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Why settle for the same old races?

This compilation of six evocative player races and racial paragon classes is sure to bring new and exciting encounters to your game. These new options include:

  • Gargoyles: Stonewardens of the night who have left behind the evil predations of their brethren, emanating fear that make your foes flee, while still allowing you to soar above it all.
  • Giants: From troll to storm giant, this race and paragon racial class allows to emulate the abilities of all the giants, you can even change your size so that it does not hinder you in tight places
  • Ironborn: A race of constructed humanoids, providing custom designed trait packages that allow you to create the favored build of your choice without unbalancing the game.
  • Minotaur: Come embrace its mythological Greek roots while gaining the chance to play both a true master of the maze and a truly monstrous character with a decidedly foreign outlook.
  • Restless Souls: Why stop playing just because you dead, this player character template allows you to return from beyond the grave as a mournful spirit, a vengeful revenant, or a questing soul seeking to finish some work undone.
  • Wyrd: Unique groups of half-breeds that trace their lineage back to the Ogre Magi and the Elves, a heritage of arrogance and magic that allow them to emulate the abilities of both, so that no two wyrd are alike in abilities or in intent.

These fully detailed races, racial paragon class which allow to emulate all the powers of a full realized member of that race, new custom feats that enhance these abilities or provide a unique path for your character to tread, and introducing new spells that the greatly favor the members of their specific races. This supplement presents all the introductory material on each race in a first person point of view, so that you can find a unique insight into their very nature of these new and exotic cultures.

Pick one and let the members of your adventuring group find themselves In The Company of Monsters.

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Savage battlecries and screams of pain echo through the streets and off the raw sheer walls that make up the carved stronghold of Forstor Nagar. The cannibalistic troops of The Hungering Legion have breached the gates, and the defenders have been routed.

Trapped in the heart of Forstor Nagar, the ambassador from Ithulandis, the City of Adventure, must be rescued. But the redoubt is cut from the living ice of the Forstorheim glacier, and enemies rip the very life from the inhabitants. Only scant hours remain before the alleys are slick with a crimson slush.

Adventurers must cross the invaders' lines to infiltrate the fortress, locate the diplomatic compound and escape with the ambassador before filed teeth sink into their flesh and the fate of the city is sealed forever. Will they succeed, or just become more corpses for the conquerers' larder? Welcome to the Breaking of Forstor Nagar!

Author: Ben McFarland
Cover Image: Tyler Bartley
Cartography: Jonathan Roberts
Editor: Mark Moreland
64 pages full-color

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When a Hero Falls...
...The World Suffers

The mark of a true hero—the shining light for a cause—is that he never strays and is always true. But what happens when a virtuous man becomes a mere mortal?

The Hero's Bastard answers that question in stunning style!

From the imaginations of the people behind the hugely successful Evocative City Sites and the best-selling Agate Companion comes a monster that will serve as living proof that when the best of us fall, the lesser will weep.

The Hero's Bastard is designed for use with the Pathfinder Roleplaying Game. It also includes Knowledge DCs, tactics, and supplemental rules for all available d20 variants, including 3.5, Arcana Evolved, d20 Modern and Call of Cthulhu d20.

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Exatly What It Says On The Tin

Within you will find twelve magical special properties for both armor and shields that can be added to your game with incredible ease.

  • Anathema
  • Athletic
  • Combat Maneuverability
  • Cover
  • Deeds
  • Damage-Absorbing
  • Energy Backlash
  • Helpful
  • Pilots
  • Runic
  • Tactical
  • Warding

Also includes the new spell pilot shell.

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Fight with Flair!

Do not just stand there and slug it out with your opponent. Learn to use combat maneuvers! Even if you do not have the feat, you can still try it. You are only going to provoke an attack of opportunity. Hey, didn't that stupid barbarian already use up that dragon's attack of opportunity for the round? You could prevent the dragon from using its breath weapon, or maybe that nasty bite attack. Maybe you want to grapple your opponent, pick him up, and actually throw him into another opponent! In addition, you could pull a rope-a-dope on that charmed friend of yours and then choke or sap him into submission rather than having to kill him. Come and learn at the feet of the Masters of the Arts—learn the Secrets of Martial Mastery.

