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Emerald City opens up a wider world for Third Edition of the World’s Greatest Superhero RPG,Mutants & Masterminds! Set on the “Earth-Prime” of the award-winning Freedom City, Emerald City provides a home base for your heroes and all new places for adventure and excitement!

This book describes a growing Pacific Northwest metropolis where life was quiet and routine. It didn't have alien armadas filling the sky, or mad gods trying to turn it into a Hell on Earth. Things were stable… until the Silver Storm tore through the city and unleashed a flood of new superpowers—and threats!

Included in this 336-page hardback book are:

  • The 96-page Player’s Guide to Emerald City, providing M&M players with all they need to know about the city and its history, geography, and culture, and how to fit their own heroes into the unique elements of its setting, from the Silver Storm to the Cryptid Clans. It also includes the Sentinels, a complete group of ready-to-play M&M heroes.
  • The 128-page Secrets of Emerald City for Gamemasters, offering a wealth of adventure hooks, behind-the-scenes information, and villainous adversaries.
  • The 112-page adventure Emerald City Knights, a complete introductory story arc that takes the heroes from the origins of super-powers in the city to a world-spanning threat that has been hidden there throughout history!
  • A full-color poster map showing Emerald City and the surrounding area.

In the wake of the Silver Storm, super-criminals have cast aside years of fragile peace, ready to go to war to settle old scores and claim the throne of the city's underworld. Emerald City has no established super-team to call on in this crisis; it is a city that needs heroes.

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The Silver Storm has turned Emerald City from a quiet Pacific Northwest metropolis to a hub of super criminal activity, and AEGIS the American Elite Government Intervention Service is on the job. Threat Report presents profiles on dozens of the new supervillains endangering Emerald City and the world. From stormers newly granted their powers to ancient and eldritch evils, from beneath Emerald City s streets to other dimensions and times, Threat Report gives you a plethora of villains to challenge your players. This book compiles most of Green Ronin s Threat Report PDF series of villain profiles, along with new content created just for this collection. You ll find a variety of villains ready-made for your Mutants & Masterminds game, from low-level mercenaries for hire to super-powered thugs and cosmic world-beaters,even gods pulling the strings from behind the scenes. Heroes get ready because the villains of Emerald City are on the loose!

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A decade ago Blue Rose shook up the RPG scene with its vision of romantic fantasy and inclusive gaming. Now the world of Aldea returns in a new edition using the Adventure Game Engine (AGE), the popular rule system that powers the Fantasy AGE and Dragon Age roleplaying games. This beautiful, full-color book contains everything needed to create and tell stories of heroic envoys of the Sovereign's Finest as they protect their homeland of Aldis from threats like the shadowy Kingdom of Kern and the fanatical Theocracy of Jarzon, as well as monsters and artifacts from the cruel reign of the Sorcerer Kings. Aided by the rhydan - their psychic animal allies - the champions of the Kingdom of the Blue Rose safeguard the light of the world against the power of Shadow. Will you answer the Sovereign's call?

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A key accessory for the Blue Rose RPG, The Narrator's Kit features a three-panel, hardback screen with all the essential game info you need at the table, a booklet with seven optimizable, pre-generated characters, four quick reference cards that put the stunts and actions at your fingertips, and a combat tracker that you can write on with wet or dry erase markers.

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An adventure anthology for Blue Rose: The AGE RPG of Romantic Fantasy, Six of Swords introduces six adventures set in the fantastic world of Aldea that provide Narrators with ready-to-play scenarios for characters of various levels. They include ruined mansions, masquerade balls, vampiric curses, mysterious masks, sorcerous secrets, ghostly hauntings, lost loves, looming threats, and tragic quests where heroes are called upon to make pivotal choices.

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Welcome to Aldis: City of the Blue Rose! This beautiful, full color sourcebook lavishly details the capital city of the central nation in the Blue Rose RPG, providing players and Narrators alike the tools needed to tell stories using the city as a focus. From the intrigues of nobles in the High Ward to the entertainments in the Middle Ward to the roughest parts of town found in the Outer Ward, this supplement details people, important sites, and historical events of the City of the Blue Rose.

