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New Heights of Adventure, with Stunning Cartography!

12 Peculiar Towers is a collection of 5th Edition adventures for characters level 1 to 13, with the theme of—you guessed it—towers. Clocking in at 76 pages in full color, this collection offers new heights of lively action, tactics, and roleplaying.

Discover the mysteries that lie within:

  • The forest lair of a ravenfolk bandit gang
  • A magical archive of ancient elven lore
  • The hideout of a powerful thieves’ guild master
  • The stronghold of a sinister blood mage
  • …and 8 other distinctive dungeons!

Each tower comes with a beautifully illustrated map, including many 3D isometric maps, and of course plenty of traps, hazards, and enemies to challenge your players!

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Fight the Monster in its Den... If You Dare!

Book of Lairs brings you 24 great monster lairs for 5th edition! Each of these exciting and unusual battlegrounds comes with a complete short adventure, including a hook, area hazards, tactics, and treasures. Stage your 5th Edition fights in unforgettable locations like:

  • Alchemist's Guildhall
  • Necromancer's Cistern
  • Clockwork Tower
  • Den of the Rotten Kings
  • Lost Halls of Everforge
  • A Pirate Cove
  • Crypt of the Warlock
  • Citadel of the Void Dragon
  • A Dark Grove
  • Lost Fane of the Serpents
  • Branches of Yggdrasil
  • Tomb of the Scorpion Prince
  • Sky Stairs of Beldestan
  • Imperial Ghoul Outpost
  • Umbral Vampire Lair
  • And 10 more!

Designed by some of the top names in the RPG industry, Book of Lairs is sure to add an aura of wonder and mystery to your game! Book of Lairs uses standard monsters as well as surprising new creatures from Tome of Beasts, and both monster books are required for maximum playability.

ISBN-13: 978-1-936781-60-7

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A Rampage of New 5th Edition Monsters! DM: “A mysterious figure in a cloak approaches you in the tavern...” PALADIN: “Aha! This must be a wizard with a map to a dungeon!” DM: “…and he’s ticking.” ROGUE: “RUN!”

Whether you need scuttling dungeon denizens, alien horrors, or sentient avatars of the World Tree, the Creature Codex has you covered! Nearly 400 new foes for your 5th Edition game—everything from acid ants and grave behemoths to void giants and zombie lords.

The 424 pages of the Creature Codex include:
  • A dozen new demons and five new angels
  • Wasteland dragons and dinosaurs
  • All-new golems, including the altar flame golem, doom golem, and keg golem
  • Elemental lords and animal lords to challenge powerful parties
  • Chieftains and other leaders for ratfolk, centaurs, goblins, trollkin, and more
  • New undead, including a heirophant lich to menace lower-level characters

...and much more! Use them in your favorite published setting, or populate the dungeons in a world of your own creation. Pick up Creature Codex and surprise your players with monsters they won’t be expecting!

NOTE: A Pawn Set for the Creature Codex is also available!

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The Villains Have Arrived!

Demon Cults & Secret Societies brings 13 nefarious organizations to your tabletop game, each with its own sinister agenda. Their plots range from the conquest of nations to daring heists of the greatest of treasures, from redefining the nature of truth to extinguishing the sun itself!

Compatible with the 5th Edition of the world's first roleplaying game, this volume contains:

  • 13 deadly cults and secret societies, including the Burning Rune, the Chosen of the Demon Bat, and the Creed of All Flesh
  • Each cult’s beliefs and agenda, with complete stats for their top leaders—most in a diverse range of levels, to reflect masterminds and lieutenants
  • Acolytes, soldiers, and minions to oppose PCs of many levels
  • Adventure seeds with cultist plots and schemes, ranging from low-level skirmishes to epic, career-capping challenges New cult-related artifacts, spells, magic items, feats, monsters, vehicles, and more!

Great campaigns need worthy villains. Discover conspiracies, plots, and mayhem to thrill and entertain your players for years!

