15:15:34Z2012-04-21T15:15:34Z<p>There are no plans at this time but in my opinion they could be designed with any favored class bonus that their creator would have had potential access too.</p>There are no plans at this time but in my opinion they could be designed with any favored class bonus that their creator would have had potential access too.Rite Publishing (alias of Qwilion)2012-04-21T15:15:34ZRe: Forums: Product Discussion: Ironborn of Questhaven (PFRPG) PDFJonGarretthttps://paizo.com/products/btpy8bmd/discuss?Ironborn-of-Questhaven#382012-04-21T09:54:05Z2012-04-21T09:54:05Z<p>A quick query - with Alternative Favoured Class Bonuses for different races being common now, is there any plan to add some to the Ironborn? Or should they use one of the other Race's Favored Class Bonus list, chosen at first level with everything else? Or just count as human/half-orc/whatever? Or are they stuck with +1hp or +1 skill point?</p>A quick query - with Alternative Favoured Class Bonuses for different races being common now, is there any plan to add some to the Ironborn? Or should they use one of the other Race's Favored Class Bonus list, chosen at first level with everything else? Or just count as human/half-orc/whatever? Or are they stuck with +1hp or +1 skill point?JonGarrett2012-04-21T09:54:05ZRe: Forums: Product Discussion: Ironborn of Questhaven (PFRPG) PDFRite Publishing (alias of Qwilion)https://paizo.com/products/btpy8bmd/discuss?Ironborn-of-Questhaven#372011-03-02T20:59:36Z2011-03-02T20:59:36Z<div class="messageboard-quotee">Quote:</div><blockquote><p> but the +2 bonus to save is against disease, not poison. Am I missing something here or is it some kind of typo?</p>
<p>n the Dillentante secondary ability trait. The flavor text indicates resistance to "intoxicants", but the bonus is to disease.</p>
<p></blockquote><p>The bonus was removed in mechanical editing because Ironborn are immune to poison.
<div class="messageboard-quotee">Quote:</div><blockquote> For example, why would being steady on your feet help you defend against your sword being sundered?</blockquote><p>Because in a fight your stance has everything to do with fighting, boxers, swordsmen, every martial art i have ever trained under how you stand and in relation how you move your hips which holds your center of gravity controls everything you do.
<div class="messageboard-quotee">Quote:</div><blockquote>- On pg 14, under the bonus feats of the Constructed Sorcerous Bloodline, one of the feats is Skill Focus (Knowledge [Engendering]). What is that skill? Never heard of it. Maybe you should include it in the PDF?</blockquote><p>Typo should be [engineering]
<div class="messageboard-quotee">Quote:</div><blockquote>- On the same page and subject, under the Touch of Elan, is there a limit to how many objects an Ironborn can have animated at a time?</blockquote><p>No, your limited by the duration, and the component costs if you make it permanent, just like a wizard casting the spell or casting permancy is listed by the duration of the spell and the cost of making something permanent.
<div class="messageboard-quotee">Quote:</div><blockquote>- Also, DR 20/- as a capstone bonus at 20th level sounds very powerful. I'm not sure if it's overpowered, but none of the other Sorcerous Bloodlines grants that much, but 20 and no weakness.</blockquote><p>I don't consider it any more powerful than the Celestial or Destined capstone ability.
<p>- A few things about the Clockwork Familiar,</p>
<div class="messageboard-quotee">Quote:</div><blockquote><br />
<br />
“Clockwork familiar” is a created template that can be added to any familiar (referred to hereafter as the base creature).</p>
<p>Don't you mean •inherited• template, since the familiar is basically created from scratch? </blockquote><p>no I meant created since he has no predecessor, inherited means the progenitor had the template this is not a requirement of this template.
