Venger


Conversions

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Okay, so I got my hands on a copy of the Animated Series Handbook and I want to convert Venger to use in my campaign. I'm just confused as to what bloodline to use with him. Seeing as he is a half fiend and palls around with a shadow demon lackey, I am considering using Abyssal. However, seeing as he is Dungeon Master's son, I am also tempted to go with something like Arcane, Celestial, or Destined. Please help me come to a decision.

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I would probably go with Abyssal if you're going the sorcerer route. If you were going the wizard route, I would probably go conjurer, if only for the "permanent" summon monster to get the shadow demon lackey. Is Venger some kind eldritch knight?

I didn't even know there was an Animated Series Handbook! How cool is that???? Does it stat out all their gear? Does it explain what happened to Venger's other horn?

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SmiloDan wrote:

I would probably go with Abyssal if you're going the sorcerer route. If you were going the wizard route, I would probably go conjurer, if only for the "permanent" summon monster to get the shadow demon lackey. Is Venger some kind eldritch knight?

I didn't even know there was an Animated Series Handbook! How cool is that???? Does it stat out all their gear? Does it explain what happened to Venger's other horn?

I am going the sorcerer route, because officially Venger is a half-fiend human Sorcerer 15/archmage 3. It does stat up all their gear, but it doesn't say what happened to Venger's other horn. However it does officially clear up the is he or isn't he really Dungeon Master's son debate. Venger is Dungeon Master's son and was to be his successor before he turned to evil. It still doesn't explain his rivalry with Tiamat or why he is able to command deities like Loth. Venger is not an eldritch knight.

I am thinking of throwing Erik's griffin shield into a treasure real soon.


Pathfinder Adventure Path, Lost Omens, Maps, Starfinder Adventure Path Subscriber
SmiloDan wrote:
I didn't even know there was an Animated Series Handbook! How cool is that???? Does it stat out all their gear? Does it explain what happened to Venger's other horn?

The version they put out in 2006 (http://www.amazon.com/dp/B000JBXY44) of the animated series, was literally a 'red box'. It had the DVDs and a 3.5 stat block for the main characters, some baddies and their loot. The stats for their loot aren't nearly as kick-ass as they are in the show, but it was a start.


Yeah I bought that boxed set. At some point I will sit down and watch them in a long marathon :-)

Liberty's Edge

So Dungeonmaster got it on with a succubus or an erinyes? Nice...

Sovereign Court

Dhampir984 wrote:
The version they put out in 2006 (http://www.amazon.com/dp/B000JBXY44) of the animated series, was literally a 'red box'. It had the DVDs and a 3.5 stat block for the main characters, some baddies and their loot. The stats for their loot aren't nearly as kick-ass as they are in the show, but it was a start.

I don't know man, I know archers who would have killed for the Energy Bow as it's stated out in that book. 2d6 force damage with an inherent ranged power attack? Freaking awesome.

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Tessius wrote:
So Dungeonmaster got it on with a succubus or an erinyes? Nice...

Actually no, the way it is described in the book Venger once had a good soul and was a great force for justice in the Realms. However something corrupted him and his twin sister Karina and turned them to evil. My personal guess is that he made a deal with the wrong power in an effort to defeat Tiamat and was turned to the dark side. My friend that I discussed this with even went so far as to suggest that Shadow Demon is not actually Venger's minion, but his handler who keeps him on the "right" track to fulfill what ever scheme Venger's true master has.

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Morgen wrote:
Dhampir984 wrote:
The version they put out in 2006 (http://www.amazon.com/dp/B000JBXY44) of the animated series, was literally a 'red box'. It had the DVDs and a 3.5 stat block for the main characters, some baddies and their loot. The stats for their loot aren't nearly as kick-ass as they are in the show, but it was a start.
I don't know man, I know archers who would have killed for the Energy Bow as it's stated out in that book. 2d6 force damage with an inherent ranged power attack? Freaking awesome.

+1

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David Fryer wrote:
Morgen wrote:
Dhampir984 wrote:
The version they put out in 2006 (http://www.amazon.com/dp/B000JBXY44) of the animated series, was literally a 'red box'. It had the DVDs and a 3.5 stat block for the main characters, some baddies and their loot. The stats for their loot aren't nearly as kick-ass as they are in the show, but it was a start.
I don't know man, I know archers who would have killed for the Energy Bow as it's stated out in that book. 2d6 force damage with an inherent ranged power attack? Freaking awesome.
+1

+2

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So out of curiosity what were the stats for the kids?