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The Universe is a Machine. Your Hand is On The Lever.

You’ve been trained to sense the movements of vast, invisible gears, and to wield the tools of making and dismantling. Your garments are smudged with oil and singed with fire; goggles protect your eyes from flying sparks and the sweat that pours from your brow as you labor in your workshop.

Deep Magic: Clockwork brings the secrets of clockwork magic into your 5th Edition campaign, featuring:

  • A Clockwork domain for clerics, featuring Improved mending, Channel Magic, and Clockwork Apotheosis
  • The Great Machine pact for warlocks, with three new invocations: cloud of cogs, heat of the furnace, and voice of the machine
  • A Clockwork Mage school of wizard magic, with new abilities including Clockwork Savant, Clockworker’s Charm, Metal Shape, Golem Form, and Clockwork Mastery
  • 45 new and updated spells, including chains of the goddess, gear barrage, hellforging, robe of shards, and more!
The magic of the gears is yours to control! Will you use it to uphold order, progress, and industry? Or grind your enemies under the ceaseless cogs of might...?

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Deep Magic of Giants and the Northlands!

Beneath the auroras is a savage land of frenzied barbarians, doom-laden heroes, flinty dwarves, and giants who dare to wage war against the gods themselves. The magic of the north is deep and ancient, and its practitioners are masters of the secret powers of the runes.

Deep Magic: Rune Magic brings the secrets of rune magic into your 5th Edition campaign, with 24 pages featuring:

  • New Rune Knowledge and Rune Mastery feats
  • 25 runes that grant wisdom and power over time, fire, water, wealth, and more
  • 5 new rune rituals, including Curse of the Wild Moon, Scourge of Hateful Nettles, and Tyr’s Peace
  • 32 new or updated rune spells, including curse of Boreas, Loki’s gift, snowblind stare, and Wotan’s rede
  • New magic items, monsters, and more!

The ravens gather, and the wolves howl. Ready yourself, wizard: whatever emerges from the cold, dark forests this day will learn the power of rune magic!

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Speak Not The Words. Read Not The Glyphs.

The speech of the void is oblivion given form. It corrupts and degrades physical reality. The Great Old Ones murmur it to their followers in nightmares, and it is whispered by creatures that dwell in the silent, cold expanses between the stars. Void magic is anathema to existence itself. Only the mad, desperate, or power-hungry seek to wield it—and you are one of them.

Deep Magic: Void Magic brings the secrets of these dark conjurations into your 5e campaign, featuring:
  • A Void school of wizard magic, with two new feats: Void Channeler, and Void Scribe
  • A Void Speaker arcane tradition, with new abilities including Whispers of the Void, Rebuke from Beyond, and Powerful Echo
  • 13 new spells, including conjure voidborn, life drain, maddening whispers, word of misfortune, and more!

Who can say what drives you to master the magic of the void, casting spells that threaten to unmake the universe itself? Yet it may be that someday, when all seems lost, you will be the one who has the power to save the world.

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Confront Evil in Its Den!

To seasoned adventurers, the doom-laden chanting of priests and the cackling of evil wizards can only mean one thing: deadly peril, and the chance for treasure! (Okay, those are two things.)

Eldritch Lairs brings you eight complete 5th Edition adventures for 4th to 8th level player characters, set in the magic-blasted wilderness, dungeons, and deserts. Take them into the dark depths of the earth, through the twisted alleys of a supernaturally plague stricken town, and beyond, to brave the dangers of:

  • A trap-laden lair that requires stealth and clever tactics to survive!
  • A labyrinthine mausoleum, where wormhearted invaders sow chaos and madness among the dead!
  • The schemes of a demon-cult of thieves and unscrupulous wizards!
  • An unstable magical artifact built in a ruined ley line conduit!
  • A flying palace seized by an army of gnoll bandits!