<p>The PostMonster General wrote:
<br />
<div class="messageboard-quotee">Quote:</div><blockquote><p>"Size and Type: The creature’s type changes to construct with the magical beast augmented subtype."</p>
<p>Magical Beast is a creature type, and Augmented is a subtype, unless my lore is a bit off.</blockquote><p>This was written before the bestiary was released in 3.5 you always listed what the creature was augmented from, the bestiary changed that to listing just the augmented type.
<div class="messageboard-quotee">Quote:</div><blockquote>Also, there aren't a lot of details on just what kind of creatures can't be made into clockwork familiars. For example, could this feat be used in combination with the Improved Familiar feat? I personally would not allow that...</blockquote><p>It works with "any familiar" that's exactly what it says, that's is exactly what it meant. A improved familiar did not break the game in playtests so we saw no reason to restrict it. You as the GM are free to do whatever you want.
<div class="messageboard-quotee">Quote:</div><blockquote>- And finally, I can't find anything on healing or repairing Ironborn. That's something that I figured should have gone into the Traits section. For example the Warforged ...</blockquote><p>It does in the Ironborn traits section
</p>
"<b>Humanoid:</b> Unless otherwise noted, an ironborn is treated as a humanoid creature. For example, it falls below 0 hit points, stabilizes, and dies using the same rules as any other creature and has no other vulnerabilities or immunities based on its type and subtype. "</p>
<p>It is not a construct unlike the warforged (and because of this the warforged needs a host of special rules the ironborn does not need them). </p>
<p>This was the genius of mearls design, vs. the warforged design simplicity, flexibility and just plain old concise writing. </p>
<p>@Ambrus there are only three things I would like to fix in this at this time for the pdf, the typo, the modification to the combat maesstro, and the changing of the flavor text to match the mechancis but right now my focus is on putting together the updated version for the print compilation of all our racial books before the end of the year.</p>Quote:but the +2 bonus to save is against disease, not poison. Am I missing something here or is it some kind of typo?
n the Dillentante secondary ability trait. The flavor text indicates resistance to "intoxicants", but the bonus is to disease.
The bonus was removed in mechanical editing because Ironborn are immune to poison. Quote:For example, why would being steady on your feet help you defend against your sword being sundered?
Because in a fight your stance has everything to do with...Rite Publishing (alias of Qwilion)2011-03-02T20:59:36ZRe: Forums: Product Discussion: Ironborn of Questhaven (PFRPG) PDFAmbrushttps://paizo.com/products/btpy8bmd/discuss?Ironborn-of-Questhaven#362011-03-02T15:52:44Z2011-03-02T15:52:44Z<p>I love Malhavoc's Ironborn and am delighted to learn they'd been updated to the Pathfinder rules. Though, before purchasing the product, I'm wondering whether Tom Malmstrom's initial concerns have been addressed.</p>I love Malhavoc's Ironborn and am delighted to learn they'd been updated to the Pathfinder rules. Though, before purchasing the product, I'm wondering whether Tom Malmstrom's initial concerns have been addressed.Ambrus2011-03-02T15:52:44ZRe: Forums: Product Discussion: Ironborn of Questhaven (PFRPG) PDFRite Publishing (alias of Qwilion)https://paizo.com/products/btpy8bmd/discuss?Ironborn-of-Questhaven#352011-02-22T00:44:35Z2011-02-22T00:44:35Z<p>Sorry what was originally intended was that you now had the option of using a d20 roll as part of your Combat Maneuver Defense rather than just using the base of 10.</p>Sorry what was originally intended was that you now had the option of using a d20 roll as part of your Combat Maneuver Defense rather than just using the base of 10.Rite Publishing (alias of Qwilion)2011-02-22T00:44:35ZRe: Forums: Product Discussion: Ironborn of Questhaven (PFRPG) PDFTim Malmstromhttps://paizo.com/products/btpy8bmd/discuss?Ironborn-of-Questhaven#342011-02-19T20:05:14Z2011-02-19T20:05:14Z<p>I just found one more thing that has me a little confused. </p>
<p>On pg 7, in the <b>Combat Virtuoso</b> Ability Package, under the <i>Counter Design</i> secondary ability, it says</p>
<div class="messageboard-quotee">Quote:</div><blockquote><i> You are created with the ability to counter an opponent's combat maneuvers. You use your Combat Maneuver check in place of your Combat Maneuver Defense.</i></blockquote><p>Now, I'm not sure exactly sure what you mean when you say "<i>Combat Maneuver check</i>", but the Core Book says this:
<div class="messageboard-quotee">Quote:</div><blockquote><b>CMB = Base attack bonus + Strength modifier + special size modifier</b></blockquote><div class="messageboard-quotee">Quote:</div><blockquote><b>CMD = 10 + Base attack bonus + Strength modifier + Dexterity modifier + special size modifier </b></blockquote><p>If you mean that I'm supposed to use my CMB instead of my CMD, that to me sounds like I'm actually getting •worse• at defending myself.
