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In this booklet are 100 unique Encounters designed for adventures of all kinds in the legendary Caribbean, Encounters that can be used to add excitement to an ongoing adventure, or simply allow the Game Captain to play the game on the fly, building an adventure as he goes along. Encounters in the jungles, in towns, and on the high seas provide adventure no matter in which direction the party sets sail.

Requires the Caribbean Campaign Setting sourcebook.

36 pages with 18 handouts.

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This book provides all the details needed to fully explore the Mediterranean. Listings of towns and cities provide targets and havens for pirate crews, clashing cultures provide both allies and enemies for pirates as they are all pirates themselves, advanced rules for Character creation according to time period draw one further into the ancient world of the Barbary Coast, and the dark shadows of old world superstitions add an element of magic to your adventures.

Requires the Mediterranean Campaign Setting sourcebook.

36 pages with 18 handouts.

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In this booklet are 100 unique Encounters designed for adventures of all kinds in the vastness of the open seas, from the Americas to Madagascar to the mysterious Orient, Encounters that can be used to add excitement to an ongoing adventure, or simply allow the Game Captain to play the game on the fly, building an adventure as he goes along. From legends to laughter, from treasure to terror, Encounters in many different eras allow the Game Captain to set sail for adventure in whatever direction he so desires, and he will find it.

Requires the Open Seas Campaign Setting sourcebook.

36 pages with 18 Handouts.

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In this booklet are detailed a dozen pirate ports from around the world, safe havens from the law filled with colorful characters, local legends, historical notes, rules unique to their township, and much more!

48 pages with 12 Handouts.

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In this booklet are a hundred stories of piracy, indeed of stories told once enough rum and wenches have loosened tongues in port, stories of treasure, legends of lost cities, rumors of phantom vessels, indeed all manner of unfinished accounts just waiting for a Game Captain ambitious enough to chart their course with the map of his imagination.

44 pages with 12 Handouts.

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In this booklet are a greater variety of people to run through than ever before! Guards, natives, children, anyone. Expanding on the basic statistics given to NPCs in the gamebooks, there have never before been so many enemies for your Character to blow away (and no better an opportunity for easy XP and treasure...)

40 pages with 12 Handouts.

Our Price: $3.95

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In this booklet are 100 unique Encounters designed for adventures of all kinds in the legendary Caribbean, Encounters that can be used to add excitement to an ongoing adventure, or simply allow the Game Captain to play the game on the fly, building an adventure as he goes along. Encounters in the...

Our Price: $3.95

Add to Cart

This book provides all the details needed to fully explore the Mediterranean. Listings of towns and cities provide targets and havens for pirate crews, clashing cultures provide both allies and enemies for pirates as they are all pirates themselves, advanced rules for Character creation according...

Our Price: $3.95

Add to Cart

In this booklet are 100 unique Encounters designed for adventures of all kinds in the vastness of the open seas, from the Americas to Madagascar to the mysterious Orient, Encounters that can be used to add excitement to an ongoing adventure, or simply allow the Game Captain to play the game on...

Our Price: $3.95

Add to Cart

In this booklet are detailed a dozen pirate ports from around the world, safe havens from the law filled with colorful characters, local legends, historical notes, rules unique to their township, and much more! ... 48 pages with 12 Handouts.

Our Price: $3.95

Add to Cart

In this booklet are a hundred stories of piracy, indeed of stories told once enough rum and wenches have loosened tongues in port, stories of treasure, legends of lost cities, rumors of phantom vessels, indeed all manner of unfinished accounts just waiting for a Game Captain ambitious enough to...

Our Price: $3.95

Add to Cart

In this booklet are a greater variety of people to run through than ever before! Guards, natives, children, anyone. Expanding on the basic statistics given to NPCs in the gamebooks, there have never before been so many enemies for your Character to blow away (and no better an opportunity for easy...