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Over a century after adventurers defeated the Red Vampire, the manor house from which the undead count reigned has become an inn and tourist attraction. A welcome relief for weary travelers, the Red Vampire's Way Inn provides soft beds and warm meals in the otherwise inhospitable Eerie Forest. Yet beneath the inn, the Red Vampire's legacy is not destroyed, but only contained. Tonight an inquisitive guest will break the seal. It's up to the PCs to defend the other guests and themselves from the horrors that are released. Can they survive One Night at the Red Vampire?

The events of One Night at the Red Vampire occur at the Red Vampire's Way Inn. In the Eerie Forest, the inn is situated where the Road of the Two Fangs meets the Road of the Walking Dead. GMs are encouraged to place the Inn on whatever stretch of lonely road is convenient for their campaign.

This short adventure is designed for four 5th-level characters in the Fifth Edition of the world's oldest roleplaying game.

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Goblins have long been a nuisance to travelers in the Eerie Forest, but recently they have become organized. The goblin horde has been attacking caravans and nearby villages. Even stranger, from their symbols and gestures the goblins appear to be devil worshipers. Heroes are needed to travel into enemy territory and defeat the mysterious entity who leads the goblins. Do the PCs have what it takes to face The Invisible Hand?

In "The Invisible Hand" the PCs explore the goblin-infested ruins of a watchtower and an underground temple. In the Eerie Forest, both are located on Dead Knight Hill, a rocky tor that looms over the woods. GMs are encouraged to place these sites in a wilderness area appropriate for their campaign. This adventure is designed for four 3rd-level characters in the Fifth Edition of the world’s oldest roleplaying game.

Written by David Schwartz
Illustrated by Eric Lofgren
Mapped by Mario Barbati

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Once thought by many to be just a myth, a bogeyman to keep the young and rash from wandering the woods, the Swamp Witch has become all too real, abducting young people from their very homes. Witnesses say she travels to and from her hut in the Dread Swamp atop a living shadow. Now the PCs must make their way through the wilderness to confront the Swamp Witch. Is she the harmless hermit she claims to be, or is she practicing Black Magic?

In Black Magic the PCs make their way through a swamp to reach the lair of an evil hag. In the Eerie Forest, the witch hut is located in the midst of the Dread Swamp, the largest body of water in the forest. GMs are encouraged to place the witch hut in a swampy area appropriate for their campaign. This adventure is designed for four 6th-level characters in the Fifth Edition of the world’s oldest roleplaying game.

Written by David Schwartz, Illustrated by Eric Lofgren, Mapped by Mario Barbati

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Can a recent earthquake in the Eerie Forest and a long-lost artifact of the Drow be connected somehow? A young scholar of magic and religion just came back from an expedition to Spiderhaunt Manor with a terrifying tale of his narrow escape from spiderlike, murderous humanoids and an ominous shadow lurking among the ruins of the dilapidated building. The scholar is now looking for an explanation in the ancient drawing that initially drew him to his adventure...unbeknown that the shadow followed him.

The events of Threads of the Orb Weaver occur at the Ruins of Spiderhaunt Manor. In the Eerie Forest, the ruins lie at the end of a path branching off from the Road of the Two Fangs. The path runs through an area of wooded rough terrain, along a ridge furrowed with dry crevices. Looming over one of these cracks in the rock, the abandoned remains of what once was the sequestered house of a mad cleric-scientist named Araknos were recently flattened by an earthquake. GMs are encouraged to place the manor in any forest convenient for their campaign. This adventure is designed for four 7th-level characters in the Fifth Edition of the world’s oldest roleplaying game.


Written by Tito Leati, Illustrated by Eric Lofgren, Mapped by Mario Barbati

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People have known about that old fort since it burned down but no-one knows why or how. Once in a while rumours of a necromancer and its undead servants comes to light but nothing ever seems to come of it and while folklore recounts a mage lived nearby surely that was centuries ago.
Recently undead have been sighted in the area, people have been attacked and sturdy adventurous folk are needed to get to the bottom of it. Can the characters discover the truth about the fort’s origins and stop the undead menace for ever?

This adventure is designed for four characters of 5th level in the Fifth Edition of the world’s oldest roleplaying game but can be easily adapted to higher levels.


Written by Randal Gallagher, Illustrated by Eric Lofgren, Mapped by Mario Barbati

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There has been corruption under the Eerie Forest for a long time, so long ago that the ancient people built a stone circle and barrow to imprison it. The corruption brooded while armies of goblinoids raged across the land and then one simple act of treachery gave it the chance it needed to manifest again. There is now a monster lurking in that ancient ring of stones, preying on anyone foolish enough to indulge in tomb-robbing and it needs to be put down. The characters have to enter the barrow and learn how the corruption got a foothold and find themselves an ally.

This adventure is designed for four characters of 4th level in the Fifth Edition of the world’s oldest roleplaying game but can be easily adapted to higher levels.


Written by Randal Gallagher, Illustrated by Eric Lofgren, Mapped by Mario Barbati

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The Undercity, a collection of buried buildings and natural caverns, is home to those shunned by the city above. One such group is the Half Moon thieves' guild. Once a loose affiliation of pickpockets and burglars, under their most recent leader (and her secret fiendish mentor) the guild has become an organized crime syndicate with interests from the slums to the halls of power. Whether the PCs want to join the guild or destroy it, they will have to make their way to its headquarters in The Undercity, where the thieves brew illicit alcohol and breed mutant rats.

