Dias Ex Machina

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Add Price B $14.99

Add Price A $9.99

THIS IS NOT FANTASY
WELCOME TO THE REAL WORLD

The machines have gotten larger. The spells have gotten more powerful. Magic and technology continue their conflict, despite looming threats to both sides. The future may rest not with fanatics, but with those searching for way to balance these two worlds.

This sourcebook offers opportunities for characters both within the Amethyst setting and outside of it in homebrew games.

This sourcebook includes:

  • Three new races along with revised originals.
  • Fourteen new lifepaths
  • The new vanguard class
  • New powers and class features for all original Amethyst classes
  • Eight new "essential" classes-presented with simplified abilities and fixed level features
  • Over thirty new paragon paths, both in traditional and "essential" form
  • Over a hundred new feats
  • Twelve epic destinies
  • New equipment from aircraft, mecha, to nuclear weapons

Included with your PDF purchase is the high resolution image "Origins".

Note: There are two price points for Amethyst Evolution: $9.99 and $14.99. Select whichever you feel is appropriate!

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The mission of U4 is to present 4th Edition Dungeons & Dragons rules for use in non-fantasy settings. These include pre-modern settings, contemporary settings, and those that are far flung fantastic and futuristic. U4 is perfectly suited for any of these following campaigns:

  • Cyberpunk
  • Espionage
  • Modern warfare
  • Space opera
  • Technofantasy
  • Urban fantasy
  • Wild west, with or without aliens

U4 has no included setting, allowing you to explore the rules in whatever context you wish. The rules are offered in a general way, not assuming any time period. The equipment lists a wide range of various firearms. Though most are modern, there are quite a few that are retro and futuristic.

Features:

  • The new "Ladder" system which offers more adjustability with character creation. Modify your class with one of seven ladders.
  • Eleven new classes including sniper, faceman, infiltrator, and the grappler.
  • New armor including powered combat suits.
  • New skills & feats.
  • All new weapons including traditional firearms, rocket launchers, and laser rifles.
  • Pimp your auto. Purchase vehicles and modify their features.
  • All new opponents from fanatics to tanks.

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Compatible with the 13th Age roleplaying game

Which side will you choose? Which weapons will you wield? Earth is torn between the order of science and the chaos of fantasy. These two worlds cannot mix. Venture into lands once claimed by skyscrapers and factories, now overrun by elves, goblins, and dragons. Choose your path and commit to the quest. Monsters will hunt you; machines will track you. No gods will help you; no prophecies will choose you. The fate of the world rests with you.

The critically acclaimed Amethyst setting, now compatible with The 13th Age Roleplaying Game.

This rulebook includes:

  • Eleven playable species, twenty-one icon-like affiliations, over forty backgrounds.
  • Eight new classes, over 270 feats.
  • Players can now select legends to expand their characters at high levels.
  • High-tech equipment from revolvers to railcannons, pickup trucks to powered armor.
  • Over thirty new monsters.
  • New rules including vehicles and ranged combat which can be added to any game.

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MAXIMUM ACCELERATION!

This 75-page book includes both Hearts of Chaos and the new Heralds for the Hoodoos adventure.

Which side will you choose? Which weapons will you wield? Earth is torn between the order of science and the chaos of fantasy. These two worlds cannot mix. Venture into lands once claimed by skyscrapers and factories, now overrun by elves, goblins, and dragons. Choose your path and commit to the quest. Monsters will hunt you; machines will track you. No gods will help you; no prophecies will choose you. The fate of the world rests with you.

The world after Humanity's fall from grace is a deadly and dangerous place. With Amethyst: Acceleration, you can be ready to save the world—or destroy it—quicker than ever.

