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An adventure anthology for Blue Rose: The AGE RPG of Romantic Fantasy, Six of Swords introduces six adventures set in the fantastic world of Aldea that provide Narrators with ready-to-play scenarios for characters of various levels. They include ruined mansions, masquerade balls, vampiric curses, mysterious masks, sorcerous secrets, ghostly hauntings, lost loves, looming threats, and tragic quests where heroes are called upon to make pivotal choices.

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Welcome to Aldis: City of the Blue Rose! This beautiful, full color sourcebook lavishly details the capital city of the central nation in the Blue Rose RPG, providing players and Narrators alike the tools needed to tell stories using the city as a focus. From the intrigues of nobles in the High Ward to the entertainments in the Middle Ward to the roughest parts of town found in the Outer Ward, this supplement details people, important sites, and historical events of the City of the Blue Rose.

Romantic fantasy narratives frequently remain focused around singular locations, giving time and opportunities for heroes to develop friendships, romances, and rivalries with the people to be found there, and this sourcebook provides everything to allow players in a Blue Rose RPG campaign to do just that!

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It brings me great pleasure to produce the first installment of the True20 Conversion Guides for Paizo Publishing’s Rise of the Runelords adventure path.

For fans of True20, this supplement is intended as a companion to "Burnt Offerings", giving everything you need to run the adventure using True20 rules. For those not familiar with True20, it is a stripped down, fast-play adventure game that finds its roots firmly in the d20 system, but modified to provide a more narrative experience. There’s a lot that’s familiar in True20, but there’s much that’s different, and in this humble writer’s opinion, improved.

This document provides all the mechanics needed to run the adventure. Starting with a brief conversion guide for skill checks, this enhancement provides game statistics for Narrator Characters, Creatures, Traps, and finally Supernatural Items. Where needed, feats are included to make the transition as seamless as possible.

True20 Adventure Roleplaying Conversion by Robert J. Schwalb with J. Colin Madden

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Welcome to the next installment of the True20 Conversion Guide for Paizo Publishing’s Rise of the Runelords adventure path.

For fans of True20, this supplement is intended as a companion to "The Skinsaw Murders", giving everything you need to run the adventure using True20 rules. For those not familiar with True20, it is a stripped down, fast-play adventure game that finds its roots firmly in the d20 system, but modified to provide a more narrative experience. There’s a lot that’s familiar in True20, but there’s much that’s different, and in this humble writer’s opinion, improved.

This document provides all the mechanics needed to run the adventure. Starting with a brief conversion guide for skill checks, this enhancement provides game statistics for Narrator Characters, Creatures, Traps, and finally Supernatural Items. Where needed, feats are included to make the transition as seamless as possible.

True20 Adventure Roleplaying Conversion by J. Colin Madden

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Lux Aeternum: Expanded Setting Guide explores the futuristic world initially presented in Green Ronin's True20 Adventure Roleplaying book. Lux Aeternum is a cinematic science fiction setting that strives to evoke the romanticized spirit of the 17th Century Age of Exploration—a time of sweeping changes, social upheaval, and limitless opportunity. Action, drama, and grand adventure are key elements to any grand tale to be told in this setting. The absence of faster-than-light travel limits the playing field to a handful of star systems and allows this finite area to be fleshed out with a level of detail and complexity not possible in a galaxy-spanning saga.

This followup book gives more detail on the races, creatures, planets, factions, equipment, and psionics of the setting.

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Liber Artefactorum is a 36-page supplement containing complete rules for creating supernatural items for the True20 system, including:

  • Armor, shields, and weapons
  • Charms: single-use items of particular feats or powers
  • Devices: items imbued with special abilities
  • Enhancers: items that augment character by granting special abilities
  • Foci: items that improve the wielder's supernatural powers
  • Infusions: items infused with a single use of a supernatural power
  • Cursed Items: items that are cursed, incorrectly made, or corrupted by outside forces
  • Intelligent Items: permanent supernatural items imbued with sentience
 

Liber Artefactorum also introduces specific rules for creating supernatural items in the world of Nevermore. Nevermore is an ever-changing world where reason fades into myth and imagination. Featured in Green Ronin's True20 Worlds of Adventure, it offers a plethora of possible and even improbable adventures for those who traverse its strange domains. Nevermore amplifies and accentuates, twists and skews; it is a place where nothing remains the same for long, and all who walk its lands—fey or mortal alike—are changed forever.

 

Liber Artefactorum contains over 25 items of Nevermore, opening the dreamscape for all who dare to venture.

 

Author: Joseph Miller

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The children of Oaktown are disappearing in the night! Despite parents' precautions and the hamlet's patrols, they are no where to be found. While fear and despair grips the adults of Oaktown, the remaining children are locked away until the unseen threat passes.