<p>And if you want me to do the opposite, that means I get a <i>+10 plus my Dex modifier</i> as a bonus, which sounds maybe a little overpowered.</p>
<p>A bit of clarification here would be appreciated.</p>I just found one more thing that has me a little confused.
On pg 7, in the Combat Virtuoso Ability Package, under the Counter Design secondary ability, it says
Quote: You are created with the ability to counter an opponent's combat maneuvers. You use your Combat Maneuver check in place of your Combat Maneuver Defense.
Now, I'm not sure exactly sure what you mean when you say "Combat Maneuver check", but the Core Book says this: Quote:CMB = Base attack bonus + Strength modifier + special...Tim Malmstrom2011-02-19T20:05:14ZRe: Forums: Product Discussion: Ironborn of Questhaven (PFRPG) PDFTim Malmstromhttps://paizo.com/products/btpy8bmd/discuss?Ironborn-of-Questhaven#332011-02-19T17:12:12Z2011-02-19T17:12:12Z<p>I just bought this PDF 'cause I've always had a soft spot for sentient artificial beings. And the reading is truly excellent so far. </p>
<p>But I have found a few little things. </p>
<p>- On pg 9, under the <b>Jungle Design</b> Ability package, the secondary ability trait <i>Friend of Snake and Spider</i>, you are supposed to have a stronger than normal resistance towards venomous bites, but the +2 bonus to save is against disease, not poison. Am I missing something here or is it some kind of typo?</p>
<p>- On pg 10, the same thing is seen under the <b>Secondbuilt</b> Ability package, in the <i>Dillentante</i> secondary ability trait. The flavor text indicates resistance to "intoxicants", but the bonus is to disease. </p>
<p>- On pg 9, under the <b>Mountain Design</b> Ability package, the secondary ability trait <i>Treacherous Terrain</i> grants you a +2 bonus on your Combat Maneuver Defense. But seeing as that supposedly evolved from being steady on your feet, shouldn't that only apply against bull rush, overrun, trip and maybe grapple? For example, why would being steady on your feet help you defend against your sword being sundered?</p>
<p>- On pg 14, under the bonus feats of the <b>Constructed</b> Sorcerous Bloodline, one of the feats is Skill Focus (Knowledge [Engendering]). What is that skill? Never heard of it. Maybe you should include it in the PDF?</p>
<p>- On the same page and subject, under the <i>Touch of Elan</i>, is there a limit to how many objects an Ironborn can have animated at a time?</p>
<p>- Also, DR 20/- as a capstone bonus at 20th level sounds very powerful. I'm not sure if it's overpowered, but none of the other Sorcerous Bloodlines grants that much, but 20 and no weakness.</p>
<p>- A few things about the Clockwork Familiar, </p>
<div class="messageboard-quotee">The PostMonster General wrote:</div><blockquote><i>“Clockwork familiar” is a created template that can be added to any familiar (referred to hereafter as the base creature).</i></blockquote><p>Don't you mean •inherited• template, since the familiar is basically created from scratch?
