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Unearth ancient secrets, tap powers long forgotten or hidden, and delve into the unknown using Paranormal Adventures, by Everyman Gaming, LLC. Designed for the Pathfinder Roleplaying Game, Paranormal Adventures allows players to tap into esoteric forces while similtaneously giving GMs the tools they need to infuse their campaigns with ancient rituals of immense power and horrific creatures better left forgotten.

Paranormal Adventures includes:

  • Two all-new 20-level base classes inspired by the new occult classes from Pathfinder Roleplaying Game Occult Adventures.
  • New archetypes and class options for characters associated with the occult.
  • New feats and character traits.
  • Favored class options for characters who master the powers of the adaptive shapeshifter and the enigmatic vessel.
  • Simple creature templates and class templates that allow GMs to make any monster into a shapeshifter or a vessel, or that simply allow the monster to walk among mortals undetected.
  • Levialogi, horrific monsters born from the fetid blood of an ancient evil.
  • Tips for running an investigation-style adventure themed around the occult and paranormal.
  • And much, much more!

With Everyman Gaming, innovation is never more than a page away!

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The Book of Arcane Magic is a Pathfinder Roleplaying Game-compatible sourcebook for bards, sorcerers and wizards. There are over 100 new spells, from minor cantrips to 9th-level spells; eleven colleges of magic and bardic schools; ten new bloodlines for sorcerers—including the brand new Nightmarish bloodline; ten new familiars, including the brand new Clockwork Familiar; and many new magic items.

The Book of Arcane Magic is a great resource for both players and Game Masters, in low-magic or high-magic settings. Includes sidebars and GM suggestions for incorporating spells, feats, colleges of magic and more into ANY campaign setting!

Stand out from the crowd with a College-Trained Wizard, a bard that is a graduate of Giacomo's Jester School, or a sorcerer with the Genie bloodline!

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LET THE POWER OF THE GODS RUN THROUGH YOU

Magic is not limited to the arcane castings of wizards. Divine magic is just as important, if not more so, in fantasy gaming. No adventuring party lasts long in battle without the healing powers of their clerics and the holy might of their paladins, or makes it far through the wilderness without the skills of their druids and rangers. And have you ever noticed how the most vile villains follow even more vile deities?

The Book of Divine Magic provides many new ways to define your divine spellcasters. Twenty-one new deities—good, evil, and neutral—are introduced, complete with dogmas, portfolios and domains. Along with the new domains, you'll find over 100 new spells, from minor orisons to fate-changing 9th-level spells. Several major houses of worship are detailed, to act as important places in a character's past, a destination for their future, or even a home base. For years, druids and rangers have had their animal companions, and paladins their warhorses—now clerics can have divine animal companions too! Dozens of new magic items are revealed, from handy adventuring aids to the holiest of relics.

Both players and Game Masters will find The Book of Divine Magic an indispensable tool for creating unique characters and exciting plotlines.

4 Winds Fantasy Gaming—Bringing unique RPG products to all corners of the world!

The Print/PDF bundle works a bit differently than most products here at paizo.com. At checkout, you will immediately be charged the full bundle price, and you will immediately be given access to the PDF. When the print edition is shipped to you, you will be charged the shipping fee.

Order cancellations for this item can only be refunded with store credit.

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CHOOSE YOUR OWN DESTINY

Few things serve to define a character as much as their class does. A character’s class is more than what they do, it’s who they are. It is a reflection of the character’s beliefs and what they hold dear, and explains why they do much of what they do. It serves them as their profession or vocation in life. Sometimes a character is drawn to a specific class because of their beliefs; sometimes they mold their attitudes to fit the class they have chosen. Either way, nothing represents a character quite like their class does.

Just as we in the real world can choose from many different paths in our lives, so should our characters. Go beyond the standard options with Paths of Power.

Paths of Power details five new base classes (Anti-paladin, Gladiator, Samurai, Voyageur & Witch), three prestige classes (Child of Bast, Crypt Stalker & Envenomed), and four class options for player characters (Air, Earth, Fire & Water Elementalist “schools” for Wizards). Also included are three classes that are designed specifically for non-player characters, but that can be used for player characters as well (Captain, Courtesan & Sycophant).

There are new feats and skills for the classes and class options, as well as spell lists and new spells for the spellcasting classes. New equipment and magic items unique to some of the classes are included. Characters with the same class tend to gravitate toward each other and work together—a number of organizations that members of the new classes might belong to are outlined as well.

With both PC and NPC options, Paths of Power will be a wonderful asset for players and Game Masters alike!

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Equipping low-level characters in the Pathfinder Roleplaying Game can be a little dull—they have limited resources, and magic items cost a lot of gold. Written by industry veterans and Pathfinder contributors Owen K.C. Stephens and Stan!, this book contains an incredible array of permanent magic items each of which costs 2,500 gp or less.

The Loot 4 Less books are some of the best-selling digital Pathfinder Roleplaying Game support products. As PDFs, they have been featured on RPG Countdown and the best sellers lists of Paizo.com and OneBookshelf.com.

Loot 4 Less: Things That Make You Go Boom collects the first three volumes (Armor and Weapons, Pretty, Pretty Rings, and Hot Rods) and makes them available as a collection for the very first time.

Isn’t it time you loaded up on some loot?

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4.50/5 (based on 2 ratings)

Unearth ancient secrets, tap powers long forgotten or hidden, and delve into the unknown using Paranormal Adventures, by Everyman Gaming, LLC. Designed for the Pathfinder Roleplaying Game, Paranormal Adventures allows players to tap into esoteric forces while similtaneously giving GMs the tools...

Add Print Edition $15.95 $7.97

Add Print/PDF Bundle $15.95

Add PDF $7.99

3.30/5 (based on 6 ratings)

Add Print Edition $18.95 $9.47

Add Print/PDF Bundle $18.95

Add PDF $9.99

3.80/5 (based on 4 ratings)

Add Print Edition $18.95 $9.47

Add Print/PDF Bundle $18.95

Add PDF $9.99

3.50/5 (based on 4 ratings)

List Price: $13.99

Sale Price: $6.99

Add to Cart
3.50/5 (based on 2 ratings)

Equipping low-level characters in the Pathfinder Roleplaying Game can be a little dull—they have limited resources, and magic items cost a lot of gold. Written by industry veterans and Pathfinder contributors Owen K.C. Stephens and Stan!, this book contains an incredible array of permanent magic...