    Within the pages of this tome, you will find:
  • 25+ new combat maneuvers
  • 25+ new feats
  • The Master of the Arts Prestige Class

Author: Steven D. Russell
Artist: Joe Calkins
Pages: 13

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Mapped Encounters brings instantly scalable, eminently playable plug-and-play encounters to your Pathfinder Roleplaying Game.

Saber-Toothed Tiger lets your party explore a ruined inn now used as a lair by a dangerous saber-toothed tiger (smilodon). Fast and easy to set up, Saber-Toothed Tiger is perfect for a simple side-quest or the climax of an evocative monster hunt.

    Within you will find:
  • 20 ways to transition into this encounter (from the desert or from another plane)
  • Three different versions of the main adversary, including Young Smilodon (CR 7), Poisonous Dreadnaught Smilodon (CR 12), and the dreaded Mythic Dire Smilodon (CR 17)
  • Large Smilodon map token
  • Printable 1"-grid scale map packs
  • High Resolution JPEGs (with and without grids)
  • MapTool campaign files (MapTool file requires MapTool 1.3b60 or newer to work.)

Saber-Toothed Tiger is brought to you by ENnie-nominated adventure designer Steven D. Russell (To Kill or Not To Kill and Feats 101) with professional cartography from fan-favorite Jonathan Roberts (Kobold Quarterly and Pathfinder Module: From Sea to Shore) and the evocative monster tokens of James “DevinNight” Hazlett (Breaking of Fostor Nagar).

Page Count 4 (69)

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A stolen airship.

A Vallorian fleshcrafter.

A secluded mountain outpost.

Vallorians, a pernicious race of subterranean humanoids, forever seek to invade and subjugate the surface world with their twisted, living weapons. One enterprising enclave absconded with a gnomish airship and moored it deep within the Spellborne Peaks. Led by the ambitious Hegen diHorome, they work to fleshcraft The Zephyr into a sentient aerial dreadnought—a living airship. Can the heroes navigate through the treacherous caverns to defeat diHorome and his allies in time? Or will the Vallorians blight the skies over Questhaven with their monstrous vessel?

An adventure for the Pathfinder Roleplaying Game suitable for 4–6 Player Characters of 7th to 10th level.

Includes printer-friendly version, map folio, and high-resolution map images with and without grids.

Author: Soren Keis Thustrup
Additional Design by Jonathan McAnulty
Art: Kurt A. Taylor
Cartography: Jonathan Roberts
Pages: 32 (37)

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I paint the symbols heaven, earth, wind, water, mountain, fire, thunder, and lake. The ancient child asks, "What do you see?" I see a circle of jade.
    —From the Tao te Ching

The mystic art of Sutra Magic uses charms to sanctify, to bring luck and to banish terrible creatures! Sutras provide an element of magic any character might learn and cast, gaining a powerful weapon against evil spirits, ghosts and demons!

Craft ofuda, written sutra charms, to punish infernal creatures, or omamori, written talismans which provide a renewable protection.

This supplement gives you seventeen gorgeous pages packed with mechanics for integrating Sutra Magic in your game, eighteen sutras, three sutra feats and rules for creating new sutras.

Don't wait! Pick up Sutra Magic today and start putting magic into the hands of any character!

Author: Frank Carr
Cover Image: Giordano Pranzoni
Pathfinder Roleplaying Game Conversion by Timothy Wallace
Pages: 12

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Come learn the power of the primeval wilds!

Discover custom flavor and new mechanics in the ancient unexplored wilderness. Find the elder fey Tome of Merenal. Uncover the magical spell ley siphon that allows you to draw upon the power of the wild. Encounter the Varelium Sword that draws its power from your own life force! Unearth a means to cut the time spent crafting of wondrous items in half. Come across practitioners of the ways of the Elder Fey and join the Ancient prestige class.