And much more! Eldritch Lairs offers ready-to-go adventures full of magic and horror for your 5e game.

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Welcome to a world of dark roads and deep magic, where you can match wits with Baba Yaga, set sail for uncharted islands with minotaur corsairs, and face the fury of the giants in the icy north! The Midgard Heroes Handbook for 5th Edition has everything you need to create a character for a 5th edition Midgard campaign, including full details on 11 new races and 4 variants on standard races. Roll up a trollkin barbarian, a ravenfolk fighter, a kobold rogue, and more.

You'll also get more than four dozen new class options, including bard colleges and paladin oaths; martial, ranger, and rogue archetypes; cleric domains and a druid circle; sorcerous bloodlines, warlock pacts, and arcane traditions. There are also feats for new types of magic, 20 backgrounds, and nearly 300 new spells!

The shadow roads are open, and the World Serpent stirs in its sleep. Adventure awaits the bold!

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So, your players went off on a tangent?
A Dozen 5th Edition One-Shot Adventures for Levels 1 to 15

Never fear—Prepared! offers GMs quick solutions to keep the game moving and players entertained, while you figure out your next move. Here are short, one-shot adventures for every environment, including:

  • An alien factory where victims are drained of their essence and transformed into ethereal horrors
  • An abandoned alchemical lab where one inhuman assistant got left behind
  • The sky literally falling, right in front of the adventurers
  • Goblins who've built a most unusual "fortress” in a roadside ditch
  • A mysterious stone terrace rising up out of the snow, with an ancient machine glinting from the topmost level.
  • ..and much more, lavishly illustrated with maps by Meshon Cantrill!

With Prepared!, designer Jon Sawatsky has created dozens of 5th Edition fantasy scenarios ready to use in any fantasy campaign setting, at a variety of PC levels. Never be caught without a plot again!

These adventures feature monsters from the core 5th Edition MM and from the Tome of Beasts.

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A Collection of Dark and Daring Adventures for 5th Edition

What happens when adventurers become the owners of a brothel? When a roguish associate asks them to attend an oligarch's masquerade in his place? What lurks in the Cartways besides kobolds? And what will you say when another thief tells you the only way to find a treasure is to become hunted by the Praetors? 

Dark dealings, my boys, and a knife in the guts might be the price. Whose guts? Might be yours if you cross the wrong one of the Nine.

This 112-page supplement and adventure anthology is set in the seedy underbelly of the Free City of Zobeck, and includes:

  • 7 adventures dealing with underhanded themes, shady locations, and double-crossing deals gone wrong
  • 6  detailed locales from the Cartways Market Gallery to the Old Stross Municipal Baths
  • A dirty dozen NPCs like kobold gearsmiths, failed Arcane Collegium students, barge captains, fey and undead ambassadors to use as rivals, patrons, peers and foes
  • A sampling of new clockworks, street magics and odd enchantments that make Zobeck the distinctive jewel of the River Argent!

You probably shouldn't bring the paladin along on this one...

This official Midgard adventure anthology for levels 1 to 10 is easily portable to any city setting. Pick up your copy today!

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A Horde of New 5th Edition Monsters!

DM: "A collection of hundreds of eyes floats down the corridor toward you, trailing ganglia and dripping caustic fluid that sizzles when it hits the ground. What do you do?"
PLAYER: "I retire, and become a farmer."

Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of Beasts has it. Here are more than 400 new foes for your 5th Edition game—everything from tiny drakes and peculiar spiders, to demon lords and ancient dragons.

Tome of Beasts includes monsters from the entire history of Kobold Press, with longtime favorites such as:

  • Clockwork creatures
  • Drakes and dragons
  • Devils and arch-devils
  • Dangerous flavors of the fey
  • Undead-and much more!

Use them in your favorite published setting, or populate the dungeons in a world of your own creation. Pick up Tome of Beasts and give your players an encounter they won't soon forget!

