Mythic Minis 79: Uncommon Racial Feats (PFRPG) PDF

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Uncommon Racial Feats is our latest Mythic Mini devoted to a wild and weird medley of unusual and overlooked races, including kobolds, changelings, grippli, merfolk, and strix! If you like playing a race that is a bit off the beaten path from the popular standards but has its own unique and intriguing options, check out the enhanced abilities each gains within. This product contains 11 amazing mythic feats for your strangest adventurers, from Draconic Paragon and Kobold Ambusher to Agile Tongue, Tail Terror, and Mother's Gift!

Mythic Minis are short, inexpensive products designed to take one rules concept or set of Pathfinder Roleplaying Game rules and bring them to you in a new way for the mythic rules, including converting existing rules as well as introducing entirely new rule options. Created by the same designers that helped bring you the official mythic rules, Mythic Minis skip the fluff and give you all crunch, all the time.

Nobody knows mythic like Legendary Games, and whether it's new mythic feats, class abilities, path abilities, magic items, or anything else, every Mythic Mini delivers a delicious dollop of dazzling design that will fill out your mythic experience one slice at a time. Check for a new Mythic Mini every Monday to make your game just a little more Legendary!

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All right, you know the deal - 4 pages - 1 page front cover, 1.75 pages of SRD, 1.25 pages content, let's go!

-Agile Tongue: Pick up objects weighing up to 10 lbs and execute trips with your tongue; also numerical escalation for steal and disarm. Cool!

-Draconic Aspect: Gain resistance 10 according to your scale's color; use mythic power for temporary immunity; cool synergy with dragon-scaled racial trait with alternate benefits. Two thumbs up!

-Draconic Breath: +4 saves vs. sleep/paralysis; 1/day breath weapon, +1/day per mythic tier; breath weapon depends on color of scales, with only chromatics covered as per the base feat. Has special synergy for draconic/kobold-blooded kobold sorcerors.

-Draconic Glide: +4 saves vs. sleep/paralysis; extended glide speed, synergy with gliding wings trait, which also allows for mythic power-based true flight (sans maneuverability rating).

-Draconic Paragon: +4 saves vs. sleep/paralysis; Additional breath use, damage output upgrade and synergy with more draconic feats; cool!

-Kobold Ambusher: Decreased penalty when moving fast while Stealth-using; also, better ambush-damage.

-Kobold Sniper: Better chance to stay hidden while sniping; also increases damage and allows you to sow strife between allies, who erroneously believe their allies attacked them. Cool!

-Mother's Gift: Manifestation chosen intensifies in varied, cool ways. Awesome little feat!

There are three more feats on the SRD-page:

-Sea Hunter: Use feat versus creatures with a swim speed or freedom of movement; use mythic power to entangle targets sans requiring a second combat maneuver check.

-Stretched Wings: Increased flight speed plus Wingover via mythic power. Cool!

-Tail Terror: Tail is a primary natural weapon, apply Weapon Focus/Specialization for one kobold tail attachment to all of them; spend mythic power to upgrade the benefits to the Mythic versions of the feats temporarily.


Editing and formatting are very good, I noticed no significant glitches. Layout adheres to Legendary Games' 2-column full color standard and the pdf has no bookmarks, but needs none at this length.

Jeff Lee and Jason Nelson's final feat-based mythic mini does provide a diverse array of interesting feats, some of which can even be considered brilliant; that being said, in direct comparison, the pdf does not manage to reach the level of pure excellence, "only" remaining a pdf you can't complain about, a very good buy - hence, my final verdict will clock in at 5 stars.

Endzeitgeist out.

Reviewed first on, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and's shop.

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