  • Quick and simple rules that give you a ready-to-play character with just a few basic facts.
  • An assortment of pregenerated PCs to get your imagination flowing.
  • Two full adventures to get you started, showcasing both the techan experience and the fantasy world.
  • Expand your experience with Amethyst: Destiny or any other Amethyst setting book.
  • For best experience, this book requires the Deck of Fate or Fate dice. A copy of Fate Core or Fate Accelerated is also recommended.

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Compatible with the 13th Age roleplaying game

FULL COLOR!

Remastered with new content and updated rules!

Amethyst is a Role Playing Game presenting a world where a true-to-book fantasy setting is forced upon our real world. How would humanity respond? This is not some stylized view of Earth seen in books and on TV. It’s a world with all the problems, both social and political, intact.

Five hundred years after magic’s return, the remnants of our technological heritage live in the few remaining bastions—cities like ones of present day, but walled in against the encroaching magic surrounding it.

Will mankind be able to retake the planet and push the fantasy back into the realms of our imagination, able to resume our bind passion for consumerism and industrialization? Is this world better than the one mankind squandered?

"Hearts of Chaos" is an introductory module for Amethyst. It includes new rules and pregenerated characters for those wanting to get right into the action.

The players take the role of members of an international techan mercenary company tasked with a critical mission: Venture into a no-man’s land where few humans have been, find a rogue former colonel in lie with those born of magic, and kill him.

This adventure includes:

  • Five Pregenerated characters
  • All the basic rules from Amethyst required for play.
  • Monsters unique to the Amethyst setting.
  • 13th Age-compliant rules to add technology to any game
  • Full Color Artwork from Nick Greenwood.

Our Price: $3.99

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FULL COLOR!

Remastered with new content and updated rules!

Amethyst is a Role Playing Game presenting a world where a true-to-book fantasy setting is forced upon our real world. How would humanity respond? This is not some stylized view of Earth seen in books and on TV. It’s a world with all the problems, both social and political, intact.

Five hundred years after magic’s return, the remnants of our technological heritage live in the few remaining bastions—cities like ones of present day, but walled in against the encroaching magic surrounding it.

Will mankind be able to retake the planet and push the fantasy back into the realms of our imagination, able to resume our bind passion for consumerism and industrialization? Is this world better than the one mankind squandered?

"Hearts of Chaos" is an introductory module for Amethyst. It includes new rules and pregenerated characters for those wanting to get right into the action.

The players take the role of members of an international techan mercenary company tasked with a critical mission: Venture into a no-man’s land where few humans have been, find a rogue former colonel in lie with those born of magic, and kill him.

This adventure includes:

  • Five Pregenerated characters
  • All the basic rules from Amethyst required for play.
  • Eleven monsters unique to the Amethyst setting.
  • 4E-compliant rules to add technology to any 4th Edition game
  • Full Color Artwork from Nick Greenwood.

Our Price: $3.99

Add to Cart

FULL COLOR!

Remastered with new content and updated rules!

Amethyst is a Role Playing Game presenting a world where a true-to-book fantasy setting is forced upon our real world. How would humanity respond? This is not some stylized view of Earth seen in books and on TV. It’s a world with all the problems, both social and political, intact.

Five hundred years after magic’s return, the remnants of our technological heritage live in the few remaining bastions—cities like ones of present day, but walled in against the encroaching magic surrounding it.

Will mankind be able to retake the planet and push the fantasy back into the realms of our imagination, able to resume our bind passion for consumerism and industrialization? Is this world better than the one mankind squandered?

"Hearts of Chaos" is an introductory module for Amethyst. It includes new rules and pregenerated characters for those wanting to get right into the action.

The players take the role of members of an international techan mercenary company tasked with a critical mission: Venture into a no-man’s land where few humans have been, find a rogue former colonel in lie with those born of magic, and kill him.

This adventure includes:

  • Five Pregenerated characters
  • All the basic rules from Amethyst required for play.
  • Eleven monsters unique to the Amethyst setting.
  • 3.75-compliant rules to add technology to any Pathfinder game
  • Full Color Artwork from Nick Greenwood.