ISBN-13: 978-1-936781-56-0

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The Tome of Beasts 2 from Kobold Press brings nearly 400 new monsters to 5th edition—designed by some of the most talented, and wildly creative, designers working today.

You'll find monsters for almost every location your heroes might journey: from farmlands to forests... dungeons to deserts... and from bustling cities to fantastical planar realms.

Tome of Beasts 2 brings you:

  • Angelic Enforcers and Alligator Turtles.
  • Befouled Weirds and Clockwork Tigers.
  • Hoard drakes and zombie dragons.
  • Death Vultures and Dragonflesh Golems.
  • Imperial dragons and swordbreaker skeletons.
  • Swamp Nagas and Magma Octopuses.
  • Sasquatch and Shriekbats.
  • Walled Horrors and Wraith Bears.

Keep your players surprised, entertained, and terrified with all-new opponents they've never seen before—and won't be expected.

ISBN: 978-1-95078-900-9

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Face the River's Fury!

In the small hamlet of Riverbend, the miller’s wife is missing, and the locals suspect the husband himself was involved. But all is far from what it seems. Ellessandra, the missing woman, is actually an elf from the Summer Lands. She came to live in the human settlement when the miller made a dangerous pact with the River King, the lands’ powerful sidhe ruler.

Now, the player characters must unravel the truth behind Ellessandra’s disappearance, piece together the involvement of a young fey lord, and dive into the fey courts of the Summer Lands to stop a raid that would surely spell Riverbend’s doom. All the while, Arthurian intrigue and mischief runs high among the fey lords and ladies in this mercurial, open‑format adventure from acclaimed adventure designer Wolfgang Baur!

This 5th Edition adventure for 5th- through 7th-level characters is full of hijinks and trickery, and fits nicely into any campaign setting in which fey are regal. Their courtly plots are dangerous and will test bold adventurers’ skills to the limit!

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Wonders & Perils in the Crossroads City!

The Free City of Zobeck stands proud at the crossroads of Midgard—a booming trade city town where adventurers, merchants, and scoundrels from all walks of life and all nations intermingle. Here, wondrous inventions are dreamt and great tales of glory begin.

The Zobeck Gazetteer is your guide to 5th Edition adventure in this merchant city forged in the fires of revolt. Use it with the Midgard Worldbook, or bring Zobeck into your homebrew campaign setting.

Within its pages you’ll find:

  • Zobeck’s districts and locations, including the famed Arcane Collegium and the notorious Kobold Ghetto!
  • Guilds, gangs, and gods, along with NPCs to challenge or aid your players!
  • A new clockwork wizard school, and new magic items including the bag of traps, chronomancer’s pocket clock, and Red Lady’s scalpel!
  • New player character backgrounds, mounts, and racial feats for humans and gearforged!

…And much more. Whether you’re riding into the Free City via its Great Northern Road or creeping in through a smuggler’s tunnel, Zobeck awaits you!

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New Heights of Adventure, with Stunning Cartography!12 Peculiar Towers is a collection of 5th Edition adventures for characters level 1 to 13, with the theme of—you guessed it—towers. Clocking in at 76 pages in full color, this collection offers new heights of lively action, tactics, and...

Our Price: $14.99

Add to Cart
4.00/5 (based on 1 rating)

Fight the Monster in its Den... If You Dare! ... Book of Lairs brings you 24 great monster lairs for 5th edition! Each of these exciting and unusual battlegrounds comes with a complete short adventure, including a hook, area hazards, tactics, and treasures. Stage your 5th Edition fights in...

Our Price: $29.99

Add to Cart

A Rampage of New 5th Edition Monsters! DM: “A mysterious figure in a cloak approaches you in the tavern...” PALADIN: “Aha! This must be a wizard with a map to a dungeon!” DM: “…and he’s ticking.” ROGUE: “RUN!”Whether you need scuttling dungeon denizens, alien horrors, or sentient avatars of the...