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Basically this:

Hank Ranger 7
Erik Fighter 7 (Shield Specialist)
Diana Monk 7
Presto Wizard 7 (His hat functions as a Rod of Wonder)
Sheila Rogue 7
Bobby Barbarian 7 (written up using halfling bonuses and penalties because of his age.)
Uni CR 3 Unicorn

Bobby also appears as an Easter Egg in Baldur's Gate 2, thus establishing that "The Realms" is the Forgotten Realms setting.

Sczarni

I can't help you with the stats but Venger kicked ass. The other characters were whiners.....except Bobby the barbarian they should have let him smash more stuff.....Dungeon Master was screwing with them the whole time.


I had no idea Bobby was in Baldur's Gate 2?! I'm assuming we're talking about BG: Shadows of Amn, not the one for xbox/PS2?

As for Venger, I'd keep him as his write-up states (Sor 15/Acm 3) but you might want to give him a few more levels of either just to make him a bit more powerful.

I'd go with the Abyssal bloodline. Having been tainted by a great evil Venger was physically "infused" with the abyssal or demonic/devilish characteristics. It could explain his flashing-palm blast (or you could give him a bunch of levels of Warlock...)

As for his power over Lolth/Lloth (which ever spelling you want), he could have a powerful artifact that somehow binds her to him or some sort of Pact he's made with her? I honestly don't think she was as powerful and/or popular when the show was created and only a minor blip as far as the series goes. Now, she's a very popular deity who's also powerful and probably wouldn't bend to Venger's will without something compelling her to do so.


Venger wrote:
So, you have converted the Frost Giant to Pathfinder! I will not be so easy to deal with!

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Diffan wrote:

I had no idea Bobby was in Baldur's Gate 2?! I'm assuming we're talking about BG: Shadows of Amn, not the one for xbox/PS2?

That's it. I have no idea where since I haven't played the game, but I have seen the information in more then one place so I'm pretty sure it's accurate.

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Diffan wrote:
I honestly don't think she was as powerful and/or popular when the show was created and only a minor blip as far as the series goes. Now, she's a very popular deity who's also powerful and probably wouldn't bend to Venger's will without something compelling her to do so.

She was a 66 hp demon queen of spiders, who competed with the other demon lords for the worship of the Drow, in her earliest appearance, so yeah, not quite the institution she's become...

Give Venger an alliance with an equal level Drider cleric and you can handwave the rest, while maintaining the creepy visual of Venger working with some half-spider-chick with magical powers.

While I faithfully watched the show, I kinda wished it had come out before Unearthed Arcana, so that instead of the Cavalier, Barbarian and Acrobat, we could have had a Monk (magic sash usable as climbing tool, reach item and trippy/disarmy whip-weapon), Druid (shillagh-staff that, when planted in the ground, calls up vines and stuff to entangle foes and, when waved slowly can be used to hypnotise animals), Cleric (shield that provides an area of effect ward / force field), Paladin (shiny helmet that produces light to illuminate the area and 'strike fear into evil creatures') or Fighter (Blackrazor! Souls for my Lord Arioch! Oh wait, that probably wouldn't fly in a kid's cartoon...).


Set wrote:
Diffan wrote:
I honestly don't think she was as powerful and/or popular when the show was created and only a minor blip as far as the series goes. Now, she's a very popular deity who's also powerful and probably wouldn't bend to Venger's will without something compelling her to do so.

She was a 66 hp demon queen of spiders, who competed with the other demon lords for the worship of the Drow, in her earliest appearance, so yeah, not quite the institution she's become...

Only 66 HP but a -10 AC.

That was so badass back in the day.

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The Harbinger wrote:

Only 66 HP but a -10 AC.

That was so badass back in the day.

True. That was pretty much as good as it got, and her having three heal spells a day could be frustrating if you didn't get her dead fast...


Pathfinder Adventure Path, Lost Omens, Maps, Starfinder Adventure Path Subscriber
Morgen wrote:
I don't know man, I know archers who would have killed for the Energy Bow as it's stated out in that book. 2d6 force damage with an inherent ranged power attack? Freaking awesome.

