How To Write Adventure Modules That Don't Suck PDF (updated)Goodman GamesFor over 15 years, Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how to write great adventures! This compilation of articles is authored by two dozen of the industry’s best-known adventure writers with decades of experience and prominent published credits. Each article gives a different perspective on how to write adventure modules that don’t suck. By the end of the book, you’ll be on the path to designing great adventure modules on your own. Whether you’re an experienced writer or an aspiring novice, you’ll find something of value in this book! Bonus: This PDF also includes a digital copy of the original How To Write Adventures Modules That Don’t Suck released in 2007. Writers: Jobe Bittman, Mike Breault, Anne K. Brown, Timithy Brown, Stephen Chenault, Casey Christofferson, Chris Clark, Michael Curtis, Chris Doyle, Joseph Goodman, Allen Hammack, Jon Hook, Kevin Melka, Brendan J. LaSalle, Lloyd Metcalf, Bill Olmesdahl, Steve Peek, Jean Rabe, Merle M. Rasmussen, Lester Smith, Harley Stroh, Jim Wampler, James M. Ward, Skip Williams, Steve Winter
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