<div class="messageboard-quotee">The PostMonster General wrote:</div><blockquote> <i>"Size and Type: The creature’s type changes to construct with the magical beast augmented subtype."</i></blockquote><p>Magical Beast is a creature type, and Augmented is a subtype, unless my lore is a bit off.
<p>Also, there aren't a lot of details on just what kind of creatures <b>can't</b> be made into clockwork familiars. For example, could this feat be used in combination with the Improved Familiar feat? I personally would not allow that, and would restrict it to just the basic familiar list mentioned with the Wizard class, since that seems to have been the intention. I.e. it only works with animals (and possibly vermin) below a certain size.</p>
<p>- And finally, I can't find anything on healing or repairing Ironborn. That's something that I figured should have gone into the Traits section. For example the Warforged counted as a living construct, and therefor only recieved half the normal amount of healing from both the <i>Cure Wounds</i> and <i>Repair Damage</i> spell series. How do the Ironborn work in this aspect?</p>
<p>—————————————————-</p>
<p>And that's about all I could find that struck me as kinda odd. Nothing big, but I feel I should point these things out.</p>I just bought this PDF 'cause I've always had a soft spot for sentient artificial beings. And the reading is truly excellent so far.
But I have found a few little things.
- On pg 9, under the Jungle Design Ability package, the secondary ability trait Friend of Snake and Spider, you are supposed to have a stronger than normal resistance towards venomous bites, but the +2 bonus to save is against disease, not poison. Am I missing something here or is it some kind of typo?
- On pg 10, the...Tim Malmstrom2011-02-19T17:12:12ZRe: Forums: Product Discussion: Ironborn of Questhaven (PFRPG) PDFRite Publishing (alias of Qwilion)https://paizo.com/products/btpy8bmd/discuss?Ironborn-of-Questhaven#322010-10-14T21:11:26Z2010-10-14T21:11:26Z<p>I wanted to thank Bill Dodds for his review of our product and for all his cool ideas of how to introduce the characters.</p>I wanted to thank Bill Dodds for his review of our product and for all his cool ideas of how to introduce the characters.Rite Publishing (alias of Qwilion)2010-10-14T21:11:26ZRe: Forums: Product Discussion: Ironborn of Questhaven (PFRPG) PDFRite Publishing (alias of Qwilion)https://paizo.com/products/btpy8bmd/discuss?Ironborn-of-Questhaven#312010-05-22T17:20:02Z2010-05-22T17:20:02Z<div class="messageboard-quotee">Quote:</div><blockquote>Your designs rock!</blockquote><p>Thank you, but a lot of the credit goes to the source material.Quote:Your designs rock!
Thank you, but a lot of the credit goes to the source material.Rite Publishing (alias of Qwilion)2010-05-22T17:20:02ZRe: Forums: Product Discussion: Ironborn of Questhaven (PFRPG) PDFDenim N Leatherhttps://paizo.com/products/btpy8bmd/discuss?Ironborn-of-Questhaven#302010-05-22T14:51:36Z2010-05-22T14:51:36Z<p>Rolling another pair of lvl 10 Centurian fighters for my campaign. These guys make G R E A T melee bad guys!</p>Rolling another pair of lvl 10 Centurian fighters for my campaign. These guys make G R E A T melee bad guys!Denim N Leather2010-05-22T14:51:36ZRe: Forums: Product Discussion: Ironborn of Questhaven (PFRPG) PDFEndzeitgeisthttps://paizo.com/products/btpy8bmd/discuss?Ironborn-of-Questhaven#292010-05-22T12:06:35Z2010-05-22T12:06:34Z<p>I'd normally agree! The rule of cool should definitely supersede rules concerns. Plus: I think it's awesome that you wanted Ironborn to be backwards compatible!</p>
<p>It's just a pet peeve of mine and I tried to make that clear in the review.</p>
<p>It's awesome work and I really do like the race, even though I hated the warforged.</p>
<p>Your designs rock! I'm looking forward to "Gargoyles". ^^</p>I'd normally agree! The rule of cool should definitely supersede rules concerns. Plus: I think it's awesome that you wanted Ironborn to be backwards compatible!
