To Dungeons Deep and Caverns Cold!

A new roleplaying game takes on Middle Earth!

No matter how many times I read that poem from The Hobbit, I always get chills, and I always get inspired to run something in Middle Earth, but nervous as well... Playing in an established world setting such as Tolkien's Middle Earth is always challenging: how do you make your mark on the setting without becoming a second-string Strider?

With Lord of the Rings: The One Ring RPG, this new take on Middle Earth is set between The Hobbit and The Lord of the Rings. Smaug is defeated, the Battle of Five Armies won, and the Free People of Wilderland look beyond their borders to their future. It's not all sunshine and roses though—dark things begin to stir from their slumber. Plans are afoot, and in the inexorable march towards the events of the War of the Ring, there is much that a brave heart can do.

With both the Loremaster's Book for game masters and the Adventurer's Book for players, this RPG is from the same designers that brought you War of the Ring and is filled with lavish art from leading Tolkien artists such as John Howe. This set also includes a poster map and dice, and captures one of the classic fantasy worlds in a way you haven't seen before.

Check out some RPGs from Cubicle 7 that you may not have heard about here, or see the full range of Cubicle 7's print products here!

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Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I keep thinking about this, and about how much fun it would be, most, if not all of my current players have read Tolkien and I'm sure would enjoy playing in a Middle-Earth game.

The price is nice (especially for a pair of hardcovers) but I don't think I can afford that right now. If something changes on that front though, I may treat myself to it. If nothing else it will be a nice read I'm sure.

I wonder, how different from the PFRPG rules this is. Now that it's a deal-breaker either way. Just curious.

~Dean


I got to play around with this at Gencon its so gorgeous and a very interesting design.


That's interesting, but 50+ €? No chance of selling the pdf instead?

Silver Crusade

Pixel Cube wrote:
That's interesting, but 50+ €? No chance of selling the pdf instead?

The PDFs are available for purchase elsewhere. It could be under contract to only sell there. I too would love to pick this up, but cost and time are preventing it. I hope Cubicle 7 will continue to sell it over the next few years. The devs are planning to make additional books to supplement it.

If you are like me and love production note videos, there's a plethora here: http://www.youtube.com/user/Cubicle7TV#p/u/0/bueaiVjTpbg. The One Ring comprises of most of the channel. Videos of particular note are ALL the artwork ones and "Art Influences".


Minstrel Wyrm,

The books are softcover, not hardcover, and come in a slipcase. There are actually two maps, one for the players and one for the Loremaster. And you get either 5 or 6 6-sided dice, I do not remember which, and a D12. And it is nothing like PRPG or D20.

Scarab Sages

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The_Minstrel_Wyrm wrote:

I keep thinking about this, and about how much fun it would be, most, if not all of my current players have read Tolkien and I'm sure would enjoy playing in a Middle-Earth game.

The price is nice (especially for a pair of hardcovers) but I don't think I can afford that right now. If something changes on that front though, I may treat myself to it. If nothing else it will be a nice read I'm sure.

I wonder, how different from the PFRPG rules this is. Now that it's a deal-breaker either way. Just curious.

~Dean

The One Ring is well worth the price, and is, in my opinion, the best LotR rpg put out to date. As noted, the actual books are softcover, but they come in a very sturdy slipcase and the dice that come with them are unique to the system, though you can use normal d6 and d12s if you so desire.

The rules themselves are quite different from d20 rules, but that is not, in this case, a bad thing. They do an excellent job of capturing the feel of the books. They superficially remind me of Mouseguard/Burning Wheel more than they do other systems. However, I picked up the One Ring rules much easier than I did Mouseguard. Parts of the game are much more gamist in nature than d20, such as travel and the Fellowship phase, where the characters have free reign to decide how their characters spend their downtime and what benefits they want to accrue. Combat is designed so that the characters, even at the beginning, can fell many foes, but once they begin to get weary, they are going to quickly find themselves needing to rest and recover.

I had the honor of being one of the GMs running The One Ring at Gencon this year when it debuted and I really can not recommend it highly enough for anyone who likes Tolkien's Middle Earth. The game allows you to explore the world as Tolkien's characters do. If you have any specific questions about the game and the rules, I would be more than happy to try and answer them.


Wicht wrote:
If you have any specific questions about the game and the rules, I would be more than happy to try and answer them.

For the sake of not cross-referencing threads, may I redirect you here.

'findel


Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber

@ Enevhar & Wicht,

Thanks a bunch for the clarification and some additional info. (I was reasonably certain it wasn't anything like PFRPG, and like I "mused" that wasn't a bad thing, I was just curious about its system rules). Of course I realize for me to grasp them I'd likely need to buy it and read it. :)

And I might just do that.

~Dean

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