Our Price: $4.99

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History once spoke of individuals able to accomplish miracles, eventually eradicated or bred out by a population too frightened of what they didn't understand. As science filled in the void left by absent gods, these gifted individual decreased until they became all but extinct. But they never completely vanished. Each generation, such a rare being appeared with abilities subtle to extreme. However, despite their desire to reveal themselves, forces continually prevent them from doing so.

To many of those who know them, they're of an inferior class. To others, including themselves, they are considered an improvement on the design of man, an upper echelon.

The apex.

Apex is a module for DEM's Ultramodern4, a plug-in rather than a full setting: a set of rules and ideas to allow any number of homebrew settings to work within it. There is a basic background involving people who gain unnatural powers, but don't let that limit you if you wish to use it as a jumping off point.

Apex includes the following:

  • Customize abilities and boost powers with over 400 new feats.
  • New sacrifice rules to trade penalties for new abilities.
  • New lifepaths for normal people and apex.
  • Eleven new ladders to focus your superpowers.
  • One new superhero class, paragon path, and epic destiny.
  • New adversary templates and monsters.

NOTE: Apex requires Ultramodern4 rules.

Our Price: $19.99

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The definitive edition of GSL-compatible Amethyst. Over 450 pages. Everything from Amethyst Foundations and Amethyst Evolution, updated, with new content and full color images!

THIS IS NOT FANTASY.

WELCOME TO THE REAL WORLD

Which side will you choose? Which weapons will you wield? Earth is torn between the order of science and the chaos of fantasy. These two worlds cannot mix. Venture into lands once claimed by skyscrapers and factories, now overrun by elves, goblins, and dragons. Choose your path and commit to the quest. Monsters will hunt you; machines will track you. No gods will help you; no prophecies will choose you. The fate of the world rests with you.

This rulebook includes:

  • Ten New races
  • New technology-based classes including Essentials variations.
  • Dozens of new traits
  • Over thirty paragon paths for both science and magic based characters
  • Twelve epic destinies
  • All new equipment from revolvers to railcannons
  • Listings for powered armor and futuristic vehicles
  • Monsters for every challenge rating
  • All the setting information from Amethyst Foundations and Amethyst Evolution
  • All the famous artwork from previous Amethyst publications, now in FULL COLOR!
  • Includes a high resolution map of the world.
  • Pimp your auto. Purchase vehicles and modify their features.

Our Price: $19.99

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This is how the world ended, and this is how it began.

RETURN TO THE WORLD OF AMETHYST

In this latest book, prepare to know many of the truths only hinted previously, entire lands and peoples revealed in intricate detail. Secrets will be exposed. New enemies will emerge. No gods will save this world. No prophecies will herald emerging heroes. With sides established, where will you fall—with darkness or light, chaos or order, magic or technology? Is there balance? Will you and the world survive long enough to discover it.

In Amethyst Factions, you will find the following...

  • New races
  • New gear including powered armor and guns
  • New vehicles including spacecraft
  • Foundation spells and new magic items
  • Over 150 pages exploring the setting of Amethyst
  • Over fifty new monsters
  • A campaign guide
  • A new adventure: The Taking of Proto Jericho
  • Dozens of original illustrations from Hugo-nominated artist Nick Greenwood

A CHOICE WILL BE MADE

FACE THE CONSEQUENCES

Our Price: $19.99

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Also available for 13th Age, Pathfinder, 5E OGL, and 4th Edition GSL)

This is how the world ended, and this is how it began.

RETURN TO THE WORLD OF AMETHYST

In this latest book, prepare to know many of the truths only hinted previously, entire lands and peoples revealed in intricate detail. Secrets will be exposed. New enemies will emerge. No gods will save this world. No prophecies will herald emerging heroes. With sides established, where will you fall—with darkness or light, chaos or order, magic or technology? Is there balance? Will you and the world survive long enough to discover it.