I'm not trying to say it was a crappy item. Far from it. I'm trying to say that what they statted out, isn't as great as the bow was in the show. The bow in the show does a lot more than they stat out.

Make sense?

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Dhampir984 wrote:
Morgen wrote:
I don't know man, I know archers who would have killed for the Energy Bow as it's stated out in that book. 2d6 force damage with an inherent ranged power attack? Freaking awesome.

I'm not trying to say it was a crappy item. Far from it. I'm trying to say that what they statted out, isn't as great as the bow was in the show. The bow in the show does a lot more than they stat out.

Make sense?

You mean like the ability to make trampolines and bridges with it? :)

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

David Fryer wrote:
Dhampir984 wrote:
Morgen wrote:
I don't know man, I know archers who would have killed for the Energy Bow as it's stated out in that book. 2d6 force damage with an inherent ranged power attack? Freaking awesome.

I'm not trying to say it was a crappy item. Far from it. I'm trying to say that what they statted out, isn't as great as the bow was in the show. The bow in the show does a lot more than they stat out.

Make sense?

You mean like the ability to make trampolines and bridges with it? :)

Exactly! Ranged force construct at will! And I seem to recall him being able to tie people up with force bolts too.

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Jason Nelson wrote:
Exactly! Ranged force construct at will! And I seem to recall him being able to tie people up with force bolts too.

And, once, a bridge!


Slightly off topic but thundar the barbarian always reminds me of the D&D cartoon.....


KenderKin wrote:

Slightly off topic but thundar the barbarian always reminds me of the D&D cartoon.....

Agreed, except in a good way! Don't get me wrong, I love my D&D Cartoon cheese. The Thundar cartoon just played it a little farther afield from "goofy" and closer to "post-apoc cool".

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Thundarr rocks.

Add the Sunsword to Hank's bow on the list of must-have cartoon weapons!


Thundarr says,

"Ariel Okla ride!"

I think there were a total of 21 episodes.....


Few folks know that Venger had an older brother, You can see him suring one of the episodes, but if you blink at about the 3 minute mark of "The Dragon's Graveyard" you'll miss him. Credits listed him simply as "Bulmahn."

I managed to get a screen shot:

Bulmahn in Blue

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Brandon Hodge wrote:

Few folks know that Venger had an older brother, You can see him suring one of the episodes, but if you blink at about the 3 minute mark of "The Dragon's Graveyard" you'll miss him. Credits listed him simply as "Bulmahn."

I managed to get a screen shot:

Bulmahn in Blue

"Oh, Hodges...."*

*100 XP if you can name the source of the quote.


SmiloDan wrote:
Brandon Hodge wrote:

Few folks know that Venger had an older brother, You can see him suring one of the episodes, but if you blink at about the 3 minute mark of "The Dragon's Graveyard" you'll miss him. Credits listed him simply as "Bulmahn."

I managed to get a screen shot:

Bulmahn in Blue

"Oh, Hodges...."*

*100 XP if you can name the source of the quote.

Dragonslayer?

"Burning waaterrr". Liked that old coot if we're thinking of the same guy.

Dark Archive

Does anyone else think that Dungeon Master was really a thinly veiled Elminster? I mean the dude even had an apprentice named Vangerdahast

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BPorter wrote:
SmiloDan wrote:
Brandon Hodge wrote:

Few folks know that Venger had an older brother, You can see him suring one of the episodes, but if you blink at about the 3 minute mark of "The Dragon's Graveyard" you'll miss him. Credits listed him simply as "Bulmahn."

I managed to get a screen shot:

Bulmahn in Blue

"Oh, Hodges...."*

*100 XP if you can name the source of the quote.

Dragonslayer?

"Burning waaterrr". Liked that old coot if we're thinking of the same guy.

Nope! :-)

Silver Crusade

What's wrong with using the Arcane bloodline? The use of Abyssal is too obvious, in my humble opinion. Being half-fiend already marks him as being touched by Abyssal forces. Make him a Sor 18 (to compensate for the loss of Archmage) and have his school power focus on evocation (Venger was a blaster, no question). It allows for Shadow Demon to be his familiar (even if he is there to keep Venger doing evil deeds). The metamagic adept ability shows an aspect of his power as a spellcaster that he is one not to trifled with (four times per day is considerable).