However, a group of older siblings and cousins all receive a mysterious dream. What does this dream mean? Where will it lead them? What will they find when they get there? These young heroes will soon discover the answers to these questions and many more as they unravel riddles, overcome obstacles, and face off with their foes in the unpredictable dreamlands.

This 40-page adventure introduces a group of heroes to the world of Nevermore and is intended for a party of four to six 1st level heroes. The adventure assumes players are using the pre-generated heroes presented in the Heroes’ Appendix. However, the adventure can be adjusted for use with any 1st-level or higher adventuring group. To play this adventure you should possess the free electronic supplement Nevermore Gazetteer from Expeditious Retreat Press and True20: Adventure Roleplaying published by Green Ronin. For a free peek into Nevermore, pick up the Nevermore Gazetteer.

If you enjoy this supplement, look for Lands of Nevermore: The Heartlands, Lands of Nevermore: The Wyrd, Liber Artefactorum, and more to come!

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Step into the dreamscape and uncover an ever-changing world where reason fades into the mists of slumber, and imagination emerges into a land of fanciful dreams and dreadful nightmares.

    Within these 200 pages are:
  • An overview of Nevermore
  • Detailed history, geography and inhabitants of its 5 domains
  • Comprehensive True20 rules for playing in Nevermore
  • Flora, fauna, and adversaries of Nevermore
  • Over 25 supernatural items of Nevermore
  • An introductory adventure with pre-generated characters

Behold—The World of Nevermore!

Written by Joseph Miller

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A Thousand and One Adventures Await!

The stories come from Arabia, Persia, India, even China. They tell not only of fearsome djinni and fantastical palaces, but also of profound spiritual insight and transformation. They reflect the enormous Islamic civilization during the ninth to thirteenth centuries, which stretched from Spain across North Africa to Cairo, across the Arabian peninsula, up to Damascus and Baghdad, further north to Samarkand, across what is now Afghanistan, down into India, and beyond. A traveler could wander across this vast region speaking Arabic, studying and praying in mosques, and trading with fellow Moslems. The stories are decadent, prejudiced, and fantastical, as well as redeeming, illuminating, and grounded. The stories are best known as the Thousand and One Nights.

A Winner of Green Ronin's True 20 Setting Search!

The Adventure Begins at Nightfall!

This PDF was made from the original layout files rather than being scanned. It is fully bookmarked and includes a printer-friendly version.

    Within this book one will find:
  • A rich and detailed history of the Golden Age of Islam, as presented by the famed Thousand and One Nights
  • The Geography of Earth during the height of the Caliphate
  • The history, powers, and challenges of the Six Tribes of Jinn
  • Fantastical locations that a Hero of the Nights might visit and terrible menaces that your Hero may face
  • Framing: a new and exciting use for Conviction, where you the player can spin your own tale (wherein you may save your own hide!), and the Narrator can in turn take on a role

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Nevermore Gazetteer is a free supplement introducing the dreamscape, stat'ed out for True20. Within these 25 pages are an overview of the history of Nevermore, a map and brief descriptions of the lands of Nevermore, and True20 rules to play in Nevermore.

Nevermore is an ever-changing world where reason fades into myth and imagination. Featured in Green Ronin’s True 20 Worlds of Adventure, it offers a plethora of possible and even improbable adventures for those who traverse its strange domains. Nevermore amplifies and accentuates, twists and skews; it is a place where nothing remains the same for long, and all who walk its lands, fey or mortal alike, are changed forever.

Don't forget to check out Liber Artefactorum with new rules for creating supernatural items in True20 and over 25 supernatural items of Nevermore. Also look for Lands of Nevermore, supplements that expand Nevermore's domains with more history, locations, organizations, adventure hooks, and rules.

Author: Joseph Miller

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Lands of Nevermore: The Heartlands explores the ancient refuge of the fey and the birthplace of Nevermore. Once a sanctuary from the mortal world, the Land of Reverie is now a domain divided standing between the shadows of peace and chaos, justice and vengeance, good and evil.

In these 21 pages, learn more of the history that tore this land asunder and explore new locations within the Heartlands and the organizations that vie for control over this domain. Play new aspects, paths, and feats when you venture into the dreamscape and see what new flora and fauna await you.

Nevermore is an ever-changing world where reason fades into myth and imagination. Featured in Green Ronin’s True 20 Worlds of Adventure, it offers a plethora of possible and even improbable adventures for those who traverse its strange domains. Nevermore amplifies and accentuates, twists and skews, it is a place where nothing remains the same for long, and all who walk its lands, fey or mortal alike, are changed forever.

For a free peak into Nevermore, pick up the Nevermore Gazetteer. If you enjoy this supplement, look for more titles in the Lands of Nevermore series, Liber Artefactorum and more to come!