In Amethyst Factions, you will find the following...

  • New races
  • New gear including powered armor and guns
  • New vehicles including spacecraft
  • Foundation spells and new magic items
  • Over 150 pages exploring the setting of Amethyst
  • Over fifty new monsters
  • A campaign guide
  • A new adventure: The Taking of Proto Jericho
  • Dozens of original illustrations from Hugo-nominated artist Nick Greenwood

A CHOICE WILL BE MADE

FACE THE CONSEQUENCES

Our Price: $19.99

Add to Cart

This is how the world ended, and this is how it began.

RETURN TO THE WORLD OF AMETHYST

In this latest book, prepare to know many of the truths only hinted previously, entire lands and peoples revealed in intricate detail. Secrets will be exposed. New enemies will emerge. No gods will save this world. No prophecies will herald emerging heroes. With sides established, where will you fall—with darkness or light, chaos or order, magic or technology? Is there balance? Will you and the world survive long enough to discover it.

In Amethyst Factions, you will find the following...

  • New races
  • New gear including powered armor and guns
  • New vehicles including spacecraft
  • Foundation spells and new magic items
  • Over 150 pages exploring the setting of Amethyst
  • Over fifty new monsters
  • A campaign guide
  • A new adventure: The Taking of Proto Jericho
  • Dozens of original illustrations from Hugo-nominated artist Nick Greenwood

A CHOICE WILL BE MADE

FACE THE CONSEQUENCES

Our Price: $19.99

Add to Cart

This is how the world ended, and this is how it began.

Note: This book has been updated to be fully compatible with the new Savage Worlds Adventure Edition.

RETURN TO THE WORLD OF AMETHYST

In this latest book, prepare to know many of the truths only hinted previously, entire lands and peoples revealed in intricate detail. Secrets will be exposed. New enemies will emerge. No gods will save this world. No prophecies will herald emerging heroes. With sides established, where will you fall—with darkness or light, chaos or order, magic or technology? Is there balance? Will you and the world survive long enough to discover it.

In Amethyst Factions, you will find the following...

  • New races
  • New gear including powered armor and guns
  • New vehicles including spacecraft
  • Foundation spells and new magic items
  • Over 150 pages exploring the setting of Amethyst
  • Over fifty new monsters
  • A campaign guide
  • A new adventure: The Taking of Proto Jericho
  • Dozens of original illustrations from Hugo-nominated artist Nick Greenwood

A CHOICE WILL BE MADE

FACE THE CONSEQUENCES

Our Price: $14.99

Add to Cart

Note: For best results, Amethyst Destiny requires the Deck of Fate.

Which side will you choose? Which weapons will you wield? Earth is torn between the order of science and the chaos of fantasy. These two worlds cannot mix. Venture into lands once claimed by skyscrapers and factories, now overrun by elves, goblins, and dragons. Choose your path and commit to the quest. Monsters will hunt you; machines will track you. No gods will help you; no prophecies will choose you. The fate of the world rests with you.

The critically acclaimed Amethyst setting, now for FATE

This rulebook includes:

  • A customized version of the Fate Core system for making strategic decisions with a deck of cards instead of dice
  • Eleven playable species, over two dozen unique cultures, and guidelines for creating your own
  • A customizable, profession-based skill system
  • Freeform magic inspired by popular fantasy
  • High-tech equipment from revolvers to railcannons, pickup trucks to powered armor
  • Mythological monsters adjustable to any level of challenge
  • Dozens of optional rules to tweak the system to your group's taste

Our Price: $12.99

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The city of Archon.

The most cosmopolitan, technologically advanced metropolis the world has ever seen, where the nations of the world have at last come together to lay aside their differences.

Will it be our last hope for a peaceful future or the chilling harbinger of a totalitarian dystopia?