Romantic fantasy narratives frequently remain focused around singular locations, giving time and opportunities for heroes to develop friendships, romances, and rivalries with the people to be found there, and this sourcebook provides everything to allow players in a Blue Rose RPG campaign to do just that!

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Return to Freeport

Freeport is known for its adventures, from Death in Freeport (the one that started it all!) to the mega-adventure Black Sails Over Freeport. Now the City of Adventure goes back to its roots with Return to Freeport! This six-part adventure series for the Pathfinder RPG is a new way to begin your Freeport adventures.

Part One: Curse of the Brine Witch

For weeks a supernatural plague curses the eastern part of the city. Folk from every eastern district are losing their minds, taking their own lives, going on murder sprees, falling sick with incurable diseases, or simply vanishing. Rumors of monsters and black magic swirl through the city, and many believe it is the return of the Brine Witch—a powerful and vicious sea hag that preyed upon the city during the Freeport-Mazin War. Freeport’s newest heroes are thrust into this the middle of this chaos and do their best to discover the truth.

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Return to Freeport

Freeport is known for its adventures, from Death in Freeport (the one that started it all!) to the mega-adventure Black Sails Over Freeport. Now the City of Adventure goes back to its roots with Return to Freeport! This six-part adventure series for the Pathfinder RPG is a new way to begin your Freeport adventures.

Part Two: The Abyssinial Chain

A silent threat grows in Freeport’s streets, even as the city’s newest heroes bring the terror of the Brine Witch to an end. One of the pirate city’s own leaders brings Freeport ever closer to war, lining his traitorous pockets even as he plans to open the city to foreign invasion.

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Return to Freeport
Freeport is known for its adventures, from Death in Freeport (the one that started it all!) to the mega-adventure Black Sails Over Freeport. Now the City of Adventure goes back to its roots with Return to Freeport! This six-part adventure series for the Pathfinder RPG is a new way to begin your Freeport adventures.

Part Five: A Storm of Swords
In Return to Freeport, Part Five, the adventurers set sail once more from the City of Adventure, to protect the pirate port from a vengeance-hungry fleet from far southern waters.

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It brings me great pleasure to produce the first installment of the True20 Conversion Guides for Paizo Publishing’s Rise of the Runelords adventure path.

For fans of True20, this supplement is intended as a companion to "Burnt Offerings", giving everything you need to run the adventure using True20 rules. For those not familiar with True20, it is a stripped down, fast-play adventure game that finds its roots firmly in the d20 system, but modified to provide a more narrative experience. There’s a lot that’s familiar in True20, but there’s much that’s different, and in this humble writer’s opinion, improved.

This document provides all the mechanics needed to run the adventure. Starting with a brief conversion guide for skill checks, this enhancement provides game statistics for Narrator Characters, Creatures, Traps, and finally Supernatural Items. Where needed, feats are included to make the transition as seamless as possible.

True20 Adventure Roleplaying Conversion by Robert J. Schwalb with J. Colin Madden

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Welcome to the next installment of the True20 Conversion Guide for Paizo Publishing’s Rise of the Runelords adventure path.

For fans of True20, this supplement is intended as a companion to "The Skinsaw Murders", giving everything you need to run the adventure using True20 rules. For those not familiar with True20, it is a stripped down, fast-play adventure game that finds its roots firmly in the d20 system, but modified to provide a more narrative experience. There’s a lot that’s familiar in True20, but there’s much that’s different, and in this humble writer’s opinion, improved.

This document provides all the mechanics needed to run the adventure. Starting with a brief conversion guide for skill checks, this enhancement provides game statistics for Narrator Characters, Creatures, Traps, and finally Supernatural Items. Where needed, feats are included to make the transition as seamless as possible.

True20 Adventure Roleplaying Conversion by J. Colin Madden

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Cults and Chaos in the City of Adventure!

