Starfinder Adventure: To Defy the Dragon

4.50/5 (based on 2 ratings)
Starfinder Adventure: To Defy the Dragon

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A fearsome dragon monarch rules over planet Genrovis with an adamantine claw, oppressing its people, hoarding resources, and controlling the world’s dwindling energy. As Genrovis rebels against the dragon’s tyranny, a group of heroes delve into forbidden ruins seeking legendary technology from the ancient past—four one-of-a-kind mechs! But will their mechs be strong enough to take on a dragon?

To Defy the Dragon is a complete Starfinder adventure for 10th-level characters written by Kendra Leigh Speedling, and features a primer on Genrovis and its secrets as well as new starmetal mech options!

ISBN-13: 978-1-64078-474-1

To Defy the Dragon is sanctioned for use in Starfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download (5.1 MB PDF).

Note: This product is part of the Starfinder Adventure Subscription.

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Favorite Mecha anime story

5/5

This scenario is the ultimate amalgamation of fantasy, space opera and Japanese robot anime stories.

The mechanical design is perfect and the story and backstory are enough to impress the player.

The starship combat is a little weird and the encounters are a little weaker, but it's a charming scenario that makes up for it.


"Still, like most bullies, he’s reluctant to die" is now one of my fav quotes :D

4/5

Seeing as people aren't stepping up to review this, I shall take break from rpg superstar submissions to give feedback :'D (its not like my ADD is saying "hey do those infinite product ideas you had!") I really wanted to run this one first but oki I guess its time to review instead

So first, I'm still not sure why the adamantine dragon bad guy looks like robot dragon/like dragon wearing armor/cybernetic dragon because nothing in adventure ever describes her and she doesn't have gear listed and I refuse to believe that starmetal adamantine dragons just naturally look like robots x'D I know there aren't other adamantine dragon art to compare to, but it would be weird when robot dragons are already a thing. Still it IS cool design.

(I'll take soapbox here as sidenote to comment on that while devs have stated that "any inconsistencies in designs of creature can be summed up to body modifications and etc", I always find it disappointing when starfinder designs are feeling inconsistent. That said, it isn't problem with this one, art style DOES wildly vary between characters making it feel like they are coming from separate books, but all of the art in the book is great)

But yeah story of the adventure is great but self contained(like lot of sf stuff are), it even makes some uses of setting specific things like androids' renewal and there are some fun thematics to Ayleth the big bad adamantine dragon tyrant(like that due to her own choices, she ends up fighting the final battle against pcs alone even though adamantine dragons' unique abilities are about buffing their allies). We don't get super deep info on any of the characters, but I like what they did to make big bad seem almost tragic (like maybe she was affected by Gap harder than initially or maybe she would have always fallen from grace).

Mechanics wise its really hard for me to comment on anything without playing besides that the only starship combat in adventure is only case of "After players win, they lose in text box" I've seen in paizo adventures myself and it feels really silly because tier 10 starship has easy time beating tier 7 dragon. Like there are so many more natural ways that could have been done. There are also some things that make me think shenanigans happened with cutting floor and editing phase, like with hesper cult there isn't any real conclusion of "so uh wait can players even fight the boss of the area and deal with them peacefully despite them getting exp for dealing with them peacefully". I also kinda wish there was written mention of reaction of the npcs to learning the true history. But yeah its overally good adventure with some big "needs adjustments" notes.




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Paizo Employee Sales & eCommerce Assistant

1 person marked this as a favorite.

Announced for November! Product image and description are not final and may be subject to change.

Paizo Employee Organized Play Coordinator

13 people marked this as a favorite.

DRAGONS

MECHS

DRAGON MECHS


5 people marked this as a favorite.

"Each of you gets a mech" is a better pitch than most APs get. Wow.

Wayfinders

2 people marked this as a favorite.

Delighted to finally see mech content, and a dragon villain is a classic for a reason. And mid-high level content is also very nice.

Very stoked for this one!

EDIT: Very curious about those starmetal mech options too - love the sound of an adamantine or siccatite-plated battle mech.


1 person marked this as a favorite.

Nice to see a mid/high-level adventure.