It falls to the members of the Division of Public Safety to protect Archon and its inhabitants from threats from both without and within.
But which is the greater threat?
In a future of ambiguous ethnicity and rampant cyberization, what use is there for obsolete national borders and political beliefs?
The boundaries separating man and machine are not only blurred, but utterly erased.
The conflict in this new-fledged world is not between nations or between law and order but between millennia-old traditions and an inevitable shift in consciousness, with the very meaning of 'humanity' and even 'identity' placed in the crosshairs.
Will Archon be the beacon of a shining future, or will its enemies bring it crashing to the ground.

NeuroSpasta is a cyberpunk/transhumanist setting using 4 th Edition rules, compatible with both Ultramodern4 and Amethyst. In this book, you’ll find…

  • Rules for hacking computers and even people with new powers, feats, and a new class.
  • Four new races based on the blend of flesh and technology.
  • Fifteen new lifepaths.
  • Rules for controlling and customizing robots.
  • Dozens of cybernetics from basic implants to total body replacements.
  • Computer programs to help yourself or cripple your enemies.
  • New adversaries including robots, cyborgs, and supercomputers.
  • An introductory adventure full of intrigue and explosions.
NOTE: Requires either Ultramodern4 or Amethyst (Ultramodern4 recommended).

Our Price: $17.99

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The city of Archon.
The most cosmopolitan, technologically advanced metropolis the world has ever seen, where the nations of the world have at last come together to lay aside their differences. Will it be our last hope for a peaceful future or the chilling harbinger of a totalitarian dystopia?

It falls to the members of the Division of Public Safety to protect Archon and its inhabitants from threats from both without and within.
But which is the greater threat?
In a future of ambiguous ethnicity and rampant cyberization, what use is there for obsolete national borders and political beliefs?
The boundaries separating man and machine are not only blurred, but utterly erased.
The conflict in this new-fledged world is not between nations or between law and order but between millennia-old traditions and an inevitable shift in consciousness, with the very meaning of 'humanity' and even 'identity' placed in the crosshairs.
Will Archon be the beacon of a shining future, or will its enemies bring it crashing to the ground.

NeuroSpasta is a cyberpunk/transhumanist setting using the Pathfinder Roleplaying Game rules. In this book, you’ll find…

  • Four new races based on the blend of flesh and technology.
  • Fifteen new traits. Nine new core classes. Sixteen new prestige classes.
  • Over a hundred new feats.
  • Buy, modify, and control robots.
  • Hundreds of new weapons, armor, and gear.
  • Dozens of cybernetics from basic implants to total body replacements.
  • Purchase and build programs to help yourself or cripple enemies.
  • New adversaries including robots, cyborgs, and supercomputers.
  • Includes the adventure, "Dreams of Man."

Our Price: $19.99

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Compatible with the 5th edition (5E) of the first fantasy roleplaying game

Which side will you choose? Which weapons will you wield? Earth is torn between the order of science and the chaos of fantasy. These two worlds cannot mix. Venture into lands once claimed by skyscrapers and factories, now overrun by elves, goblins, and dragons. Choose your path and commit to the quest. Monsters will hunt you; machines will track you. No gods will help you; no prophecies will choose you. The fate of the world rests with you.

This rulebook includes...

  • A new adaptation of Amethyst based on the 5th edition (5E) of the first fantasy roleplaying game, the defining RPG of the last, current, and most likely next generation.
  • New technology-based rules including vehicle combat and firearms compatible with any 5E game.
  • Eleven new races and over thirty new backgrounds.
  • Eight new classes based around technology. Over thirty new archetypes.
  • High Tech Equipment from revolves to railcannons. Powered armor. Both ground vehicles and aircraft.
  • Over thirty new monsters.

Our Price: $19.99

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Now in FULL COLOR!
Re-edited and clarified.