Even by Freeport’s jaded standards, the last three months have seen some peculiar happenings. Assassins easily dispatched an elven thief who had eluded them for six centuries, robbers breached an impenetrable vault, and poison claimed the lives of several well-hidden mistresses. Word has reached you that Freeporters in delicate or dangerous positions are willing to pay top coin to stop the flow of secrets…

"Dark Deeds in Freeport" is a five-part Pathfinder Roleplaying Game adventure arc anthology for PCs of 9th-12th level. Following a trail of mystery and supernatural horror from Dead Dock to Scurvytown, the Chambers Asylum and beyond to the mind-splintering secrets buried deep in the city’s pre-human past, these all-new adventures—published under special license with Green Ronin—do justice to this classic RPG setting.

To run it, the GM needs access to Pirate’s Guide to Freeport and the Freeport Companion: Pathfinder Roleplaying Game Edition. (You’ll definitely want the Freeport Companion's optional Insanity Point rules for this one!)

Written by Mike Franke, Philip Minchin, and Christina Stiles.
Pages: 72

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Freeport is one of the classic city settings of fantasy roleplaying and it’s back—bigger and better—in this monstrous new sourcebook for the Pathfinder Roleplaying Game. Clocking in at a massive 544 pages, Freeport: The City of Adventure lovingly details a metropolis that mixes fantasy tropes,...

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The Player's Guide to Freeport gives you everything you need to create and master a character in a Pathfinder Roleplaying Game campaign set in the City of Adventure. Lead designer Owen K.C. Stephens used his system mastery to craft new rules and options perfect for Freeport or any other...

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The world of Freeport is a perilous one, as any swab can attest. Sailors face monsters like ocean wyrms and sail dragons, explorers must deal with ghost eaters and harpoon crabs, and city dwellers may be surprised by burnlings and flayed men. You’ll find all these creatures and many more in the...

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Freeport is known for its adventures, from Death in Freeport (the one that started it all!) to the mega-adventure Black Sails Over Freeport. Now the City of Adventure goes back to its roots with Return to Freeport! This six-part adventure series for the Pathfinder RPG is a new way to begin your...

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Freeport is known for its adventures, from Death in Freeport (the one that started it all!) to the mega-adventure Black Sails Over Freeport. Now the City of Adventure goes back to its roots with Return to Freeport! This six-part adventure series for the Pathfinder RPG is a new way to begin your...

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The gadgeteer is a staple of four-color comics and a popular choice for RPG superheroes. Gimmick's Guide to Gadgets builds on the gadget rules for Mutants & Masterminds by introducing two new powers, Spontaneous Invention and Scientific Genius, and expanding the device construction rules. In...

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Short Cuts are tightly-focused PDF products that look at a single topic relevant to the Pathfinder Roleplaying Game. All Short Cuts are appropriate for use with Freeport: The City of Adventure, but can also be easily used in any Pathfinder RPG-compatible campaign setting. ... Magic Firearms...

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Short Cuts are tightly-focused PDF products that look at a single topic relevant to the Pathfinder Roleplaying Game. All Short Cuts are appropriate for use with Freeport: The City of Adventure, but can also be easily used in any Pathfinder RPG-compatible campaign setting. ... Inquisitor Spells of...

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Short Cuts are tightly-focused PDF products that look at a single topic relevant to the Pathfinder Roleplaying Game. All Short Cuts are appropriate for use with Freeport: The City of Adventure, but can also be easily used in any Pathfinder RPG-compatible campaign setting. ... Short Cuts: Fifty...

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Short Cuts are tightly-focused PDF products that look at a single topic relevant to the Pathfinder Roleplaying Game. All Short Cuts are appropriate for use with Freeport: The City of Adventure, but can also be easily used in any Pathfinder RPG-compatible campaign setting. ... Short Cuts:...

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Short Cuts are tightly-focused PDF products that look at a single topic relevant to the Pathfinder Roleplaying Game. All Short Cuts are appropriate for use with Freeport: The City of Adventure, but can also be easily used in any Pathfinder RPG-compatible campaign setting. ... Short Cuts: Witch...