Whether you use this product to enhance the atmosphere of your existing ancient woodlands or you to enhance a character who has studied the ancient lore of the sylvan worlds beyond our own, you will find The Secrets of the Primordial Forest an evocative addition to your campaign!

Author: David Mallon
Cover Artist: Joe Calkings
Pages: 5

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Potions, Scrolls, and Runes! 

Delve into wonders lost to antiquity and hidden from the eyes of men—discover The Secrets of Forgotten Magic Items.

Craft overloaded potions to fling at enemies, or contingent potions which patiently wait for the proper situation. Place precious liquids in enchanted flasks and give your potions an extra kick. Scribe dweomer sigil scrolls to subtly augment spells or fashion delicately folded Arcanami creatures—the artistic, animated manifestations of spells. Decipher the art of cruth galdr runes and invest items and structures with elegant magical effects like the fulminating rune or the rune of hidden spaces.

The Secrets of Forgotten Magic Items comes packed with feats like Flask Enchanter Trismegistus or Overloading Master, dozens of items, an archetype, a bloodline, a subdomain, a monster and even an artifact. This is 22 pages of fantastic excitement and magical wonder certain to make your players anticipate the next creature's loot with unmitigated glee! Don't leave these treasures lost and undiscovered—claim The Secrets of Forgotten Magic Items!

Author: Will "Cheapy" McCardell
Cover Illustration: Rick Hershey
Pages: 18

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Never Cast the Same Spell Twice!

Rite Publishing and Perram's Spellbook bring you 134 Magus Spell Cards from the critically acclaimed and best-selling 1001 Spells. Now you don't have to hunt through a book, search a website, or print a PDF page every time your magus wants to cast a new and evocative spell!

Fully compatible with the Pathfinder Roleplaying Game, the print versions are casino quality US Poker-Size 2.5 inches x 3.5 inches (round corners, double-sided, UV coated) with the same card stock used on some of the most popular trading card games ( Arjo-Wiggins Playper 305gsm matte with blackcore layer).

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Hey, you! Yeah, you with the swords!

You asked for nice things, and we listened...

Like a lovingly forged and carefully honed weapon, the Martial Arts Guidebook offers you the chance to employ 59 new martial arts-themed Techniques: methods for your characters to do something more on the battlefield. It also explores the use of arcane, ki, and grit points to perform awesome martial arts techniques. In addition, it brings you six detailed martial schools, complete with descriptions, adventure seeds, boons and associated NPCs—almost twenty personalities to fill out the ranks, along with new feats and new magical items, all with a combat bent.

Why should rogues and wizards get all the fun? This is about giving your game not only a lot of options for the battlefield, but creating martial organizations for your game world. You don't have to just be former member of the guard or a retired military man, or a mercenary without a company. You can be part of a subcultures of warriors who band together in schools for exotic reasons and pursue evocative goals.

Crafted by the dedicated collective of Timothy Wallace, Matthew Stinson, William Senn, Mike Wice, Aaron Phelps and ENnie-award winner Ben McFarland, the Martial Arts Guidebook gives you something to strive towards, something to fight for, and a stylish sense of cinematic panache while you're at it.

Authors: Timothy Wallace, Matthew Stinson, William Senn, Ben McFarland, Mike Wice, Aaron Phelps
Cover Artist: Juan Diego Dianderes
Pages: 59

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“Make New Monsters the Rite Way”

Pathways Bestiary collects the first 60 templates from pathways magazine, updating and revising them, and presenting them along with sample stat blocks. Within these pages you'll find dozens of templates, ranging from thematic ways to tie monsters to one of the Seven Deadly Sins and complex re-skinning’s that make humanoids into massive kaiju, to simple additions that bolt a theme or concept onto a creature to give it a new role within an adventure's narrative. Each comes with some guidance on how the templated creatures can be worked into an adventure, a full stat block of a creature made new with the templates rules, and all the custom art you need to bring these creations to live. 