Also to speak on the "shadow demon being a watchdog for Venger's true master" theory, the identity of this master could be seen with the creation of Demodragon. Demogorgon would make perfect sense as Venger's patron. Dungeon had a write up of this foul creation as a critical threat (the issue # eludes me, but I'm sure I have it at home), where I think it went on about this connection. Could be wrong though, but I'll root around for it and find out myself.

Edit: issue 147 of Dungeon is the one in question and it goes on to state "in theory" that a drop of Demogorgon's blood was used in the creation process. Make of that what you will.


David Fryer wrote:
Diffan wrote:

I had no idea Bobby was in Baldur's Gate 2?! I'm assuming we're talking about BG: Shadows of Amn, not the one for xbox/PS2?

That's it. I have no idea where since I haven't played the game, but I have seen the information in more then one place so I'm pretty sure it's accurate.

Bobby + Hank; think they were to be found somewhere in Amn on a quest of their own... Been too long though.

Silver Crusade

I think they were in paintings in one of the buildings in Amn. It's been awhile for me as well.

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Blayde MacRonan wrote:

What's wrong with using the Arcane bloodline? The use of Abyssal is too obvious, in my humble opinion. Being half-fiend already marks him as being touched by Abyssal forces. Make him a Sor 18 (to compensate for the loss of Archmage) and have his school power focus on evocation (Venger was a blaster, no question). It allows for Shadow Demon to be his familiar (even if he is there to keep Venger doing evil deeds). The metamagic adept ability shows an aspect of his power as a spellcaster that he is one not to trifled with (four times per day is considerable).

Arcane does make a lot of sense, as the half-fiend template renders alot of the Abyssal bloodline powers moot anyway. However, I don't think that even with Improved Familiar he could get a shadow demon (a CR 5 creature) as a familiar. Instead I would give him the Leadership feat and make Shadow Demon a cohort.


Obviously Venger is a summoner and shadow demon is his Eilidon!


Pathfinder Adventure Path, Lost Omens, Maps, Starfinder Adventure Path Subscriber
Jason Nelson wrote:
David Fryer wrote:
You mean like the ability to make trampolines and bridges with it? :)
Exactly! Ranged force construct at will! And I seem to recall him being able to tie people up with force bolts too.

Oh very much so. The tying people up with force bolts was always one of those extra cool point it had.

And Force Bolts with Force Rope to climb with.

Liberty's Edge

Blayde MacRonan wrote:
I think they were in paintings in one of the buildings in Amn. It's been awhile for me as well.

It was the big magic shop in Athkatla. I mentioned it up thread and someone gave the name of the city.


Does it say whether or not you can, in fact, leave Uni?

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Sothmektri wrote:
Does it say whether or not you can, in fact, leave Uni?

If you leave Uni, you'll never get a good job.

Stay in school! Drink your milk! Don't do drugs!

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Dhampir984 wrote:
Jason Nelson wrote:
David Fryer wrote:
You mean like the ability to make trampolines and bridges with it? :)
Exactly! Ranged force construct at will! And I seem to recall him being able to tie people up with force bolts too.

Oh very much so. The tying people up with force bolts was always one of those extra cool point it had.

And Force Bolts with Force Rope to climb with.

However, even as it is currently stated up it's pretty overpowered for a 7th level character wouldn't you say?


Pathfinder Adventure Path, Lost Omens, Maps, Starfinder Adventure Path Subscriber
David Fryer wrote:
However, even as it is currently stated up it's pretty overpowered for a 7th level character wouldn't you say?

For 7th? Sure. But then again, I never really found what they showed in the TV show 7th level stuff.

But if we were going for as close to accurate as possible based on what the show had, it's off. I mean what exactly what be needed to have a Force Bolt energy bow that can do all that? I swear it's moving well into the 'artifact' realm.


Dhampir984 wrote:
David Fryer wrote:
However, even as it is currently stated up it's pretty overpowered for a 7th level character wouldn't you say?

For 7th? Sure. But then again, I never really found what they showed in the TV show 7th level stuff.

But if we were going for as close to accurate as possible based on what the show had, it's off. I mean what exactly what be needed to have a Force Bolt energy bow that can do all that? I swear it's moving well into the 'artifact' realm.

