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Every month, the Pathfinder Adventure Path brings you a new installment of a multi-part series of interconnected quests that together create a fully developed plot of sweeping scale and epic challenges.
Releasing monthly, the Pathfinder Adventure Path line brings a new three-volume campaign to your table every quarter! Each volume adds brand new chapters to a themed arc of adventure content, plus a toolbox of items, spells, character options, and more!
The demon Treerazer has long lurked in the wretched expanse of Tanglebriar, just south of the elven nation of Kyonin. Long ago, he tried to claim the nation as his own, but the elves pushed back and contained him. Today, many believe Treerazer to be exiled, trapped, imprisoned, or simply cowardly hunkering down in the swamp, afraid to attract attention or to trigger elven wrath once more.
Those who believe this are about to learn just how dangerously wrong they are.After millennia of infighting and exploitation, many of Belkzen’s orcs crave prosperity and reform. Ardax the White-Hair, a bold orc leader, has invited delegates from across the world to visit Belkzen during its most spectacular natural event: the Flood Truce. Yet not all appreciate Ardax’s diplomatic overtures. When disaster strikes, several guests of honor must take up arms against Belkzens’ enemies and help its orcs realize a brighter future.
You’ve fought ghosts and goblins, dragons and demons, and so much more in your storied careers as adventurers, yet now you face what may be your most daunting challenge yet—creating an opera based on your heroic legacy! As the production swings into high gear, unexpected and dangerous complications are sure to make themselves known. Fear of performing on the stage will soon be the least of your worries!
After generations of violence, Taldor and the Wildwood Lodge negotiate lasting peace with the Treaty of the Wildwood. As forest-dwellers gather for the annual Greenwood Gala, the election of Lodge leadership, and the renewal of the treaty, there’s an opportunity to resolve old grudges—and as much potential to spark war.
Face off against bands of bloodthirsty bandits, deadly and dangerous monsters, and mysterious menaces from other realities as you fight to claim the Stolen Lands as your own. Will you rule with justice and mercy, or will you become the very monsters you fought to oppose? In the Kingmaker Adventure Path, the destiny of the world’s newest nation is yours to decide!
The undead nation of Geb gains most of its international trade from the export of food grown on zombie-worked farms, but lately one farm has been the site of a series of strange occurrences. The Blood Lords Adventure Path, is a six-part, monthly campaign in which the characters rise from skilled troubleshooters to join the Blood Lords who rule a land of the dead.
A gang of outlaws, each with their own grudge against the villains who wronged them, must join forces to get their revenge. In the steam-powered city of Alkenstar, where most business is as orderly as the hands on a clock, these rugged antiheroes will have to go against the grain if they’re to settle their vendettas.