Dark Archive

First time I've been hyped enough to do an immediate preorder...


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Fingers crossed for this one.

Silver Crusade

8 people marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

GO GO STARFINDER RANGERS

Dark Archive

1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

Wasn't expecting mechs versus dragon adventure but I like this :O

This also follows up the "maybe we will get module for each ap level range" since this one seems to fill the level 10-12 one, so now to see whether we get these up to level 20 to be able to have "pseudo ap of standalone modules" :3

Exo-Guardians

3 people marked this as a favorite.

AS WAS FORTOLD BY PROPHECY. I MEAN BY ME.


1 person marked this as a favorite.

And the Mechs come out, can't wait to see how they set this all up in the adventure!!

Boy, sure would be nice to have this in Roll20, or most any of the AP's still not there now would'nt it.........

SIGH

Tom :)

Manifold Host

Does this come with pregens, or can our tenth level characters play it? I think that both Dragonbot and Charli want to know...


1 person marked this as a favorite.
Starfinder Superscriber

Adventures don't have pre-gens, that's One-Shots.

Manifold Host

Ah, wonderful! Does anyone know approximately how many hours of play this will cover?


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Or more generally what level PCs should expect to reach? (I would assume 13th, but don't want to assume, if you follow.)


1 person marked this as a favorite.
Starfinder Superscriber

They're usually 3-4.

Junkers Delight was 1-4 (hitting level 4 at the very tail end)

Liberation of Locus-1 was 4-7

So logically this one should be 10-13.

Marketing & Media Manager

4 people marked this as a favorite.
Leon Aquilla wrote:

They're usually 3-4.

Junkers Delight was 1-4 (hitting level 4 at the very tail end)

Liberation of Locus-1 was 4-7

So logically this one should be 10-13.

This adventure is still being created, but the plan is for levels 10-12, ending at 13.

Dataphiles

Cori Marie wrote:
GO GO STARFINDER RANGERS

I mean, the moment I read 'four one of a kind mechs', the theme song started playing in my head.

https://www.youtube.com/watch?v=BwbHW8MeHDU

Fingers crossed that the mechs have a combination option.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Oh hey new cover is awesome :O

Slightly confused btw: Is there no december or january starfinder ap or adventure release?


3 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

We were told that this adventure would be "four PCs in mechs fight a dragon" but that cover is telling me "four PCs in mechs fight a dragon in a mech."


1 person marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
CorvusMask wrote:
Slightly confused btw: Is there no december or january starfinder ap or adventure release?

Book 1 of Drift Hackers is the December release, pushed forward toward the start of the month/end of November for the holiday rush.


1 person marked this as a favorite.
Starfinder Superscriber
John Mangrum wrote:
We were told that this adventure would be "four PCs in mechs fight a dragon" but that cover is telling me "four PCs in mechs fight a dragon in a mech."

Could be a robot dragon from Alien Archive 4.

AP starts at 10, goes to 12. Robot Dragons start at CR 12.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

I mean it does say "adamantine claw" so I would assume its adamantine skymetal dragon?

(could be robot dragon MADE of adamantine though)


Starfinder Superscriber

I think that's a play on an English-language idiom, like if a tyrant rules a country with an iron fist.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Yeah, but pun is funnier if it does have adamantine claws :D


3 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

By all means please do not misinterpret my comment of "dragon in a mech" as a complaint.

Director of Marketing

6 people marked this as a favorite.

Preview blog soon.

Back Cover Text:

Long ago, four tyrants conquered Genrovis with their starmetal mechs, until the adamantine dragon Ayleth freed the world. But she wasn’t the savior the planet needed. Centuries later, her rule is rife with corruption and cruelty. After a group of rebels runs afoul of Ayleth, they must unearth the legendary mechs of old— along with other secrets of the past— and use the ancient tech to defy the dragon!

‘To Defy the Dragon’ makes a perfect stand-alone adventure, or an ideal next step for players and GMs who’ve completed other Starfinder adventures. It includes:
• “To Defy the Dragon,” a complete adventure for 10th-level characters, leading them to 13th-level.
• All the details on Genrovis, a planet powered by magical wellsprings and concealing a secret history of battle and betrayal.
• An Adventure Toolbox featuring new mechs based on ancient Genrovian technology and the dangerous creatures born of the world’s wellsprings.

