Test your courage against the most infamous foes of myth and legend! Bestiary 3 presents hundreds of monsters for use in the Pathfinder Roleplaying Game. Within this book you’ll find demiliches and demodands, grave knights and goblin snakes, norns and nephilim, imperial dragons and unfettered eidolons, and so much more! Yet not every creature needs to be an enemy, as winged garudas, crafty tanukis, and leonine lammasus all wait to join your party and answer the call of glory.
The Pathfinder RPG Bestiary 3 is the third indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time bestselling set of fantasy rules into the new millennium.
The Pathfinder RPG Bestiary 3 includes:
More than 300 different monsters
Classic terrors from myth and literature, from the frumious bandersnatch and the righteous valkyrie to the cunning dybbuk and elusive kappa
Hordes of new creatures you can construct, grow, or summon to aid your party in its adventures
New player-friendly races to let you adventure as canny ratfolk, genie-blooded sulis, and more
New familiars, animal companions, and other allies
Challenges for any adventure and every level of play
Some of the strangest and most beloved creatures from fantasy roleplaying history and the Pathfinder campaign setting
Hosts of new templates and variants
Appendices to aid in monster navigation, including lists by Challenge Rating, monster type, and habitat
Expanded universal monster rules to simplify special attacks, defenses, and qualities
I love Monster books and I love that Paizo loves them as well and it shows. This is the third one for them and not surprising it stands up to the others. This book has much to offer such as new playable races, familiars, animal companions, and plethera of creatures new and old, familiar and exotic. Lets start with the playanle races such as Catfolk(love that picture), Suli(genie blooded), Vanra(monkey race), Ratfolk(finally), and the Vishkanya(poisonous exotic humaniods). We get several new familiars like the Harbinger archon and new animal companions such as the Kangaroo. There are also many monsters from varius cultures like the Kirin, Akhlut, Ahuizotl, Norns, Valkyries, Hekatonkheires, Tanuki, Gorynych, Simurgh, and many more such diverse creatures. There are many new or expanted types of evil outsiders like Oni, Azura, Divs, Rakshasas, Demodands, and Kytons. New types of dragons such the asian Imperial dragons and more Linorms, Drakes, and few surprises such as the Faerie dragon. There are new Fey such as the Atomie, Bogeyman, Nixie, Rusalka and a fey creature template. Monsters from classic liturature such as the Bandersnatch and Jubjub bird are welcomed surprises as well. I could praise this book all day but I will focus on my nitpicks and issues to round out my review. My biggest disapointment with the book was the Sprite, no fey, especially one of my favorites, should be weaker(CR1/3) and dumber (Int6)then a Mite. Also the Atomie, Gourd Leshy, Leaf Leshy(also the soulbound doll but that is a Beastairy2 issue) would have made good familiars and the Porcupine and skunk(regular and giant) would have been good animal companions. Most my other problins are just some artist issues like the face design for the Atomie so no big deal. In closing, Paizo has once again, given us a good Beastairy and I hope many more to come.
Imaginative, colorful, and immediately useful, this exempliary tome provides GMs with new inspiration for both new and old monsters. Key features that impressed me were the immediate usability of the tome, appropriate challenge rating assortment, the reviving and rejuvenating of old mythical and historical game beasts, as well we their incredible art and well designed descriptions and stats. This is a MUST HAVE in your Pathfinder games, but anyone leafing through the book will find it compelling and desirable. Ideas for whole adventures can be derived from just casual glances at individual creatues, and all of them combined make for a high quality monsterbook that GMs and players will enjoy. Outstanding work, once again, PAIZO!
If there is the one type of RPG book that nobody ever has enough of, it's monster books ! Bestiary 3 for Pathfinder is here. Does it follow the tradition of great quality found in the previous two monster books? Is Paizo running out of steam in monster development? Is this the Wuxia Anime book of no use for a conservative SCA aficionado? Are demodands in? Skunks? Flumphs? Do Tanookis have giant scrotums? Find out!
===PRESENTATION===
A solid sewn hardcover book with over 320 pages in full color. While extremely pretty and of the usual Paizo art quality, I am somewhat torn as to a few pieces of artwork. Then again, it has more Eric Belisle and Carolina Eade than any other Paizo book, so I guess it's fine. There are several navigational aids, including indexes and CR tables. The book is a pleasure to look at and use.
===CONTENT===
OK, so we've had the mandatory Bestiary 1 which was a no-brainer. Then came Bestiary 2 which mixed "must have" monsters left after B1 with both new arrivals and plugging of several conceptual holes (Plants and Fey come to mind). So what's in for Bestiary 3?
First thing off - is this the Asian monster book? No, I'd say. There are several monsters that hail from Far East, but by no way do they overwhelm the book.
But, once could say, it's the Mythology & Nostalgia Monster Book. Mythological beasts from all walks of known folklore appear on the pages of B3. Germanic, Slavic, North American, South American, Philippine, Arabian, Persian, Chinese, African, Inuit... Legends of all these areas contribute their monsters and strange denizens.