More than just another collection of monsters that can be used at a single CR, this 228 page rule book is an important part of any GM's toolbox. Whether you need to boost an encounter’s CR, twist something from a published adventure to better suit your game group, or just want to dig through the plots and ideas presented here and use the templates to build your own unique vision of a fun encounter, these templates do more than just add a few dozen new monsters to your random encounter tables. They multiply the (likely vast) number of monster you already have by the number of templates within, turning even a game otherwise using only a single bestiary, into a world with tens of thousands of potential new foes.

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Wanted: Players and DMs who love figurines of wondrous power

"The Agate Companion is a figurine of wondrous power that grants you an animal companion or your existing animal companion is granted the benefits of being a figurine of wondrous power. Like you, I love figurines of wondrous power, even long before a certain black panther and dark elf teamed up, and the Pathfinder Roleplaying Game gives me a window to something marvelous and make it work seamlessly with this simple addition. There is this wonderful twist I added too, but you will have to read about that for yourself..."
    —Steven D. Russell (Designer of the Agate Companion)

The Agate Companion is an extraordinary magic item that you can smoothly integrate into any campaign at any level of play while adding an additional piece of roleplay to the mix. The Agate Companion is the first piece in the Reverse Design project, where game material is crafted based on pitches submitted by the patrons and staff of Rite Publishing on a single piece of evocative artwork.

    Within, you will find:
  • An innovative figurine of wondrous power balanced for all level of play
  • Extensive Lore DCs so that DMs can impart the background of the magic item to the PCs
  • An original creature template that can be applied to any animal companion
  • Two example NPCs that can be used to introduce this new item into an existing campaign
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Real GMs Have PC Kill-Count Tattoos

Are you tired of your players winning Pathfinder?! Are your beautiful dreams of TPKs interrupted by the harsh reality of players destroying everything you put in their path? Come discover The Secrets of the BBEG, and unleash properly challenging Big Bad Evil Guys upon your unsuspecting gaming group! Behold the BBEG template that can turn anymonster into a proper boss fight! Laugh maniacally as your BBEG controls the battlefield, spawns waves of summons, and single-handedly ruins the action economy system! With more than 20 special abilities to choose from, this customizable template is sure to leave an impression on your gaming group!

But wait, there’s more!

The metadventurer is back, and he’s grown the dastardliest of goatees! Bask in the villainous glory of the Big Bad Evil Metadventurer archetype for your favorite class, bringing the metadventurer’s joy of violating everything sacred about Pathfinder to the GM! This new archetype proves two negatives make a positive by combining two of the most broken concepts ever into one tasty treat, with special abilities like I Know The Author and Rocks Fall, You Diebringing an extra something special to your game!

This is Rite Publishing’s April Fool’s day product for 2018, from the same fever dreams that brought you In the Company of Gelatinous Cubes, In the Company of Gelatinous Cubes Expanded, and Secrets of the Metadventurer. Come help us change the world, one TPK at a time!

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4.30/5 (based on 4 ratings)

Why settle for the same old races? ... This compilation of six evocative player races and racial paragon classes is sure to bring new and exciting encounters to your game. These new options include: Gargoyles: Stonewardens of the night who have left behind the evil predations of their brethren,...

Print/PDF Bundle Unavailable

Add PDF $9.99

4.80/5 (based on 6 ratings)

Savage battlecries and screams of pain echo through the streets and off the raw sheer walls that make up the carved stronghold of Forstor Nagar. The cannibalistic troops of The Hungering Legion have breached the gates, and the defenders have been routed. ... Trapped in the heart of Forstor Nagar,...

Our Price: $1.99

Add to Cart
4.70/5 (based on 3 ratings)

When a Hero Falls... ... ...The World Suffers ... The mark of a true hero—the shining light for a cause—is that he never strays and is always true. But what happens when a virtuous man becomes a mere mortal? ... The Hero's Bastard answers that question in stunning style! ... From the imaginations...

Our Price: $0.99

Add to Cart
4.80/5 (based on 4 ratings)

Exatly What It Says On The Tin ... Within you will find twelve magical special properties for both armor and shields that can be added to your game with incredible ease. Anathema; Athletic; Combat Maneuverability; Cover; Deeds; Damage-Absorbing; Energy Backlash; Helpful; Pilots; Runic;...