Which side will you choose? Which weapons will you wield? Earth is torn between the order of science and the chaos of fantasy. These two worlds cannot mix. Venture into lands once claimed by skyscrapers and factories, now overrun by elves, goblins, and dragons. Choose your path and commit to the quest. Monsters will hunt you; machines will track you. No gods will help you; no prophecies will choose you. The fate of the world rests with you.

The critically acclaimed Amethyst setting, now for the Pathfinder Roleplaying Game

This rulebook includes:

  • Ten New races
  • Eight technology-based classes
  • Dozens of new traits
  • Paragon paths for both science and magic based characters
  • All new equipment from revolvers to railcannons
  • Listings for powered armor and futuristic vehicles
  • Monsters for every challenge rating
  • 3.75-compliant rules to add technology to any Pathfinder game
  • All the setting information from Amethyst Foundations
  • All the famous artwork from previous Amethyst publications
  • Pimp your auto. Purchase vehicles and modify their features.

5.00/5 (based on 2 ratings)

Our Price: $14.99

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Which side will you choose? Which weapons will you wield? Earth is torn between the order of science and the chaos of fantasy. These two worlds cannot mix. Venture into lands once claimed by skyscrapers and factories, now overrun by elves, goblins, and dragons. Choose your path and commit to the quest. Monsters will hunt you; machines will track you. No gods will help you; no prophecies will choose you. The fate of the world rests with you.

The critically acclaimed Amethyst setting, now for the Pathfinder Roleplaying Game!

This rulebook includes:

  • Ten New races
  • Eight technology-based classes
  • Dozens of new traits
  • Paragon paths for both science and magic based characters
  • All new equipment from revolvers to railcannons
  • Listings for powered armor and futuristic vehicles
  • Monsters for every challenge rating
  • Compliant rules to add technology to any Pathfinder Roleplaing Game
  • All the setting information from Amethyst Foundations
  • All the famous artwork from previous Amethyst publications
  • Includes a high resolution map of the world, four desktop wallpapers, and high resolution images of all of Amethyst's color images from artists Nick Greenwood and Jaime Jones!
  • Pimp your auto. Purchase vehicles and modify their features.

Our Price: $9.99

Add to Cart

Which side will you choose? Which weapons will you wield? Earth is torn between the order of science and the chaos of fantasy. These two worlds cannot mix. Venture into lands once claimed by skyscrapers and factories, now overrun by elves, goblins, and dragons. Choose your path and commit to the quest. Monsters will hunt you; machines will track you. No gods will help you; no prophecies will choose you. The fate of the world rests with you.

The critically acclaimed Amethyst setting, now for the Savage Worlds Roleplaying Game.

This rulebook contains everything a player needs to create Savage Worlds characters for Amethyst, including:

  • Eleven new playable species.
  • New and altered edges and hindrances.
  • High-tech equipment from revolvers to railcannons, pickup trucks to powered armor.
  • An introduction to the cultures and dangers of the world of Amethyst.
  • Dozens of character archetypes to get you playing right away.

This book requires a Savage Worlds core rulebook to play. A GM also requires the Amethyst: Untamed World Guide.

Our Price: $8.99

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Which side will you choose? Which weapons will you wield? Earth is torn between the order of science and the chaos of fantasy. These two worlds cannot mix. Venture into lands once claimed by skyscrapers and factories, now overrun by elves, goblins, and dragons. Choose your path and commit to the quest. Monsters will hunt you; machines will track you. No gods will help you; no prophecies will choose you. The fate of the world rests with you.

The critically acclaimed Amethyst setting, now for the Savage Worlds Roleplaying Game.

This setting guide contains everything a GM needs to run Amethyst games in savage worlds, including:

  • A gazetteer of the setting, told from the perspective of one of its most well-traveled residents.
  • Dozens of plot hooks to guide your adventures.
  • A medley of menacing monsters.
  • An introductory adventure to kick-start your epic journey.

This book requires a Savage Worlds corebook and the Amethyst: Untamed Player's Guide to play.

Our Price: $19.99

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The only limit is your imagination.

