Arcane multiclassing


Advice


I was looking at different arcane classes for maybe a dip into.

As a wizard or any arcane class is there a benefit besides specific class abilities? How are spells handled if they are from the same list but different classes?

Any input?


A wizard 5/Sorc 1 would have up to 3rd level spells for wizard that you have to prepare based on Int and 1st level spontaneous spells for Sorc based on Cha. The levels don't stack for spell progression.


Chris Wasson wrote:

I was looking at different arcane classes for maybe a dip into.

As a wizard or any arcane class is there a benefit besides specific class abilities? How are spells handled if they are from the same list but different classes?

Any input?

Caster levels don't stack (with the exception of some prestige classes). A wizard/sorcerer multiclass has two separate spell lists, two separate caster levels, and two separate pools of spell slots. He can not prepare his sorcerer spells known in his wizard spell slots, nor can he use his sorcerer spell slots to cast a spell from his spell book. If a wizard/sorcerer wanted to cast Magic Missile from both his wizard and sorcerer spell slots, then Magic Missile must be both in his wizard spellbook, and one of his sorcerer spells known.


What kind of wizard are you?


Conjur specialist. But for PFS play non damage spells are kind of boring, at least at low levels. So I have been looking at options outside of wizard to make it more interesting to play.


Conjur is awesome. Once you get create pit things start to rock. Then aqueous orb. That spell summons a ball of water you can move around and catch people in it. You will not want to dip. Your higher level spells make you awesome. Tough it out for a bit and you will be surprised.

You also do get damage spells, snowball acid arrow, and more

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Chris Wasson wrote:
Conjur specialist. But for PFS play non damage spells are kind of boring, at least at low levels. So I have been looking at options outside of wizard to make it more interesting to play.

Dipping into any other class is going to make your problem worse, not better. With sorcerer you're only getting a limited set of spells known with a dc based on a lower casting stat.

There's also no spell that you can get as a sorcerer that you can't get as a wizard, with the new rules on specialisation. I would suggest that if your spells are boring it's the way you pick and cast them that's the problem.


I was considering a spec dip for crossblood to make blasting worthwhile.
With table variance of PFS you can only summon so many X or buff so many horribly built "fighters" before you just want to fireball something. Or at least do something interesting


If you're just dipping one level for the bonuses to blasting there isn't a problem, you're just not going to get a ton of use out of your sorc spells. I'd suggest taking spells from you're restricted list for the sorc level.


You can still fireball. You are just not that great at it. If you want to severly stunt what you are good at to be a touch better at fireballs then dip.

Although for conjuration snowball a 1st level spell does 1d6 per level and if they fail a fort save are staggerd. This also breaks sr. Although throwing down a black tentacles is much more deadly than a fireball.


I suppose I'll give it a few more levels. But to my specific question not many arcane classes are good at multicasting with OTHER arcane classes?


Chris Wasson wrote:
I suppose I'll give it a few more levels. But to my specific question not many arcane classes are good at multicasting with OTHER arcane classes?

Not really. Unless there is a specific reason (i.e. class features) you want to take one or two levels dips it works, but otherwise you hurt spell progression so much that you fall behind in power levels.


Chris Wasson wrote:
I suppose I'll give it a few more levels. But to my specific question not many arcane classes are good at multicasting with OTHER arcane classes?

Its not just arcane casters. Most (if not all) primary spellcastng classes lose out when multiclassing with another base class. Caster levels and spell progression don't stack except with some prestige classes. Those are the only things really worth taking beyond a level or two dip.


Some definately are. Conjuror no. Thats why I aksed what type of wizard you were.

I guess you could dip into tattooed sorcerer and get a free mage tattoo for conjurorer, but a conjurerer get more power from the higher level spells. Conjurors are very powerful as they abuse action economy. If you can keep a monster out of the fight in a pit you make a hard fight simple with one spell. If you hold them all down you make it too easy.

Plus you should be preapred at the start to dip. If you did not prepare for it then the caster level loss will hurt you too.


Spellcasters in general are poorly suited to multi-classing, and if you combine two different arcane spellcasting classes you usually just end up sucking at both of them.

That said, the sorcerer does make a decent dipping choice for one (and only one) level. Most bloodlines apply a benefit to all spells, not just your sorcerer spells, so they will boost your primary caster ability. However, your sorcerer caster level will be 1 so your spells in that class will be mostly irrelevant gimmicks.


The infamous level one crossblooded dip is the best use for arcane multiclassing, IMO.

The Orc/Draconic is a classic for damage boosts. I've also done the Fey/Serpentine dip on a witch character to expand my charming capabilities.

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