I thought technically in show they were referred to as artifacts...

My memeory is not that great but I swear when they had to re-charge the items....The charge lasts for 10,000 years or something like that....

sounded artifacky

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KenderKin wrote:


My memeory is not that great but I swear when they had to re-charge the items

Yep, in the Hall of Bones. That was when Venger turned himself into a very Dungeonmastery gnome to trick the kids into following him.

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Yeah, they must have been artifacts. Otherwise, Old One-Horn wouldn't have had to chase them from one corner of the realms to the other.

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WOW! With the Arcane bloodline Venger could pick up Improved Initiative as a bonus feat and then have a +10 initiative bonus.


Isn't there a book with legendary weapons that improve as you gain levels?
Since the kids got better at using their weapons and skills as they went along (the writers have confirmed that this was intentional), I assumed that the weapons were artifacts that worked like that.
Of course, if you want to build your party like in the show, you have to give all of the characters the ability to do nonlethal damage for free -- as that's all they ever did.

Dark Archive

Done! Here you guys go.

Venger CR 20
Male half fiend human sorcerer 18 (arcane)
CE medium outsider (native)
Init: +10, Senses: Darkvision 60 ft, perception +20
AC 25, Touch 16, Flat Footed 19 (+8 armor, +6 Dexterity, +1 natural)
hp: 201 (18d6+136)
Fort +14, Ref +12, Will +13
Immune poison, Resist acid 10, cold 10, electricity 10, fire 10, DR 10/magic, SR 31
Speed 30 ft, fly 60 ft (good)
Melee bite +13 (1d6+4), two claws +13 (1d4+4)
Spells Known: 9th (DC 27)-Soul Bind (3/day)
8th (DC 26)-Clone, Polar Ray (5/day)
7th (DC 25)-Delayed Blast Fireball, Form of the Dragon II, Greater Teleport, Prismatic Spray, Spell Turning (6/day)
6th (DC 24)-Chain Lightning, Create Undead, Freezing Sphere, True Sight (7/day)
5th (DC 23)-Cloudkill, False Vision, Mind Fog, Nightmare, Overland Flight, Prying Eyes (7/day)
4th (DC 22)-Animate Dead, Arcane Eye, Black tentacles, Dimension Door, Phantasmal Killer, Stoneskin (7/day)
3rd (DC 21)-Dispel Magic, Displacement, Fireball, Hold Person, Magic Circle against Good (8/day)
2nd (DC 20)-Alter Self, Blur, Daze Monster, Invisibility, Scorching Ray, Shatter (8/day)
1st (DC 19)-Alarm, Burning Hands, Disguise Self, Identify, Magic Missile, Shield (8/day)
0 (DC 18)-Arcane Mark, Bleed, Detect Magic, Flare, Mage Hand, Prestidigitation, Ray of Frost, Read Magic, Touch of Fatigue
Spell-like Abilities (CL 18)
3/day-Darkness, Poison, Unholy Aura
1/day-Blasphemy, Contagion, Desecrate, Horrid Wilting, Summon Monster IX (fiends only), Unholy Blight, Unhallow
Special Attacks Smite Good (1/day)
Str 18, Dex 22, Con 26, Int 18, Wis 15, Cha 24
BAB +9, CMB +18, CMD 34
Feats: Combat Casting, Elemental Substitution, Extend Spell, Improved Counterspell, Improved Familiar, Improved Initiative, Maximize Spell, Spell Focus (Evocation), Spell Penetration, Split Ray, Widen Spell
Skills: Bluff +28, Fly +27, Knowledge (Arcana) +25, Knowledge (The Planes) +25, Perception +20, Spellcraft +25
SQ Familiar (Quasit), Metamagic Adept, New Arcana, School Power (Evocation)
Combat Gear: Bead of Force, Elemental Gem (Fire) Potion of Barkskin (x2), Potion of Cat's Grace, Potion of Cure Deadly Wounds
Other Gear: Amulet of Health +6, Bracers of Armor +8, Cape of the Montebank, Nightmare (mount)

Liberty's Edge

Pathfinder Roleplaying Game Superscriber

If that's completely by the book, you made a serious threat and a faithful adaptation there.

It's going to be a long time before my PCs can face a CR 20, but hopefully I can unleash Venger upon them anonymously and see if anyone picks up on it.

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