It's just a pet peeve of mine and I tried to make that clear in the review.
It's awesome work and I really do like the race, even though I hated the warforged.
Your designs rock! I'm looking forward to "Gargoyles". ^^Endzeitgeist2010-05-22T12:06:34ZRe: Forums: Product Discussion: Ironborn of Questhaven (PFRPG) PDFRite Publishing (alias of Qwilion)https://paizo.com/products/btpy8bmd/discuss?Ironborn-of-Questhaven#282010-05-21T19:05:47Z2010-05-21T19:05:45Z<p>I wanted to thank Endzeitgeist for taking the time to do a review of our product.</p>
<p>Just a note:
<br />
While I did spend alot of time adding new packages and balancing existing feats and abilities I did not remove anything from the original source material because there could be folks who are playing the 3.5 version of Ironbron and I did not wish to make a radical change to their PC, So with that said Centurion ability package, "Spring-loaded Reflexes" and "intricate joints" and while I believe the abilities are optimal and as a philosophy don't believe class abilities should normally be feats in this case i think they are strong and optimal rather than overpowering. </p>
<p>Sometimes you err on the side of cool and fun rather than perfect balance.</p>I wanted to thank Endzeitgeist for taking the time to do a review of our product.
Just a note:
While I did spend alot of time adding new packages and balancing existing feats and abilities I did not remove anything from the original source material because there could be folks who are playing the 3.5 version of Ironbron and I did not wish to make a radical change to their PC, So with that said Centurion ability package, "Spring-loaded Reflexes" and "intricate joints" and while I believe the...Rite Publishing (alias of Qwilion)2010-05-21T19:05:45ZRe: Forums: Product Discussion: Ironborn of Questhaven (PFRPG) PDFQwilionhttps://paizo.com/products/btpy8bmd/discuss?Ironborn-of-Questhaven#272010-05-21T19:05:46Z2010-03-08T21:39:32Z<p>Hugo has done three of our Questhaven books (we gave him a break on giants) and Restless souls I think is the best piece in this series.</p>Hugo has done three of our Questhaven books (we gave him a break on giants) and Restless souls I think is the best piece in this series.Qwilion2010-03-08T21:39:32ZRe: Forums: Product Discussion: Ironborn of Questhaven (PFRPG) PDFCallous Jackhttps://paizo.com/products/btpy8bmd/discuss?Ironborn-of-Questhaven#262010-05-21T19:05:46Z2010-03-08T20:03:24Z<p>I recognize that cover artist...
<br />
;-)</p>I recognize that cover artist...
;-)Callous Jack2010-03-08T20:03:24ZRe: Forums: Product Discussion: Ironborn of Questhaven (PFRPG) PDFQwilionhttps://paizo.com/products/btpy8bmd/discuss?Ironborn-of-Questhaven#252010-05-21T19:05:46Z2010-03-08T13:21:34Z<p>Knight Errant Jr.</p>
<p>Oh I will point out there is an all metal body ability package that makes you really close to a pure construct if that's what you want to play.</p>Knight Errant Jr.
Oh I will point out there is an all metal body ability package that makes you really close to a pure construct if that's what you want to play.Qwilion2010-03-08T13:21:34ZRe: Forums: Product Discussion: Ironborn of Questhaven (PFRPG) PDFQwilionhttps://paizo.com/products/btpy8bmd/discuss?Ironborn-of-Questhaven#242010-05-21T19:05:46Z2010-03-07T08:38:49Z<p>Thank you to KnightErrantJR for taking the time to do a review</p>Thank you to KnightErrantJR for taking the time to do a reviewQwilion2010-03-07T08:38:49Z