This product contains:
• A full description of a underground-based Thieves’ Guild, with a unique background and detailed Characters
• A set of adventure ideas to plug-in the sourcebook in your campaing.
• Detailed statblocks to challenge a group of four level player characters
• New magical Items
• Two gorgeous battlemaps detailing a summoning chamber a ad a four-rooms guild leader chambers 

The statblock provided in this sourcebook are for four characters of 4th level in the Fifth Edition of the world’s oldest roleplaying game. By changing the statblocks it can be easily adapted to higher levels. 


Written by David Schwartz, Illustrated by Eric Lofgren, Mapped by Mario Barbati

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Located in a tent in an abandoned cistern in the Undercity, the Tabernacle of the Forsaken brings hope to the lowest of the low. Mother Matifa runs this church dedicated to Saint Themessa who tamed the feathered serpent, a creature the priest knows quite well. Homeless paupers from the city above gather around the church in search of physical and spiritual solace. Keeping this makeshift neighborhood orderly and safe are Chellag's bulls, a group of toughs lead by a dwarf with a mysterious past. Even so, strange creatures lurk in the shadows, and agents of evil hide among the dispossessed.

This product contains:
• A full description of a underground-based homeless camp, with a unique background and detailed Characters
• A set of adventure ideas to plug-in the sourcebook in your campaing.
• Detailed statblocks to challenge a group of four level player characters
• New magical Items
• A gorgeous two-pages battlemap detailing the tabernacle

The statblock provided in this sourcebook are for four characters of 4th level in the Fifth Edition of the world’s oldest roleplaying game. By changing the statblocks it can be easily adapted to higher levels. 


Written by David Schwartz, Illustrated by Eric Lofgren, Mapped by Mario Barbati

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At the heart of the Undercity lies a natural cavern half-filled with water. Here beneath the light of a galaxy of glowworms, the smuggling ring known as the Starshine Syndicate has built a secret port from which to move illicit goods in and out of the city above. The smugglers have a tenuous alliance with the Bay Guardian, a druid sworn to protect the underground harbor and the mysterious presence beneath it. Yet neither smugglers nor druid were the first to inhabit the bay. From stygian tunnels below, merrow cultists seek to reclaim what was formerly theirs.

This product contains:

  • A full description of an underground smuggler's Port, with a unique background and detailed Characters
  • A set of adventure ideas to plug-in the sourcebook in your campaign.
  • Detailed statblocks to challenge a group of four level player characters
  • New magical Items
  • A gorgeous battlemap detailing the Captain’s Cabin

The statblock provided in this sourcebook are for four characters of 4th level in the Fifth Edition of the world's oldest roleplaying game. By changing the statblocks it can be easily adapted to higher levels. 


Written by David Schwartz, Illustrated by Eric Lofgren, Mapped by Mario Barbati

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Over a century after adventurers defeated the Red Vampire, the manor house from which the undead count reigned has become an inn and tourist attraction. A welcome relief for weary travelers, the Red Vampire's Way Inn provides soft beds and warm meals in the otherwise inhospitable Eerie Forest....

Our Price: $3.99

Add to Cart

Goblins have long been a nuisance to travelers in the Eerie Forest, but recently they have become organized. The goblin horde has been attacking caravans and nearby villages. Even stranger, from their symbols and gestures the goblins appear to be devil worshipers. Heroes are needed to travel into...

Our Price: $3.99

Add to Cart

Once thought by many to be just a myth, a bogeyman to keep the young and rash from wandering the woods, the Swamp Witch has become all too real, abducting young people from their very homes. Witnesses say she travels to and from her hut in the Dread Swamp atop a living shadow. Now the PCs must...

Our Price: $3.99

Add to Cart

Can a recent earthquake in the Eerie Forest and a long-lost artifact of the Drow be connected somehow? A young scholar of magic and religion just came back from an expedition to Spiderhaunt Manor with a terrifying tale of his narrow escape from spiderlike, murderous humanoids and an ominous...

Our Price: $3.99

Add to Cart

People have known about that old fort since it burned down but no-one knows why or how. Once in a while rumours of a necromancer and its undead servants comes to light but nothing ever seems to come of it and while folklore recounts a mage lived nearby surely that was centuries ago. ... Recently...

Our Price: $3.99

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There has been corruption under the Eerie Forest for a long time, so long ago that the ancient people built a stone circle and barrow to imprison it. The corruption brooded while armies of goblinoids raged across the land and then one simple act of treachery gave it the chance it needed to...

Our Price: $4.99

Add to Cart

The Undercity, a collection of buried buildings and natural caverns, is home to those shunned by the city above. One such group is the Half Moon thieves' guild. Once a loose affiliation of pickpockets and burglars, under their most recent leader (and her secret fiendish mentor) the guild has...

Our Price: $4.99

Add to Cart

Located in a tent in an abandoned cistern in the Undercity, the Tabernacle of the Forsaken brings hope to the lowest of the low. Mother Matifa runs this church dedicated to Saint Themessa who tamed the feathered serpent, a creature the priest knows quite well. Homeless paupers from the city above...

Our Price: $4.99

Add to Cart

At the heart of the Undercity lies a natural cavern half-filled with water. Here beneath the light of a galaxy of glowworms, the smuggling ring known as the Starshine Syndicate has built a secret port from which to move illicit goods in and out of the city above. The smugglers have a tenuous...