Nostalgia means the triumphant return of Misfit Monsters: Flumph, Tojanida, Wolf-in-Sheep Clothing, all of them fresh after treatment they got in Misfit Monsters Redeemed. On a slightly less goofy note, classics such as Pseudodragon, Caryatid Column and Axebeak are back here as well. Demodands drop in to a long awaited "hi" and round out the classic evil outsider troupe.
And there's the Demilich, and boy does it live up to it's legendary TPK generator status.
More and more monsters from Paizo Adventure Paths appear for their update to the current ruleset. In particular, monsters from Legacy of Fire and Serpent's Skull APs appear in strong numbers.
Finally, more filling of niches yet unexplored. Catfolk and Suli (geniekin) races that are PC-ready. Clockwork constructs (robots, yay!), even more plants and fey to make up for their short numbers, funky new oozes (oozi?) such as Plasma Ooze.
Of course, there are "normal" animals and insects, and more dinosaurs than you can handle - James Jacobs, I see what you did there.
Taking up where Bestiary 2 left, there are quite a lot of high CR monsters, going up to CR 24.
The monsters are consistently presented in 1 page = 1 monster format, making the book far easier to use than the 3.5 MM. The universal monster rules system is here as well, with all the common special rules placed in one chapter.
===CONCLUSION===
So, to answer the questions stated above - yes, it follows the quality standard of B1 and B2, no, Paizo doesn't seems to be running out of ideas (this book contains very few "funky monsters made up from the scratch so that we can copyright them and never worry about somebody using them in their RPG which will overtake our products in sales someday"), no, it's not a Wuxia Bestiary (but it's does feel rather exotic if your entire knowledge of human mythology is limited to Western Europe), demodands, flumphs and skunks (both vanilla and giant variety) are in and OMG Tanookis don't have giant scrotum curse you puritan bible belt American rednecks.
Kaiju!? I love you folks. Seriously, infinite high-fives.
I feel greedy even for asking, but will this have more oni? I realize there will probably be some in the Dragon-whatsit book, but it'd be nice to have some others in the Bestiary collection to hang out with the Ogre Mage.
I shall have to purchase this book and peruse it's contents deeply to see how it's possible for yet even more fowl creatures to exist in a game such as the Pathfinder RPG.
Could we possibly hope for expanded Summon Monster and Summon Nature's Ally lists in this one? Or, at least, some rules / guidelines for creating custom lists?
I can't wait for this one, I love monster books, and that artwork looks official or is it a very good mock up?
Kaiju, I hpoe to god this is a template
Kappa, I love theese guys
Faerie dragon, I hope they use new art for this one
Nixie, I hope they keep the old art for this one
Imperial dragons, got my interest
Savage cyclopes, yes please
mores shynxes... check
Clockwork killers, I am interested
Vanaras, sweet
Sleipnir...wow really
Grave knights, I knew that
The water outside Sharn rises early one morning, revealing the scaled, green menace that the city had come to known as a routine destroyer of towers. Hauling its reptilian bulk out of the Dagger River, it proceeds to wreck docks, towers, warehouses, and other structures as the populace flee in terror screaming...
I am already looking forward to this book. Now if Borders online store could only get a little more on the ball with getting the new pathfinder material in..
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Quandary wrote:
Is there also a film/anime explanation for why the humurous/menacing turtle dudes have holes in the top of their heads?
No. However, the mythological explanation is that they cannot leave the water of their home body of water behind without dying. The "hole" on the top of their heads is actually a natural bowl-shaped indentation that allows them to carry their home water with them when they venture onto dry land. The mythology also depicts them as monkey-like in form with scales and a turtle shell and webbed appendages.
Pathfinder Adventure, Adventure Path, Lost Omens Subscriber
Demiurge 1138 wrote:
Wow. That's... sooner than I was expecting. Good job keeping this under wraps until now. Or is development just going to be lightning-fast?
I expect one per year until Paizo runs out of steam. About a third of the entries will be reprints from AP bestiaries. I have faith they can keep coming up with creative and engaging monsters. I'm just voting for more CR 16-25 monsters.
I can't wait for this one, I love monster books, and that artwork looks official or is it a very good mock up?
Kaiju, I hpoe to god this is a template
Kappa, I love theese guys
Faerie dragon, I hope they use new art for this one
Nixie, I hope they keep the old art for this one
Imperial dragons, got my interest
Savage cyclopes, yes please
mores shynxes... check
Clockwork killers, I am interested
Vanaras, sweet
Sleipnir...wow really
Grave knights, I knew that
Sleipnir: it's nice to see this guy getting some love. Too often mythological horses get stuck in the Greek realm with Pegasus and Unicorn.
Although one can hope that the Paizo staff casts an even wider net as they go: there are some particularly interesting examples still out there like Uchchaihshravas.
No complaints here on the presence of Asian-themed monsters, but I think that should've been more suited to its own, 128 page maybe, product rather than mixed with a Bestiary. Interested in the kaiju, I hope it's a template like it was in 3e D&D from that OA-themed issue of Dragon
As a short, somewhat cynical, sidenote, I recommend that people take the list of what is going to be in the book with a grain of salt, based on recent experience. It seems that a list stating what is going to be in the book is more meant to be a list of "here's what we think is going to be in the book, some of it will be, some most likely won't, and some will be partly in and partly out, depending on how our editing goes."