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Times have been hard. To save on money, you've moved out of your old castle, and into a luxurious ravine. You didn't like that castle anyway; it was always getting looted, and never at a reasonable hour. And if it wasn't barbarians it was the plague, or sometimes both would come at once, and there wouldn't be enough chairs. The ravine is great; you get lots of sun, and you can just drop garbage wherever you want. In your free time you've taken up begging. Begging is brilliant conceptually, but tricky in practice, since no-one has any money. You beg twigs from the villagers, and they beg them back, but no-one really seems to come out ahead. That's just how life is sometimes. You're quietly conquering people, minding your own business, when suddenly there's a plague, or barbarians, or everyone's illiterate, and it's all you can do to cling to some wreckage as the storm passes through. Still, you are sure that, as always, you will triumph over this adversity, or at least do slightly better than everyone else.

This is the 7th addition to the game of Dominion. It is 500 cards but is not a standalone. It adds 35 new Kingdom cards to Dominion, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can only get via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards.

Players: 2 - 4 Playing Time: 30 minutes Ages: 13 +

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Life is either a daring adventure—or nothing. You're not sure which, but at least you've narrowed it down. You are rich with life experiences, but have had trouble trading them for goods and services. It's time to seek your fortune, or anyone's really, whoever's closest. You have your sword and your trail mix, handed down from your father, and his father before him. You've recruited some recruits and hired some hirelings; you've shined your armor and distressed a damsel. You put up a sign saying 'Gone Adventuring.' You're ready. You saddle up your trusty steed, and head forth.

The ninth addition to Dominion, Dominion: Adventures contains 400 cards, 60 tokens, and six mats. This expansion introduces 30 new Kingdom cards, including the return of Duration cards, plus Reserve cards that can be saved for the right moment, and Event cards that give you something to buy besides cards, including tokens that modify cards.

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The world is big and your kingdom gigantic. It's no longer a kingdom really; it's an empire — which makes you the emperor. This entitles you to a better chair, plus you can name a salad after yourself. It's not easy being emperor. The day starts early, when you light the sacred flame; then it's hours of committee meetings, trying to establish exactly why the sacred flame keeps going out. Sometimes your armies take over a continent and you just have no idea where to put it. And there's the risk of assassination; you have a food taster, who tastes anything before you eat it, and a dagger tester, who gets stabbed by anything before it stabs you. You've taken to staying at home whenever it's the Ides of anything. Still, overall it's a great job. You wouldn't trade it for the world — especially given how much of the world you already have.

Dominion: Empires, the tenth addition to the game of Dominion, contains 96 metal tokens and 300 cards, with cards you can buy now and pay for later, piles with two different cards, and Landmarks that add new ways to score. VP tokens and Events return from previous sets.

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You are a monarch, like your parents before you, a ruler of a small kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner! To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury, all the while preventing competing monarchs from infringing on your rightful domain! This Second Edition of Donald X. Vaccarino's multi-award winning signature series, Dominion, features six new types of Kingdom cards, new box and card art, as well as updated and revised rules and card text.

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Introducing 25 new Kingdom cards and a complete set of Treasure and Victory cards, this revised Second Edition of Dominion: Intrigue introduces rules for playing with up to 8 players.

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This Update Pack contains the seven new Kingdom cards introduced in the Second Edition of Dominion, which allows players to incorporate them into their First Edition campaigns.

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Times have been hard. To save on money, you've moved out of your old castle, and into a luxurious ravine. You didn't like that castle anyway; it was always getting looted, and never at a reasonable hour. And if it wasn't barbarians it was the plague, or sometimes both would come at once, and...

List Price: $44.95

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Life is either a daring adventure—or nothing. You're not sure which, but at least you've narrowed it down. You are rich with life experiences, but have had trouble trading them for goods and services. It's time to seek your fortune, or anyone's really, whoever's closest. You have your sword...

List Price: $49.95

Our Price: $44.96

Add to Cart

The world is big and your kingdom gigantic. It's no longer a kingdom really; it's an empire — which makes you the emperor. This entitles you to a better chair, plus you can name a salad after yourself. It's not easy being emperor. The day starts early, when you light the sacred flame; then it's...

List Price: $44.95

Our Price: $40.46

Backorder

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You are a monarch, like your parents before you, a ruler of a small kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a dominion! In all directions lie...

List Price: $39.95

Our Price: $35.96

Add to Cart

Introducing 25 new Kingdom cards and a complete set of Treasure and Victory cards, this revised Second Edition of Dominion: Intrigue introduces rules for playing with up to 8 players.

List Price: $14.95

Our Price: $13.46

Add to Cart

This Update Pack contains the seven new Kingdom cards introduced in the Second Edition of Dominion, which allows players to incorporate them into their First Edition campaigns.