Spacefarer's Digest 004: Grenadier's Handbook (SFRPG) PDF

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Go Out With A Bang!

A spacefarer’s life is a difficult one, fraught with danger. She is surrounded by hazardous environments, encounters strange and hostile alien species, and must often make do with outdated, or even glitch, equipment. If one wants to live long adventuring among the stars, it’s important to be the best that one can be. The Spacefarer’s Digest series contains new player options and content, from character themes and races, to archetypes, feats, spells, and more, allowing every traveler among the stars to reach their maximum potential.

This volume focuses on grenades, and those who use them. Volatile, unpredictable, but nonetheless powerful, these hand-held explosives can easily turn the tide of battle, devastating foes with surprising precision. This book provides 10 new feats to improve a character’s skill with grenades, making them harder to resist, do more damage, affect a larger area, and more. It also provides 10 new types of grenades, including hologrenades, psy grenades, grav grenades, magekiller grenades, and more.

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5.00/5 (based on 1 rating)

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Feats are great, grenades are smart

5/5

If you have a player who wants to use grenades primarily this provides a nice system of advancement with the provided feats. I am testing the balance in a campaign with the feats and my impression is that it improves grenades as a primary weapon while not hurting overall balance. Perfect.

My favorite part about the feats is they were designed to add a lot of fun and strategy to the experience of using grenades instead of just strictly increasing their strength.

The grenades themselves are probably too strong. I love the ideas and several of them I will allow early on (I rule that you have to have knowledge of a weapon IN GAME to craft it). Others to me could break a lot of encounters and should probably be reserved for very high level play or very limited (I gave a player an arrow with the death spell on it at level 5 in pathfinder and it was an absolute blast for everyone weeks of anticipation and thought from it). Still awesome ideas and I LOVED the concepts. They provided all the necessary mechanics and I thought they were well worked out in that department.

Worth the buy for sure.


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