Author: Joseph Miller

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Lands of Nevermore: The Wyrd is a domain where illusion and reality meld together in a surreal existence, where the fantastic and impossible are not only possible but prevalent. The spirits of the Unseelie fey that drowned at the beginning of the Forgotten Age still haunt the landscape seeking revenge upon all who are unfortunate enough to cross their path. In addition to these vengeful spirits, the domain of the Wyrd has the more subtle peril of seduction. This land tempts mortals to spend their lives fulfilling their every wish and many have lost themselves within the Wyrd for years, decades, and even centuries before returning to the Mortal World, while some are never seen again. Wonder and enchantment populate this surreal domain and fill it with unpredictable opportunities and dangers of fantastic adventure.

Nevermore is an ever-changing world where reason fades into myth and imagination. Featured in Green Ronin’s True 20 Worlds of Adventure, it offers a plethora of possible and even improbable adventures for those who traverse its strange domains. Nevermore amplifies and accentuates, twists and skews, it is a place where nothing remains the same for long and all who walk its lands, fey or mortal alike, are changed forever.

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The Dreadlands: Land of Nightmares

The borders of this diabolic domain are watched with a wary eye and its infernal inhabitants are a constant threat to both mortals and fey. It is a land seeded with curses, watered with tears, and infused with wrath. Its bitter fruits are naught, but a ruinous harvest of nightmares. In addition to information about the domain, also uncover the diaboli, a breed of nightmare that manifests in 7 forms, born of the Dreadlands and bane of all life in Nevermore.

Nevermore is an ever-changing world where reason fades into myth and imagination. Featured in Green Ronin’s True 20 Worlds of Adventure, it offers a plethora of possible and even improbable adventures for those who traverse its strange domains. Nevermore amplifies and accentuates, twists and skews, it is a place where nothing remains the same for long and all who walk its lands, fey or mortal alike, are changed forever.

For a free peek into Nevermore, pick up the Nevermore Gazetteer. If you enjoy this supplement, look for other Lands of Nevermore, Liber Artefactorum, and Big Trouble in Little Oaktown!

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The Hedge: Land That Lies Between

The Hedge marks the boundaries betwixt the other domains, melding the elements of the domains it borders and forging an admixture that can be as thin as a veil or as wide as a sea depending upon where one encounters it. In present times, the Hedge stands guard, separating and shielding the enlighted realms of the Eye and southern Dreamlands from the darker realms to the north. Only those who are determined to reach their destination dare to do so through the hinterlands of the Hedge, sticking to its hidden trails or well-guarded pathways.

Nevermore is an ever-changing world where reason fades into myth and imagination. Featured in Green Ronin’s True 20 Worlds of Adventure, it offers a plethora of possible and even improbable adventures for those who traverse its strange domains. Nevermore amplifies and accentuates, twists and skews, it is a place where nothing remains the same for long and all who walk its lands, fey or mortal alike, are changed forever.

For a free peek into Nevermore, pick up the Nevermore Gazetteer. If you enjoy this supplement, look for other titles in Lands of Nevermore, Liber Artefactorum, and Big Trouble in Little Oaktown!

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Welcome to the Eye, a domain renowned for its relative stability and subtle reflections of reality. The Eye is one of the few places in the world where neverite, the only stable element in Nevermore, is both abundant and easily obtainable. Envious eyes are constantly turned towards this domain by greedy mortals and fey alike and this concerns the dreamlords who rule here. Though the streets of their realms are restful for now, they sense the first dark clouds of a gathering storm on the horizon and are quietly preparing for darker time ahead.

Nevermore is an ever-changing world where reason fades into myth and imagination. Featured in Green Ronin’s True 20 Worlds of Adventure, it offers a plethora of possible and even improbable adventures for those who traverse its strange domains. Nevermore amplifies and accentuates, twists and skews, it is a place where nothing remains the same for long and all who walk its lands, fey or mortal alike, are changed forever.

For a free peak into Nevermore, pick up the Nevermore Gazetteer. If you enjoy this supplement, look for more titles in the Lands of Nevermore as well as Liber Artefactorum, Big Trouble in Little Oaktown, and more to come!

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Are you a fan of the True20 gaming system but wish you weren't bound by the concept of role? Have you wanted to to be able to mix and match different elements of roles without worrying about the effects of multiclassing on your character concept? Perhaps you've had characters that really could...

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Enter a world of psionic power and mental might, where the thoughts of its citizens can become reality. Explore a world devastated millenia ago by a disaster brought about by magic, a magic that no longer exists. Discover a world without gods or clerics, without wizards or mages, a world that...

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A decade ago Blue Rose shook up the RPG scene with its vision of romantic fantasy and inclusive gaming. Now the world of Aldea returns in a new edition using the Adventure Game Engine (AGE), the popular rule system that powers the Fantasy AGE and Dragon Age roleplaying games. This beautiful,...