THIS SOURCEBOOK INCLUDES

  • 10 new races, including aliens, robots, and mutants.
  • A new lifepath system incorporating backgrounds into an adjustable character history.
  • A revised "ladder" system, offering more customization with character creation.
  • 12 new classes, including infiltrator, medic, and sniper.
  • 26 archetypes.
  • Over 130 different firearms from pistols to plasma artillery.
  • Sci-fi inspired melee weapons.
  • New armor (over 40 new options), including exoskeletons and mechs
  • Rules for portable force fields to mimic popular video games.
  • New gear, including cybernetics (30+), vehicles (35+), and aircraft (14).
  • A complete universal giant robot/mecha construction system (25 pages).
  • A techno-magic spell system with enchanted technology, a new class, and a revised spell list.
  • Over 70 monsters, including aliens, robots, and customizable adversaries.
  • New treasure tables, including loot & shoot rules.
  • Six location maps with action scenes to include in any adventure.
  • A spacecraft combat system.
  • A customizable sci-fi dungeon map system with 30 different rooms.
  • Two new adventures—the cyberpunk/superhero Necropolis and the space horror Threshold

AND MUCH, MUCH MORE

Designer Note: This 2nd Edition of Ultramodern5 includes revised rules from the original and adds races, one new ladder, two new classes, many more weapons and armors, revised vehicles, new monsters, and an entirely new set of rules for spellcasting (techno-magic) and mecha construction. Additionally, the two original adventures (Invasion Proxy and Biohazard) have been replaced with two new adventures, Necropolis and Threshold. The original maps have returned along with a brand new set of sci-fi themed dungeon tiles. The page count includes these maps—the content of the game puts the page count at just under 400 pages. The purchase also includes a zipped file of all the maps in high resolution.

ALL RULES ARE FULLY COMPATIBLE WITH BASE 5TH EDITION

Add Price B $14.99

Add Price A $9.99

THIS IS NOT FANTASY ... WELCOME TO THE REAL WORLD ... The machines have gotten larger. The spells have gotten more powerful. Magic and technology continue their conflict, despite looming threats to both sides. The future may rest not with fanatics, but with those searching for way to balance...

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...

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Compatible with the 13th Age roleplaying game ... Which side will you choose? Which weapons will you wield? Earth is torn between the order of science and the chaos of fantasy. These two worlds cannot mix. Venture into lands once claimed by skyscrapers and factories, now overrun by elves,...

Our Price: $7.99

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MAXIMUM ACCELERATION! ... This 75-page book includes both Hearts of Chaos and the new Heralds for the Hoodoos adventure. ... Which side will you choose? Which weapons will you wield? Earth is torn between the order of science and the chaos of fantasy. These two worlds cannot mix. Venture into...

Our Price: $3.99

Add to Cart

Compatible with the 13th Age roleplaying game ... FULL COLOR! ... Remastered with new content and updated rules! ... Amethyst is a Role Playing Game presenting a world where a true-to-book fantasy setting is forced upon our real world. How would humanity respond? This is not some stylized view of...

Our Price: $3.99

Add to Cart

FULL COLOR! ... Remastered with new content and updated rules! ... Amethyst is a Role Playing Game presenting a world where a true-to-book fantasy setting is forced upon our real world. How would humanity respond? This is not some stylized view of Earth seen in books and on TV. It’s a world with...

Our Price: $3.99

Add to Cart

FULL COLOR! ... Remastered with new content and updated rules! ... Amethyst is a Role Playing Game presenting a world where a true-to-book fantasy setting is forced upon our real world. How would humanity respond? This is not some stylized view of Earth seen in books and on TV. It’s a world with...

Our Price: $4.99

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History once spoke of individuals able to accomplish miracles, eventually eradicated or bred out by a population too frightened of what they didn't understand. As science filled in the void left by absent gods, these gifted individual decreased until they became all but extinct. But they never...

