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For Mutants & Masterminds Second Edition

The fires of war burn on the horizon, and a world already short on hope desperately looks for heroes. Luckily, they don't have far to look. Welcome to the so-called Golden Age, where the first generation of superhumans in the public eye are forging legends that will live on long after they're gone. Nazi supersoldiers terrorize Europe, while gangsters vie against mad scientists for control of the underworld. Masked mystery men and two-fisted adventurers bring justice into the darkest alleys and deepest jungles.

The Fires of War is a sourcebook for the early days of the world of capes and cowls. At 228 pages, it includes over a hundred write-ups of characters on both sides of the fence, good guys and bad, as well as a dozen exotic locales, maps, and details on wartime equipment and vehicles.

Visit www.BlackWyrm.com for sample pages and other extras!

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The Algernon Files 2.0
For M&M Second Edition

"The Algernon Files" is a collection of characters, some friends, some most definitely enemies, that can be thrown into practically any supers campaign that's even remotely four-color. It captures a degree of modern sensibility in its character design, while keeping the silver and bronze age spirit. Face off against the likes of the supergenius Prometheus, or an ancient god made flesh in the form of The Serpent Queen; decide whose side Hell's Belles are really on, or trade blows with the mighty Magog—and if you feel a little overwhelmed by all the hostile attention, relax by visiting Fortress, expansive HQ for potential allies The Sentinels (Tours of the museum and vendor areas are 2-5 PM, weekdays only, thank you), the third team to carry on the legacy of their name.

Visit www.BlackWyrm.com for sample pages and other extras!

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Where Men Become Myth—and Myths Become Men

“Gestalt” is Scott Bennie's unique world of superhuman archetypes. Superhero comic books contain worlds of Archetypes, individuals who represent important symbols. They are populated by characters who represent concepts such as Heroism, Strength, Speed, Cleverness, The Elements, Kindness, Cruelty, and Ambition. All fiction deals in archetypes or symbols, but comic books apply them more consciously than most fictional forms.

The Gestalt campaign takes the idea of "character as Archetype" one step further. In this campaign world, Gestalt-Earth, the characters are the symbols. A physically powerful superhero might not just be a strong guy - he could be an embodiment of Strength. A Gestalt martial arts master isn't just a superb fighter - he's also a human representation of his chosen art. The master lives its philosophy at all times, getting into situations where he demonstrates his art and its virtues, championing those who follow the art, and using the art to advance his or her personal fortunes.

While characters in the Gestalt-Earth setting look and act like superheroes, in many ways they fulfill the role of mythological gods, becoming the champion of concepts and portfolios.

“Gestalt: The Hero Within” uses M&M Second Edition.

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Back with a vengeance! The Algernon Files brings you threats, potential allies, and other complications to liven up your Mutants & Masterminds games.

Learn to hate Abraxas, to fear The Alchemist, and to just avoid Apex as if your life depends on it – because it probably does! Fight Alpha Mech to earn macho cred, prove to Amalgam that copying your powers does not make him better at using them.

The Algernon Files 3.0 is a sourcebook for Mutants & Masterminds 3rd Edition. You’ll revisit classic characters from earlier editions, and meet new heroes, villains, and “others” as you go.

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Round Two! The Algernon Files series continues, bringing you more threats and allies (and sometimes characters that can be both) to complicate the lives of Mutants & Masterminds player characters.

Run in terror before the power of The Assembly or unravel the many schemes of Baron Brimstone. Stop the soul-ending depredations of The Bargainer or fight alongside Blackheart to stop the likes of Bad Penny and Battalion.

The Algernon Files 3.0 is a series of sourcebooks for Mutants & Masterminds 3rd edition. You’ll revisit classic characters from earlier editions, as well as meet many new heroes and villains as the series continues.

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For Mutants & Masterminds Second Edition ... The fires of war burn on the horizon, and a world already short on hope desperately looks for heroes. Luckily, they don't have far to look. Welcome to the so-called Golden Age, where the first generation of superhumans in the public eye are forging...

Our Price: $14.95

Add to Cart

The Algernon Files 2.0 ... For M&M Second Edition ... The Algernon Files is a collection of characters, some friends, some most definitely enemies, that can be thrown into practically any supers campaign that's even remotely four-color. It captures a degree of modern sensibility in its character...

Our Price: $14.95

Add to Cart

Where Men Become Myth—and Myths Become Men ... “Gestalt” is Scott Bennie's unique world of superhuman archetypes. Superhero comic books contain worlds of Archetypes, individuals who represent important symbols. They are populated by characters who represent concepts such as Heroism, Strength,...

Our Price: $4.99

Add to Cart

Back with a vengeance! The Algernon Files brings you threats, potential allies, and other complications to liven up your Mutants & Masterminds games. ... Learn to hate Abraxas, to fear The Alchemist, and to just avoid Apex as if your life depends on it – because it probably does! Fight Alpha Mech...

Our Price: $4.99

Add to Cart

Round Two! The Algernon Files series continues, bringing you more threats and allies (and sometimes characters that can be both) to complicate the lives of Mutants & Masterminds player characters. ... Run in terror before the power of The Assembly or unravel the many schemes of Baron Brimstone....