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Short Cuts are tightly-focused PDF products that look at a single topic relevant to the Pathfinder Roleplaying Game. All Short Cuts are appropriate for use with Freeport: The City of Adventure, but can also be easily used in any Pathfinder RPG-compatible campaign setting. ... Short Cuts: Cavalier...

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Emerald City opens up a wider world for Third Edition of the World’s Greatest Superhero RPG,Mutants & Masterminds! Set on the “Earth-Prime” of the award-winning Freedom City, Emerald City provides a home base for your heroes and all new places for adventure and excitement! ... This book describes...

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The Silver Storm has turned Emerald City from a quiet Pacific Northwest metropolis to a hub of super criminal activity, and AEGIS the American Elite Government Intervention Service is on the job. Threat Report presents profiles on dozens of the new supervillains endangering Emerald City and the...

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A decade ago Blue Rose shook up the RPG scene with its vision of romantic fantasy and inclusive gaming. Now the world of Aldea returns in a new edition using the Adventure Game Engine (AGE), the popular rule system that powers the Fantasy AGE and Dragon Age roleplaying games. This beautiful,...

List Price: $14.95

Our Price: $13.46

Add to Cart

A key accessory for the Blue Rose RPG, The Narrator's Kit features a three-panel, hardback screen with all the essential game info you need at the table, a booklet with seven optimizable, pre-generated characters, four quick reference cards that put the stunts and actions at your fingertips, and...

List Price: $29.95

Our Price: $26.96

Add to Cart

An adventure anthology for Blue Rose: The AGE RPG of Romantic Fantasy, Six of Swords introduces six adventures set in the fantastic world of Aldea that provide Narrators with ready-to-play scenarios for characters of various levels. They include ruined mansions, masquerade balls, vampiric curses,...

List Price: $39.95

Our Price: $36.95

Add to Cart

Welcome to Aldis: City of the Blue Rose! This beautiful, full color sourcebook lavishly details the capital city of the central nation in the Blue Rose RPG, providing players and Narrators alike the tools needed to tell stories using the city as a focus. From the intrigues of nobles in the High...

Our Price: $4.95

Add to Cart

Return to Freeport ... Freeport is known for its adventures, from Death in Freeport (the one that started it all!) to the mega-adventure Black Sails Over Freeport. Now the City of Adventure goes back to its roots with Return to Freeport! This six-part adventure series for the Pathfinder RPG is a...

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Return to Freeport ... Freeport is known for its adventures, from Death in Freeport (the one that started it all!) to the mega-adventure Black Sails Over Freeport. Now the City of Adventure goes back to its roots with Return to Freeport! This six-part adventure series for the Pathfinder RPG is a...

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Return to Freeport ... Freeport is known for its adventures, from Death in Freeport (the one that started it all!) to the mega-adventure Black Sails Over Freeport. Now the City of Adventure goes back to its roots with Return to Freeport! This six-part adventure series for the Pathfinder RPG is a...

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It brings me great pleasure to produce the first installment of the True20 Conversion Guides for Paizo Publishing’s Rise of the Runelords adventure path. ... For fans of True20, this supplement is intended as a companion to Burnt Offerings, giving everything you need to run the adventure using...

Our Price: FREE

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Welcome to the next installment of the True20 Conversion Guide for Paizo Publishing’s Rise of the Runelords adventure path. ... For fans of True20, this supplement is intended as a companion to The Skinsaw Murders, giving everything you need to run the adventure using True20 rules. For those not...

Add Print/PDF Bundle $24.99

Add PDF $14.99

4.00/5 (based on 1 rating)

Cults and Chaos in the City of Adventure! ... Even by Freeport’s jaded standards, the last three months have seen some peculiar happenings. Assassins easily dispatched an elven thief who had eluded them for six centuries, robbers breached an impenetrable vault, and poison claimed the lives of...