Dark Archive

1 person marked this as a favorite.
Pathfinder Maps, Starfinder Maps Subscriber

Now to figure out how to fit in with surviving the drift crash and fixing it!


3 people marked this as a favorite.

Excited! PLEASE more high-level play in Starfinder!


1 person marked this as a favorite.
Hecke wrote:
Excited! PLEASE more high-level play in Starfinder!

Yes, high level as in Above level 15.


1 person marked this as a favorite.
Hecke wrote:
Excited! PLEASE more high-level play in Starfinder!

I'll be looking doing this as well, nice call!!

Tom :)

Dataphiles

4 people marked this as a favorite.
Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

About the stat blocks in the book. There are A LOT of references to stat blocks in APs without a reprint (or corresponding Alien Archive entry) in the Adventure Toolbox for the book.

References (without potential spoilers) include:

AP #3
AP #10
AP #24
AP #32
AP #39

While its not a huge problem for me (and there's always the Archives of Nethys) this isn't an issue with any of the other Adventures. I'm not certain on if all of the APs have this but as standalone, and if you only had your "GM" books with you, you'd likely not be able to run those encounters.

A bit late for the first print run now but is it possible these would get a reprint in the text or Adventure Toolbox in a future print? Or perhaps a future Alien Archive and an update to that as reference?


1 person marked this as a favorite.
Peff wrote:

About the stat blocks in the book. There are A LOT of references to stat blocks in APs without a reprint (or corresponding Alien Archive entry) in the Adventure Toolbox for the book.

References (without potential spoilers) include:

AP #3
AP #10
AP #24
AP #32
AP #39

While its not a huge problem for me (and there's always the Archives of Nethys) this isn't an issue with any of the other Adventures. I'm not certain on if all of the APs have this but as standalone, and if you only had your "GM" books with you, you'd likely not be able to run those encounters.

A bit late for the first print run now but is it possible these would get a reprint in the text or Adventure Toolbox in a future print? Or perhaps a future Alien Archive and an update to that as reference?

The year is 2022, if you don't have a phone that can access Archives of Nethys, your problem is much bigger than "won't be able to see statblocks for some monsters in a TTRPG adventure".

Dark Archive

1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber
Peff wrote:

About the stat blocks in the book. There are A LOT of references to stat blocks in APs without a reprint (or corresponding Alien Archive entry) in the Adventure Toolbox for the book.

References (without potential spoilers) include:

AP #3
AP #10
AP #24
AP #32
AP #39

While its not a huge problem for me (and there's always the Archives of Nethys) this isn't an issue with any of the other Adventures. I'm not certain on if all of the APs have this but as standalone, and if you only had your "GM" books with you, you'd likely not be able to run those encounters.

A bit late for the first print run now but is it possible these would get a reprint in the text or Adventure Toolbox in a future print? Or perhaps a future Alien Archive and an update to that as reference?

They likely designed this adventure with archive of nethys in mind, but did they remember to tell reader about archive of nethys?

Dataphiles

2 people marked this as a favorite.
Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
CorvusMask wrote:
Peff wrote:

About the stat blocks in the book. There are A LOT of references to stat blocks in APs without a reprint (or corresponding Alien Archive entry) in the Adventure Toolbox for the book.

References (without potential spoilers) include:

AP #3
AP #10
AP #24
AP #32
AP #39

While its not a huge problem for me (and there's always the Archives of Nethys) this isn't an issue with any of the other Adventures. I'm not certain on if all of the APs have this but as standalone, and if you only had your "GM" books with you, you'd likely not be able to run those encounters.

A bit late for the first print run now but is it possible these would get a reprint in the text or Adventure Toolbox in a future print? Or perhaps a future Alien Archive and an update to that as reference?

They likely designed this adventure with archive of nethys in mind, but did they remember to tell reader about archive of nethys?