Our Price: $17.99

Add to Cart
4.00/5 (based on 1 rating)

The Villains Have Arrived! ... Demon Cults & Secret Societies brings 13 nefarious organizations to your tabletop game, each with its own sinister agenda. Their plots range from the conquest of nations to daring heists of the greatest of treasures, from redefining the nature of truth to...

Our Price: $3.99

Add to Cart
5.00/5 (based on 2 ratings)

The Universe is a Machine. Your Hand is On The Lever. ... You’ve been trained to sense the movements of vast, invisible gears, and to wield the tools of making and dismantling. Your garments are smudged with oil and singed with fire; goggles protect your eyes from flying sparks and the sweat that...

Our Price: $3.99

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4.30/5 (based on 3 ratings)

Deep Magic of Giants and the Northlands!Beneath the auroras is a savage land of frenzied barbarians, doom-laden heroes, flinty dwarves, and giants who dare to wage war against the gods themselves. The magic of the north is deep and ancient, and its practitioners are masters of the secret powers...

Our Price: $2.99

Add to Cart
4.50/5 (based on 2 ratings)

Speak Not The Words. Read Not The Glyphs.The speech of the void is oblivion given form. It corrupts and degrades physical reality. The Great Old Ones murmur it to their followers in nightmares, and it is whispered by creatures that dwell in the silent, cold expanses between the stars. Void magic...

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Confront Evil in Its Den! ... To seasoned adventurers, the doom-laden chanting of priests and the cackling of evil wizards can only mean one thing: deadly peril, and the chance for treasure! (Okay, those are two things.) ... Eldritch Lairs brings you eight complete 5th Edition adventures for 4th...

Our Price: $24.99

Add to Cart
5.00/5 (based on 1 rating)

Welcome to a world of dark roads and deep magic, where you can match wits with Baba Yaga, set sail for uncharted islands with minotaur corsairs, and face the fury of the giants in the icy north! The Midgard Heroes Handbook for 5th Edition has everything you need to create a character for a 5th...

Our Price: $5.99

Add to Cart

So, your players went off on a tangent? ... A Dozen 5th Edition One-Shot Adventures for Levels 1 to 15 ... Never fear—Prepared! offers GMs quick solutions to keep the game moving and players entertained, while you figure out your next move. Here are short, one-shot adventures for every...

Our Price: $9.99

Add to Cart

A Collection of Dark and Daring Adventures for 5th Edition ... What happens when adventurers become the owners of a brothel? When a roguish associate asks them to attend an oligarch's masquerade in his place? What lurks in the Cartways besides kobolds? And what will you say when another thief...

Our Price: $29.99

Add to Cart
4.70/5 (based on 7 ratings)

A Horde of New 5th Edition Monsters!DM: A collection of hundreds of eyes floats down the corridor toward you, trailing ganglia and dripping caustic fluid that sizzles when it hits the ground. What do you do? ... PLAYER: I retire, and become a farmer. ... Whether you need dungeon vermin or a...

Our Price: $29.99

Add to Cart

The Tome of Beasts 2 from Kobold Press brings nearly 400 new monsters to 5th edition—designed by some of the most talented, and wildly creative, designers working today. ... You'll find monsters for almost every location your heroes might journey: from farmlands to forests... dungeons to...

Our Price: $9.99

Add to Cart

Face the River's Fury!In the small hamlet of Riverbend, the miller’s wife is missing, and the locals suspect the husband himself was involved. But all is far from what it seems. Ellessandra, the missing woman, is actually an elf from the Summer Lands. She came to live in the human settlement when...

Our Price: $14.99

Add to Cart

Wonders & Perils in the Crossroads City!The Free City of Zobeck stands proud at the crossroads of Midgard—a booming trade city town where adventurers, merchants, and scoundrels from all walks of life and all nations intermingle. Here, wondrous inventions are dreamt and great tales of glory begin....