Our Price: $2.99

Add to Cart
5.00/5 (based on 2 ratings)

Fight with Flair! ... Do not just stand there and slug it out with your opponent. Learn to use combat maneuvers! Even if you do not have the feat, you can still try it. You are only going to provoke an attack of opportunity. Hey, didn't that stupid barbarian already use up that dragon's attack of...

Our Price: $2.99

Add to Cart
5.00/5 (based on 1 rating)

Mapped Encounters brings instantly scalable, eminently playable plug-and-play encounters to your Pathfinder Roleplaying Game. ... Saber-Toothed Tiger lets your party explore a ruined inn now used as a lair by a dangerous saber-toothed tiger (smilodon). Fast and easy to set up, Saber-Toothed Tiger...

Our Price: $7.99

Add to Cart
4.50/5 (based on 2 ratings)

A stolen airship. ... A Vallorian fleshcrafter. ... A secluded mountain outpost. ... Vallorians, a pernicious race of subterranean humanoids, forever seek to invade and subjugate the surface world with their twisted, living weapons. One enterprising enclave absconded with a gnomish airship and...

Our Price: $2.99

Add to Cart

I paint the symbols heaven, earth, wind, water, mountain, fire, thunder, and lake. The ancient child asks, What do you see? I see a circle of jade. ...     —From the Tao te Ching ... The mystic art of Sutra Magic uses charms to sanctify, to bring luck and to banish terrible...

Our Price: $2.99

Add to Cart
2.00/5 (based on 1 rating)

Come learn the power of the primeval wilds! ... Discover custom flavor and new mechanics in the ancient unexplored wilderness. Find the elder fey Tome of Merenal. Uncover the magical spell ley siphon that allows you to draw upon the power of the wild. Encounter the Varelium Sword that draws its...

Our Price: $4.99

Add to Cart
5.00/5 (based on 2 ratings)

Potions, Scrolls, and Runes!  ... Delve into wonders lost to antiquity and hidden from the eyes of men—discover The Secrets of Forgotten Magic Items. ... Craft overloaded potions to fling at enemies, or contingent potions which patiently wait for the proper situation. Place precious liquids...

Our Price: $5.99

Add to Cart
4.00/5 (based on 2 ratings)

Never Cast the Same Spell Twice! Rite Publishing and Perram's Spellbook bring you 134 Magus Spell Cards from the critically acclaimed and best-selling 1001 Spells. Now you don't have to hunt through a book, search a website, or print a PDF page every time your magus wants to cast a new and...

Add Softcover $19.99

Add Softcover/PDF Bundle $19.99

Add PDF $9.99

5.00/5 (based on 2 ratings)

Hey, you! Yeah, you with the swords! ... You asked for nice things, and we listened... ... Like a lovingly forged and carefully honed weapon, the Martial Arts Guidebook offers you the chance to employ 59 new martial arts-themed Techniques: methods for your characters to do something more on the...

Our Price: $17.49

Add to Cart
5.00/5 (based on 1 rating)

“Make New Monsters the Rite Way” ... Pathways Bestiary collects the first 60 templates from pathways magazine, updating and revising them, and presenting them along with sample stat blocks. Within these pages you'll find dozens of templates, ranging from thematic ways to tie monsters...

Our Price: $1.99

Add to Cart
4.70/5 (based on 3 ratings)

Wanted: Players and DMs who love figurines of wondrous power ... The Agate Companion is a figurine of wondrous power that grants you an animal companion or your existing animal companion is granted the benefits of being a figurine of wondrous power. Like you, I love figurines of wondrous power,...

Our Price: $1.49

Add to Cart
5.00/5 (based on 2 ratings)

Real GMs Have PC Kill-Count Tattoos ... Are you tired of your players winning Pathfinder?! Are your beautiful dreams of TPKs interrupted by the harsh reality of players destroying everything you put in their path? Come discover The Secrets of the BBEG, and unleash properly challenging Big Bad...