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This is the complete unabridged version of the Castles & Crusades Players Handbook. This Fantasy Role Playing Game is what so many other FRPGs claim to be: it's simple to learn—even a novice can master the attribute check system in just a few minutes; it's easy to make out characters—15 minutes or less.

The Players Handbook is one of two books needed to master and run fantasy role playing games. (Castles & Crusades: Monsters & Treasure is also available.) The first part of the PH is dedicated to the player, and contains the rules to play, character creation, races, classes, spells and more. The second part of the PH is dedicated to the game master, whom we call the Castle Keeper.

You don’t know it yet, but you're already familiar with Castles & Crusades. This game has the usual 13 classes, the usual 7 races, the same spells, equipment etc. However, it is unified under one driving mechanic: the Siege Engine. Our simple attribute check system allows for all non-combat related challenges to be resolved quickly and easily with the minimum of fuss. Guidelines are given but your imagination is the limit. The power of the game returns to the Castle Keeper and the quick-paced action and riddle-solving fun returns to the players.

C&C invites any style from high fantasy to the dark and gritty. You’ll set the tone for your game.

Download this amazing resource and you will be catapulted into a gaming world that is both easy and fun, with all that was good in the old-school style combined with logic of the new.

Leave behind the editions—join the Crusade!

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Now in FULL COLOR!

With Iron Heel the World Grinds Away

Plunge into worlds of fantastic adventure where dragons lie and the undead stalk the shades of your mind’s imagines, where creatures of legend plunder wealth through the horror of their passage. Monsters grim and foul hold the ecstasy of gold and the renown of glory. Upon the backs of these stalk heroes of great might; those who take up sword and shield, who harness eldritch might, those who stalk the narrow corridors in search of sport and those who serve a purpose greater than all the others. Heroes. Freebooters. Mercenaries. Adventurers.

Beyond the comforts of home lie worlds of epic adventure.

A Game That is Yours to Command

Castles & Crusades is a fantasy role playing game with countless possibilities. The Players Handbook allows you take up the sword and shield, the staff or bow; to arm yourself as you desires and wander upon planes of your own imagining and plunder the wealth of adventure.

Designed for use with multiple players, Castles & Crusades puts you in charge of the adventure path. Included within are all the rules of play, how to get started in your very own role playing game, how to run the game and play in it.

It’s easy to learn attribute-based rules system allows players to choose among 13 archetypal character classes and 7 races to create their characters. Spells, equipment, fast-paced combat rules, and all essential information needed to play a game of Castles & Crusades is in this book.

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Castles & Crusades Monsters & Treasure is an invaluable resource to players and Castle Keepers alike. Now your game will have a complete menagerie of monsters and treasures! C&C Monsters & Treasures provides a complete listing of over 100 monsters from the mundane to the wildly fantastic. "Here there be Dragons! Orcs and Trolls!" The book also comes with over 50 magic items from the simple to the extraordinary!

Written by Robert Doyel with contributions from Davis Chenault, Todd Gray and Mac Golden.

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Beneath the crisp clear air of the world’s surface lies dungeons, deep and cold, where stone passages lead to hidden chambers and rooms of treasure and wealth. In dungeons are the lost chambers of other worlds where mysteries belie the truth of past labors. But the shadow’s dark hides monsters both foul and fair. Creatures who feast upon the unwary stalk these chambers and the undead are ever present. However, it is in dungeons that adventurers always seek their fare. Gold, glory, fame and more lie in the forgotten tombs of dead kings, in the wizard’s maze or the warriors' stronghold.

Since the advent of fantasy gaming, dungeons have been a mainstay at any gamer’s table. They offer quick adventure with little need for backdrop or story and capture the mood and essence of adventuring. Making dungeons can, however, be time-consuming and difficult. And more often than not, dungeons that are thrown together create haphazard adventures, and savvy players pick up on that.

Engineering Dungeons brings the wearied Castle Keeper the tools to entice the imagination, to create—wholesale, from scratch—a varied array of dungeoneering experiences. You will find the means to determine monsters, their treasures, their lairs... who, where, and why a dungeon exists, and even flavorful aspects of the dungeon environment, such as light, air condition, and odors. Traps of all sorts, designed to function as a universal difficulty system, are waiting… and so is adventure.

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Throughout mankind’s history, warfare has been an endemic part of his culture. From tribal beginnings to the rise of the Roman Imperium and beyond, man has waged war. The tools of this brutal trade have changed over the years, from simple stone to complex metal. They have changed as necessity dictates and experience allows. These are the arms and armor of the early medieval period of Western Europe.

This work will concentrate on the weapons and armor suits and pieces common to Western Europe roughly covering 800 A.D. to 1200 A.D. This period saw the technology of the warrior emerge from the traditions of the ancient Roman world and begin to develop a uniquely European flavor, for a uniquely European warrior’s needs.

For the player of Castles & Crusades (and many other RPGs) this work will give a brief perspective on the history and effectiveness of certain arms and armor types. All too often in RPGs, a weapon or armor type is given a weight and damage factor, but not WHY the particular weapon or armor piece was created. What was the reason for the Bearded Axe when the Roman Dolabra Axe was already invented? Why make a Longsword when the Legionnaire’s Gladius Shortsword was already around? Why carry a wooden shield when Iron ones were available? This work hopes to answer these questions in a concise manner without bogging the reader down in a plethora of charts or dry expositions!