Our Price: $19.99

Add to Cart

The definitive edition of GSL-compatible Amethyst. Over 450 pages. Everything from Amethyst Foundations and Amethyst Evolution, updated, with new content and full color images! ... THIS IS NOT FANTASY. ... WELCOME TO THE REAL WORLD ... Which side will you choose? Which weapons will you wield?...

Our Price: $19.99

Add to Cart

This is how the world ended, and this is how it began. ... RETURN TO THE WORLD OF AMETHYST ... In this latest book, prepare to know many of the truths only hinted previously, entire lands and peoples revealed in intricate detail. Secrets will be exposed. New enemies will emerge. No gods will save...

Our Price: $19.99

Add to Cart

Also available for 13th Age, Pathfinder, 5E OGL, and 4th Edition GSL) ... This is how the world ended, and this is how it began. ... RETURN TO THE WORLD OF AMETHYST ... In this latest book, prepare to know many of the truths only hinted previously, entire lands and peoples revealed in intricate...

Our Price: $19.99

Add to Cart

This is how the world ended, and this is how it began. ... RETURN TO THE WORLD OF AMETHYST ... In this latest book, prepare to know many of the truths only hinted previously, entire lands and peoples revealed in intricate detail. Secrets will be exposed. New enemies will emerge. No gods will save...

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This is how the world ended, and this is how it began. ... Note: This book has been updated to be fully compatible with the new Savage Worlds Adventure Edition. ... RETURN TO THE WORLD OF AMETHYST ... In this latest book, prepare to know many of the truths only hinted previously, entire lands and...

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Note: For best results, Amethyst Destiny requires the Deck of Fate. ... Which side will you choose? Which weapons will you wield? Earth is torn between the order of science and the chaos of fantasy. These two worlds cannot mix. Venture into lands once claimed by skyscrapers and factories, now...

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The city of Archon. ... The most cosmopolitan, technologically advanced metropolis the world has ever seen, where the nations of the world have at last come together to lay aside their differences. ... Will it be our last hope for a peaceful future or the chilling harbinger of a totalitarian...

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The city of Archon. ... The most cosmopolitan, technologically advanced metropolis the world has ever seen, where the nations of the world have at last come together to lay aside their differences. Will it be our last hope for a peaceful future or the chilling harbinger of a totalitarian...

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Compatible with the 5th edition (5E) of the first fantasy roleplaying game ... Which side will you choose? Which weapons will you wield? Earth is torn between the order of science and the chaos of fantasy. These two worlds cannot mix. Venture into lands once claimed by skyscrapers and factories,...

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Now in FULL COLOR! ... Re-edited and clarified. ... Which side will you choose? Which weapons will you wield? Earth is torn between the order of science and the chaos of fantasy. These two worlds cannot mix. Venture into lands once claimed by skyscrapers and factories, now overrun by elves,...

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Which side will you choose? Which weapons will you wield? Earth is torn between the order of science and the chaos of fantasy. These two worlds cannot mix. Venture into lands once claimed by skyscrapers and factories, now overrun by elves, goblins, and dragons. Choose your path and commit to the...

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Which side will you choose? Which weapons will you wield? Earth is torn between the order of science and the chaos of fantasy. These two worlds cannot mix. Venture into lands once claimed by skyscrapers and factories, now overrun by elves, goblins, and dragons. Choose your path and commit to the...

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Which side will you choose? Which weapons will you wield? Earth is torn between the order of science and the chaos of fantasy. These two worlds cannot mix. Venture into lands once claimed by skyscrapers and factories, now overrun by elves, goblins, and dragons. Choose your path and commit to the...

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The only limit is your imagination. ... THIS SOURCEBOOK INCLUDES 10 new races, including aliens, robots, and mutants.; A new lifepath system incorporating backgrounds into an adjustable character history.; A revised ladder system, offering more customization with character creation.; 12 new...