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A key accessory for the Blue Rose RPG, The Narrator's Kit features a three-panel, hardback screen with all the essential game info you need at the table, a booklet with seven optimizable, pre-generated characters, four quick reference cards that put the stunts and actions at your fingertips, and...

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An adventure anthology for Blue Rose: The AGE RPG of Romantic Fantasy, Six of Swords introduces six adventures set in the fantastic world of Aldea that provide Narrators with ready-to-play scenarios for characters of various levels. They include ruined mansions, masquerade balls, vampiric curses,...

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Our Price: $36.95

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Welcome to Aldis: City of the Blue Rose! This beautiful, full color sourcebook lavishly details the capital city of the central nation in the Blue Rose RPG, providing players and Narrators alike the tools needed to tell stories using the city as a focus. From the intrigues of nobles in the High...

Our Price: FREE

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It brings me great pleasure to produce the first installment of the True20 Conversion Guides for Paizo Publishing’s Rise of the Runelords adventure path. ... For fans of True20, this supplement is intended as a companion to Burnt Offerings, giving everything you need to run the adventure using...

Our Price: FREE

Add to Cart

Welcome to the next installment of the True20 Conversion Guide for Paizo Publishing’s Rise of the Runelords adventure path. ... For fans of True20, this supplement is intended as a companion to The Skinsaw Murders, giving everything you need to run the adventure using True20 rules. For those not...

Our Price: $9.95

Add to Cart

Lux Aeternum: Expanded Setting Guide explores the futuristic world initially presented in Green Ronin's True20 Adventure Roleplaying book. Lux Aeternum is a cinematic science fiction setting that strives to evoke the romanticized spirit of the 17th Century Age of Exploration—a time of sweeping...

Our Price: $8.00

Add to Cart

Liber Artefactorum is a 36-page supplement containing complete rules for creating supernatural items for the True20 system, including: Armor, shields, and weapons; Charms: single-use items of particular feats or powers; Devices: items imbued with special abilities; Enhancers: items that...

Our Price: $7.00

Add to Cart

The children of Oaktown are disappearing in the night! Despite parents' precautions and the hamlet's patrols, they are no where to be found. While fear and despair grips the adults of Oaktown, the remaining children are locked away until the unseen threat passes. ... However, a group of older...

Our Price: $15.00

Add to Cart

Step into the dreamscape and uncover an ever-changing world where reason fades into the mists of slumber, and imagination emerges into a land of fanciful dreams and dreadful nightmares. Within these 200 pages are: An overview of Nevermore; Detailed history, geography and inhabitants of its 5...

Our Price: $44.99

Unavailable

A Thousand and One Adventures Await! ... The stories come from Arabia, Persia, India, even China. They tell not only of fearsome djinni and fantastical palaces, but also of profound spiritual insight and transformation. They reflect the enormous Islamic civilization during the ninth to thirteenth...

Our Price: FREE

Add to Cart

Nevermore Gazetteer is a free supplement introducing the dreamscape, stat'ed out for True20. Within these 25 pages are an overview of the history of Nevermore, a map and brief descriptions of the lands of Nevermore, and True20 rules to play in Nevermore. ... Nevermore is an ever-changing world...

Our Price: $6.00

Add to Cart

Lands of Nevermore: The Heartlands explores the ancient refuge of the fey and the birthplace of Nevermore. Once a sanctuary from the mortal world, the Land of Reverie is now a domain divided standing between the shadows of peace and chaos, justice and vengeance, good and evil. ... In these 21...

Our Price: $6.00

Add to Cart

Lands of Nevermore: The Wyrd is a domain where illusion and reality meld together in a surreal existence, where the fantastic and impossible are not only possible but prevalent. The spirits of the Unseelie fey that drowned at the beginning of the Forgotten Age still haunt the landscape seeking...

Our Price: $6.00

Add to Cart

The Dreadlands: Land of Nightmares ... The borders of this diabolic domain are watched with a wary eye and its infernal inhabitants are a constant threat to both mortals and fey. It is a land seeded with curses, watered with tears, and infused with wrath. Its bitter fruits are naught, but a...

Our Price: $6.00

Add to Cart

The Hedge: Land That Lies Between ... The Hedge marks the boundaries betwixt the other domains, melding the elements of the domains it borders and forging an admixture that can be as thin as a veil or as wide as a sea depending upon where one encounters it. In present times, the Hedge stands...

Our Price: $6.00

Add to Cart

Welcome to the Eye, a domain renowned for its relative stability and subtle reflections of reality. The Eye is one of the few places in the world where neverite, the only stable element in Nevermore, is both abundant and easily obtainable. Envious eyes are constantly turned towards this domain by...