I guess the biggest thing is the text at the beginning "This book refers to other Starfinder products using the following abbreviations, but these additional supplements are not required to make use of this book. Readers interested in references to Starfinder hardcovers and Adventure Paths can find the complete rules available online for free at paizo.com/sfrd."

So it says that the other books aren't required but they are. Nethys is given but, yes, even in 2022, there are still people who don't have access to an online device all the time.

Not personally an issue but I found it odd to have so many AP only references when none of the other Standalones do.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

I mean its pretty clear why though: Because they wanted to use those monsters, but reprinting them would have come at cost of Paizo's strict word limits meaning less adventure content. (like pretty much all of new paragraphs in Dead Suns Hardcover are result of extra word space from entries being shortened because they refer to alien archive instead of having full statblock in adventure text)

Director of Marketing

3 people marked this as a favorite.

We put this sort of statement in the Table of Contents in our adventures:

"This book refers to other Starfinder products using the following abbreviations, but these additional supplements are not required to make use of this book. Readers interested in references to Starfinder hardcovers and Adventure Paths can find the complete rules available online for free at paizo.com/sfrd."

So, yes, we direct GMs to the System Reference Document (SRD). This link curerrenly redirects to our friends at Archives of Nethys.


Could a Web Enhancement be published that gathers all of these stat blocks on one printable page or PDF?

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Wouldn't that just add extra work to staff? And its honestly not that many steps simpler than just searching monsters from SRD and taking notes from there if you don't have access to online during game.


So how's the story , pretty cool?

Thanks

Tom

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Pretty cool yeah. It has very classic feeling to it, but I'm not sure if I'm thinking of specific story or anime

Manifold Host

1 person marked this as a favorite.

Y'all are too young if you hear "mechs" and think Power Rangers.

https://www.youtube.com/watch?v=5rPSLQxMT8w


1 person marked this as a favorite.
Starfinder Superscriber

Jason Tondro was very big on making sure that any statblock was repped in the AP's he wrote (and edited). I don't know if I necessarily agree with that choice as I've commented on some frustrating layout issues with statblocks that run on too long, and I think the page count for stand-alones just won't allow it.

Speaking of statblocks, I noticed there's only 2-3 new things in the bestiary.

The material qualities for mechs is a nice addition.

Dark Archive

1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber
Keyona, Red Left Arm of Shotazu wrote:

Y'all are too young if you hear "mechs" and think Power Rangers.

https://www.youtube.com/watch?v=5rPSLQxMT8w

I thought it would be gundam or something x'D

Director of Marketing

2 people marked this as a favorite.
Leon Aquilla wrote:

Jason Tondro was very big on making sure that any statblock was repped in the AP's he wrote (and edited). I don't know if I necessarily agree with that choice as I've commented on some frustrating layout issues with statblocks that run on too long, and I think the page count for stand-alones just won't allow it.

Speaking of statblocks, I noticed there's only 2-3 new things in the bestiary.

The material qualities for mechs is a nice addition.

Note: Junker's Delight is a great entry level standalone adventure because one only needs the Starfinder Core Rulebook to play it.


Keyona, Red Left Arm of Shotazu wrote:

Y'all are too young if you hear "mechs" and think Power Rangers.

https://www.youtube.com/watch?v=5rPSLQxMT8w

Power Rangers predates that show by a good five years.... Hell it weirdly even predates Gundam.


3 people marked this as a favorite.

Though I don't think the the Rangers started getting robots (in 1980) until after Gundam (1979) you're right that they did have them before GoLion (1981). The game changer was a series that came out in 1978 about some guy in a spider-costume. You've probably never heard of him.


C. Richard Davies wrote:
Though I don't think the the Rangers started getting robots (in 1980) until after Gundam (1979) you're right that they did have them before GoLion (1981). The game changer was a series that came out in 1978 about some guy in a spider-costume. You've probably never heard of him.

You are right. I forgot the first few series didn't have them.

Advocates

1 person marked this as a favorite.

So, Smiad soon? Be fortuitous to have the Empyreal Lord of Dragon slaying around, especially if Triaxus-y AP happened to happen eventually.


Starfinder Superscriber

Smiad is not mentioned in this adventure.

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