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Beidha.

The name invokes wonderment. It fuels the imagination of storytellers. It fills merchants with a lust for riches.

Covering most of this land is a thick jungle called the Pashuvanam, or Jungle of Beasts. The jungle deserves its name. Fierce monsters and animals plague Beidhanids and Nipuans alike, sometimes destroying entire villages. Over the last few centuries, most of the dangerous creatures have been driven away from major settlements and main roads, giving the inhabitants a sense of security. Still, stories of unspeakable horrors lurking in the jungle’s depth persist—and are regularly proven true.

Under Pashuvanam’s Lush is your introduction to this land. Here you will find adventure, rumor and mysteries. More than a sourcebook, this is an adventure which takes the heroes from the civilization of this land and through the dark foreboding jungles to ruins long forgotten.

What evil lurks under the lush?

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The World is a danger-filled place.

Monsters lurk in the shadows waiting for the moment to strike upon the unsuspecting. The Jungles or Moran teems with threats both mundane and magical. Though most threats are from the physical world, there are many threats originating from nether realms.

Shadow, Sword & Spell: Threats is your guide to the dangers that lurk upon The World. Here you will find numerous monsters, and other dangers inspired by pulp fantasy and myth. Each monster is fully fleshed out, and ready to be used as is. For Gamemasters wanting to create their own unique creatures, new traits are introduced giving you more options in your own creations.

Beside threats of a more mundane sort, you will also find fully detailed threats that serve as the springboard for any campaign. From an ancient dragon who runs a cult, to a giant mustering forces so that he can control all trade through the mountain passes, to a group of thieves who use the cover of a bakery to profit in a special type of “dough,” Threats is your guide to the unique adversaries found in Shadow, Sword & Spell’s The World.

Grab your swords, summon your cohorts, and prepare yourself to face some of the most dangerous threats found in The World today!

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The world is steeped in magic.

It is everywhere, inhabits everything, and fuels the desires of many.

Shadow, Sword & Spell: Magic is your guide to magic. Not only will you discover new spells and new alchemical arts, but also new options to add to your games. What options?

  • New skills
  • Rules on ether pools and ley lines
  • New magical options such as counter spelling and blood magic
  • Domain magic: Magic that allows you to harness the inherent magic that flows through the land and effects the entire domain
  • Rune magic: A long forgotten art that channels ether through inscribed runes
  • Rules for the creation of random items of magical power
Pick what you want, ignore what you don’t like, or use it all. Shadow, Sword & Spell: Magic is designed to enhance your magical game.

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Sometimes it does not pay to be curious. Curiosity is dangerous. In Karl Magnussen’s case it cost him his life.

Considered to be one of the foremost theologians of his time, Karl has to passions in life: his wife and his research.

When word reached him of some strange religious practices taking place in the small village of Lake in the Hills located in The Vintage, the scholar wasted no time traveling there. Upon arriving he soon discovered that not everything is what it seemed. Evil lurked, and its’ embrace not only encompassed the village, but if left uncheck, might threaten The Vintage as a whole. Sadly, Karl was not fast enough to flee, and he soon found himself in the embrace of this growing evil. His life lost due to his curiosity, Karl is just another victim in the plot.

Worried, and unaware of her husband’s fate, Karl’s wife now seeks answers. To get these answers, she hires a group of adventurers to locate her husband and help her discover his fate. Following Karl’s trail, they slowly hear rumors emanating from the area. These rumors are both unsettling and deeply concerning.

Embrace is a voyage into the heart of a evil plot. Something strange is happening, and long held beliefs are being perverted to fit another’s evil ways. How the characters accomplish their task, and handle the looming crisis, is another matter all together…

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ADVENTURE AWAITS!

Your enemies are many.

After overcoming dangers, making enemies, and killing your fair share of opponents, you stand ready to fight some more.

Your sword arm is strong from the battles endured. Your nimbleness and brazenness have earned you the reputation as a master thief. The magics you work, and the lore you mastered, have given you an understanding of Magic's depth.

You are a hero, an outlaw, even a thorn in the side of the powers that be. Your trials prepared you, and now, you are ready to inscribe your name upon the rolls of history. The world will feel your justice. Your enemies cower from your vengeance. Those in power have no choice but to cower from you. You will be king, and the dynasty you begin will endure for centuries.

Are you up to the challenge?

Inspired by the writings of Robert E. Howard, Clark Ashton Smith, and H.P. Lovecraft, Shadow, Sword & Spell is the fantasy of a different sort: pulp fantasy. This is the fantasy where heroes seek to carve their own glory, and the threats faced are outside the scope of humankind.

Pick up your Sword.

Grab your staff.

Sharpen your knives.

It is time to adventure!

Revised, rewritten and redesigned Shadow, Sword & Spell 2nd Edition provides everything you need to run pulp fantasy adventures: rules covering the use of magic and alchemy; quick and easy mass combat; what to do when you start a criminal enterprise; the possibilities are endless.

Using a fast and simple mechanic, setting up and running a game of Shadow, Sword & Spell has never been easier. Plus, this Second Edition Rulebook is fully compatible with all previous Shadow, Sword & Spell adventures and sourcebooks.

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You are a hero, an outlaw, even a thorn in the side of the powers that be. Your trials prepared you, and now, you are ready to inscribe your name upon the rolls of history. The world will feel your justice. Your enemies cower from your vengeance. Those in power have no choice but to share it with you. You will be king, and the dynasty you found will endure for centuries.