This book divides the various weapons and armor types into a brief listing that gives the vital statistics of the item in question, followed by an annotated description and history to allow Castle Keepers to place the armament in its proper historical context.

Designed for use with the Castles & Crusades Role Playing system.

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Don’t get lost in the under dark! Bring your handy mapping sheets.

This is the perfect resource for every would-be dungeoneer. 100 pages (50 sheets) of square graph paper to map any dungeon adventure. Each sheet is double-sided with a handy key for common features.

Each bundle is shrink-wrapped and each sheet comes with the key printed in the bottom cetner, out of the way but still useful.

These Dungeon Mapping Sheets (Square) are the first step in the long road for TLG to become your one-stop gaming shop. In the future look for the Outdoor Mapping Sheets (Hex).

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"Alea iacta est!" The die is cast. With those words, Caesar crossed the Rubicon into Italy and changed the course of the Republic's history. Are you ready?

Castles & Crusades is one of the hottest selling FRPGs on the market today. Released in 2005, Castles and Crusades has routinely posted as one of the top 10 best-selling RPGs, and it is already on its second print run.

The reasons are simple. Castles & Crusades is an easy-to-learn, fast-paced role playing game. It takes little over 15 minutes to master the game, and about as long to make a character. Within its pages you'll find everything you're familiar with: classes, races, spells, monsters—the basics are all here, and more. You'll find a smooth-flowing, simple mechanic to resolve all non-combat-related conflict. Whether you are trying to swim that proverbial river, climb a wall, or resolve disputes through diplomacy, C&C's simple attribute-check system does it all. Gone are the cumbersome, litigious debates, replaced by imaginative role play between the Castle Keeper (the CK) and the player.

Castles & Crusades Condensed is a rules-light, fantasy role playing game. Its easy-to-learn attribute-based rules system allows players to choose among 6 archetypal character classes and 5 races to create their characters. Spells, equipment, fast-paced combat rules, and all essential information needed to play a game of Castles & Crusades is in this book.

    Included within are:
  • all the rules you need to get started
  • 6 classes (13 in the full version)
  • 5 races (7 in the full version)
  • spells
  • equipment
  • over 20 monsters
  • The Rising Knight: an introductory adventure for the A series
  • map of the region

With the Castles & Crusades roleplaying game, you can take the role of a hero seeking adventure in a fantastic world populated by mythic creatures and legendary beasts. Or, as the Castle Keeper, you can design the worlds and stories that make up the game, guiding friends and fellow gamers through epic adventures in your own wondrous settings.

Easy to learn, fast and fun to play, Castles & Crusades is the game for those who enjoy tales of high adventure and epic fantasy.

Gather some friends, grab some dice, unleash your imagination—you're entering the grand adventure that is Castles & Crusades!

NOTE: This product is derived from print published versions of the Players Handbook 2nd Printing and Monsters & Treasure.

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This is the complete unabridged version of the Castles & Crusades Players Handbook. This Fantasy Role Playing Game is what so many other FRPGs claim to be: it's simple to learn—even a novice can master the attribute check system in just a few minutes; it's easy to make out characters—15 minutes...

Our Price: $19.99

Add to Cart

Now in FULL COLOR! ... With Iron Heel the World Grinds Away ... Plunge into worlds of fantastic adventure where dragons lie and the undead stalk the shades of your mind’s imagines, where creatures of legend plunder wealth through the horror of their passage. Monsters grim and foul hold the...

Our Price: $19.95

Add to Cart

From dragons to goblins, giants to fairies, this is the essential book of monsters for the Castles & Crusades Role Playing Game. In this book you will find a wealth of information about monsters and the treasures they keep. Combat, spell casting, breath weapons, movement, poisons, treasures,...

Our Price: $7.95

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Beneath the crisp clear air of the world’s surface lies dungeons, deep and cold, where stone passages lead to hidden chambers and rooms of treasure and wealth. In dungeons are the lost chambers of other worlds where mysteries belie the truth of past labors. But the shadow’s dark hides monsters...

Our Price: $5.95

Add to Cart

Throughout mankind’s history, warfare has been an endemic part of his culture. From tribal beginnings to the rise of the Roman Imperium and beyond, man has waged war. The tools of this brutal trade have changed over the years, from simple stone to complex metal. They have changed as necessity...

Our Price: $2.99

Add to Cart

Don’t get lost in the under dark! Bring your handy mapping sheets. ... This is the perfect resource for every would-be dungeoneer. 100 pages (50 sheets) of square graph paper to map any dungeon adventure. Each sheet is double-sided with a handy key for common features. ... Each bundle is...

Our Price: $12.95

Add to Cart

Alea iacta est! The die is cast. With those words, Caesar crossed the Rubicon into Italy and changed the course of the Republic's history. Are you ready? ... Castles & Crusades is one of the hottest selling FRPGs on the market today. Released in 2005, Castles and Crusades has routinely posted as...