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Welcome to the first installment of the Spell Works Compendium. We at the Spell Works have sought out some of the finest Arcane minds in the realm—including the world renown Arch-mage Dimden and famed warlord Foegel—and to come up with new and innovative spells to assist any adventurer to be more productive and effective out in the field.

In this installment we look at spells that temporarily grant the spell recipient with enchantments mimicking well known Feats. With the assistance of your local mage, you can now feel the excitement and thrill of firing a bow just like a professional archer, wield a long sword like a knight of the realm, or become the top dog in a bar fight at your local tavern. After all, if you can’t beat them, why not join them (at least in power)?

We hope you find this selection of spells enjoyable and profitable in your daily adventures and endeavors.

Always wish your character had taken a different path when it comes to Feats? Well, our new Feat emulation spells allows characters to temporarily gain the effects of other Feats usable by most casting classes. Whether your character had archer envy or wished to have the brute ability of the local dragon slayer, now it is possible to at least taste some of those awesome abilities through the incredible wonders brought to you by the Spell-Works Compendium.

The Spell-Works Compendium offers over fifty spells for the Pathfinder Roleplaying Game system.  This tome offers spells that grant the effects of various Feats and includes rules to help keep them balanced within the game.  The main purpose of these spells to offer limited access to feats characters may not normally have access.

The PDF has been updated with layers that can be turned off for ease of printing

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Welcome to the second installment of the Spell Works Compendium.  Not to be out done by the first Compendium, we sought out the wisdom and knowledge of the good witch Sara, protector of the northern forests of Briesdale and her contributions bring on a whole new level of whimsical.

In this installment we look at spells not only counter the spells of other casters, but actually take control or alter them for your benefit.  So the next time you see someone casting a magic missile, confuse and confound them as you send those blasted little bolts of force right back at them.  After all spell casting is 99% mental, why not mess with that remaining 1%?

Why just counter a spell when you can change it to meet your needs? See your rival getting ready to cast a fireball? Just filch it and throw it back at him. In this volume we introduce Reactive Spells, where you can redirect or take control of your opponent’s spell as he casts it. Though not all spells can be commandeered in this manner, many standard spells can be seized and this tome offers over fifty spells that can be used to shock and surprise your spell casting colleagues.

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Welcome to the third installment of the Spell Works Compendium.  Under the direction of Milnizer the Maligned—I mean Magnificent—we have compiled a list of more than sixty spells for your spell casting pleasure.

In this installment we look at spells that pack more of a punch, spells that linger until it is triggered, and spells that may be delayed while temporarily stored in a small object. Unshackled spells do more damage, have larger area of effect, and may be harder to resist than normal spells but at a cost of two spell slots. Trigger spells lie dormant until activated by an unknowing trespasser, some may be cast in doorways or portals while others may be cast in an area or on an object. Delayed spells allow the caster to impart the spell effect into a containing object until it is released.

We also have a few new spells from the good witch Sara including bubbles that flash when they pop and spells that create temporary shelters while out in the wild. Of course, we have several new spells from our new benefactor Milnizer, the arch-mage from the Lost Island.

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Welcome to the first installment of the Spell Works Compendium. We at the Spell Works have sought out some of the finest Arcane minds in the realm—including the world renown Arch-mage Dimden and famed warlord Foegel—and to come up with new and innovative spells to assist any...

Our Price: $3.49

Add to Cart

Welcome to the second installment of the Spell Works Compendium.  Not to be out done by the first Compendium, we sought out the wisdom and knowledge of the good witch Sara, protector of the northern forests of Briesdale and her contributions bring on a whole new level of whimsical. ... In...

Our Price: $3.49

Add to Cart

Welcome to the third installment of the Spell Works Compendium.  Under the direction of Milnizer the Maligned—I mean Magnificent—we have compiled a list of more than sixty spells for your spell casting pleasure. ... In this installment we look at spells that pack more of a punch, spells that...