ARE YOU UP TO THE CHALLENGE?

Inspired by the writings of Robert E. Howard, Clark Ashton Smith, and H.P. Lovecraft, Shadow, Sword & Spell is fantasy of a different sort: pulp fantasy. This is fantasy were heroes seek to carve their own glory, and the threats faced are outside the scope of humankind.

Grab your sword. Hoist your staff. Sharpen your knives. It is time to adventure!

Revised, rewritten and redesigned Shadow, Sword & Spell 2nd Edition provides you everything you need to run pulp fantasy adventures: rules covering the use of magic and alchemy, quick and easy mass combat, what to do when you start a criminal enterprise; the possibilities are endless.

Using a fast and simple mechanic, setting up and running a game of Shadow, Sword & Spell has never been easier. Plus, this 2nd Edition Rulebook is fully compatible with all previous Shadow, Sword & Spell adventures and sourcebooks.

ARE YOU READY TO GRAB YOUR DESTINY?

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New to Shadow, Sword & Spell?

Have you walked the sun baked desert of The Shimmering Sands? In either case, brave hero, here is the book you have been searching for. In Shadow, Sword & Spell: Player you will find options, enhancements and additions to enhance your game:

  • New skills and modifiers
  • New combat options, including rules for ocean and aerial combat
  • Rules for fantasy races
  • A system for creating martial arts that are as unique as each character
  • Bloodlines and the benefits of being a descendent of a mythical hero
  • Rules for social status, family status and honor
  • and much more!
Pick the rules you like or use it all. With Shadow, Sword & Spell: Player you can enhance and modify your game however you choose

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Shadow, Sword & Spell is your game. You, as the Gamemaster, are free to run your game how you want.

With all this freedom, you might get stuck trying to imagine new situations, or how to use the rules to craft the type of game they your players want. That is where this Gamemaster comes in.

Gamemaster is written to bring you new ideas and new means of using Shadow, Sword & Spell and creating a different type of game. Within this book you will find, numerous new ideas and expansions, including:

  • Rules for psionics
  • New options for domains
  • Rules for making settlements into characters
  • The ability to create and run games where the domain is the character
  • Discussion on dimensions and other planes of existence
  • A look at the multiverse
  • The effects of coming into contact with extra-planar creatures

Gamemaster gives you more tools for your Shadow, Sword & Spell toolbox. Use them to create the game you want!

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What mysteries lurk in the shadows?

Hired by a wizard in search of his legacy, you will soon discover, that a sleepy town, is not all it appears to be. People are missing, mysteries abound, but at least the food is good.

Set in a remote region of the Spineback Mountains, The Stew picks up a thread found in It's In The Wine (see Shadow, Sword & Spell: Basic) and the plots of Caim are slowly ripening.

The Stew is a descent into cooking, legacy, and a strange cult. Newly revised, everything you need to run the adventure is found between the two covers.

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Beidha. ... The name invokes wonderment. It fuels the imagination of storytellers. It fills merchants with a lust for riches. ... Covering most of this land is a thick jungle called the Pashuvanam, or Jungle of Beasts. The jungle deserves its name. Fierce monsters and animals plague Beidhanids...

Print Unavailable

Add PDF $7.99

The World is a danger-filled place. ... Monsters lurk in the shadows waiting for the moment to strike upon the unsuspecting. The Jungles or Moran teems with threats both mundane and magical. Though most threats are from the physical world, there are many threats originating from nether realms....

Our Price: $6.99

Add to Cart

The world is steeped in magic. ... It is everywhere, inhabits everything, and fuels the desires of many. ... Shadow, Sword & Spell: Magic is your guide to magic. Not only will you discover new spells and new alchemical arts, but also new options to add to your games. What options? New skills;...

Our Price: $6.99

Add to Cart

Sometimes it does not pay to be curious. Curiosity is dangerous. In Karl Magnussen’s case it cost him his life. ... Considered to be one of the foremost theologians of his time, Karl has to passions in life: his wife and his research. ... When word reached him of some strange religious practices...

Our Price: $9.99

Add to Cart

​ADVENTURE AWAITS! ... Your enemies are many. ... After overcoming dangers, making enemies, and killing your fair share of opponents, you stand ready to fight some more. ... Your sword arm is strong from the battles endured. Your nimbleness and brazenness have earned you the reputation as a...

Our Price: $9.99

Add to Cart

You are a hero, an outlaw, even a thorn in the side of the powers that be. Your trials prepared you, and now, you are ready to inscribe your name upon the rolls of history. The world will feel your justice. Your enemies cower from your vengeance. Those in power have no choice but to share it with...

Our Price: $6.99

Add to Cart

New to Shadow, Sword & Spell? ... Have you walked the sun baked desert of The Shimmering Sands? In either case, brave hero, here is the book you have been searching for. In Shadow, Sword & Spell: Player you will find options, enhancements and additions to enhance your game: New skills...

Our Price: $6.99

Add to Cart

Shadow, Sword & Spell is your game. You, as the Gamemaster, are free to run your game how you want. ... With all this freedom, you might get stuck trying to imagine new situations, or how to use the rules to craft the type of game they your players want. That is where this Gamemaster comes in....

Our Price: $6.99

Add to Cart

What mysteries lurk in the shadows? ... Hired by a wizard in search of his legacy, you will soon discover, that a sleepy town, is not all it appears to be. People are missing, mysteries abound, but at least the food is good. ... Set in a remote region of the Spineback Mountains, The Stew picks up...