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An all-new adventure for Metamorphosis Alpha, the first sci-fi RPG created by James M. Ward in 1976! ... The Knower of All Things has been kidnapped! Mysterious agents have abducted the village shaman in the dead of night, leaving a hideous trail in their wake. Now it is up to the bravest and...

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Metamorphosis Alpha: Book of Handouts ... 16 Scenes to Show Players ... This booklet contains 16 illustrations suitable for showing players in a Metamorphosis Alpha session. Each image was described by James M. Ward then illustrated by Jim Holloway. It’s up to the gamemaster to determine how...

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Dealing with the unexpected is a constant game feature in Metamorphosis Alpha. The creatures and devices presented in this product add a lot of spice to a game that is already filled with dangers and interesting encounters. Everyone who has played Metamorphosis Alpha knows that Wolfoids are bad...

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This is the only home you’ve ever known. They call it the Silver Waste—a desert sea of silvery dunes blasted by endless sandstorms during the day and freezing temperatures at night. For generations, your tribe has clung to life in a concrete building subsisting on the trickle of edible goo...

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Metamorphosis Alpha: Epsilon City ... On a spaceship 50 miles long with more than a million colonists, Epsilon City was the single largest habitation. ... It was filled with entertainment centers, apartments, and offices for all the people moving about the ship during the long voyage. The city...

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This three-panel GM screen is everything you need to run a game using the 1976 edition of Metamorphosis Alpha! ... Graphic Designer: Lester Smolenski ... Color 3-panel double-sided GM Screen

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An all-new adventure for Metamorphosis Alpha, the first sci-fi RPG created by James M. Ward in 1976! ... Among the descendants of the original passengers of the Starship Warden, a spiritual belief system has flowered that began as a form of ancestor worship. So when an unexpected holo-egg...

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An all-new adventure for Metamorphosis Alpha, the first sci-fi RPG created by James M. Ward in 1976! ... Venture into forgotten territory! When a long-sealed section of the Warden is opened and a renowned explorer goes missing, new opportunities arise for adventure and danger. Rumor has it that...

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This short adventure is designed to be run solo, or can also be used in a traditional Metamorphosis Alpha game. From the foreword by author James M. Ward:I have never written an MA adventure like this one before. In the fourth version of the MA rules I presented a storyline where the ship runs...

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A Character Sourcebook ... This incredibly useful supplement features more than 200 new mutations for Metamorphosis Alpha! From the foreword by James M. Ward:This is the one product that MA players have been asking for since the game came out 38 years ago. Mutations are fun to play and fun for...

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Life is cruel and unforgiving, which is why you banded together to survive the hostilities of the world around you. One such hostility is One-Nineteen, a sentient computer that is now determined to fulfill its programming, regardless of how many humans must die in the process. One-Nineteen...

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This sourcebook includes more than 150 pieces of new combat equipment for Metamorphosis Alpha! Dozens and dozens of weapons, plus armor and shields; bots, droids, and drones; vehicles and exo-skeletons; and a few other miscellaneous items. ... From the foreword by author James M. Ward:This is a...

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A Series of Encounters ... This adventure module contains eight two-page mini-encounters that provide all the material that a Game Master needs to run several fun evenings’ worth of adventures. These adventures are designed to be placed anywhere on the Starship Warden. They can be run...

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When the colonization starship Warden entered a radiation cloud, every aspect of the ship was corrupted or drastically transformed. The biological mutations have been discussed at length. But the impact on the thousands of robots onboard has never been fully explored! ... The starship Warden...