Advice on uMonk


Advice


So I've wanted to try a monk since unleashed came out and it seems an opportunity may arise soon-ish.

I have a planned build that I could use some optimizing thoughts about:

End level:
Halfling uMonk 12
Stats(with lvl and equip)
Str 7
Dex 26
Con 14
Int 10
Wis 20
Chr 9

Feats/ki powers:
1)finesse, dodge
2)c reflexes
3)focus
4)barkskin
5)risky striker
6)imp trip, leap
7)pummeling
8)restoration
9)pummeling charge
10)Medusa, ki leech
11)piranha/touch of serenity/mountain splitting strike
12)wind

Strikes: flying kick, footstomp

Saves:
16/21/14(16 vs ench or fear)

Att: +22/+22/+22/+17/+12 2d6+9 (+8 more vs large+)
Ac: 39/38

Equip:
Boots of the cat
Keen agile aomf
+4 Dex
+4 wis
+4 cloak
+2 con ioun in wayfinder
HandyH
Ring of prot+1
Ring of ki mastery
Jingasa
2*pearl 1st

The general idea us a mobile little guy kicking and pummeling things around.

Vs humanoid usually go with trip, vs monsters (usually large) go with risky striker.
I can jump up to 15 feet high, move 40ft and fullattack, or split the full attack and move, or I can pummel one target. Or fly , full attack, and let myself fall for measly damage.

With +10init I have a good cchance to catch at least one opponent flat footed with a pummeling charge for surprise round pounce+Medusa

Pummelimg, even when not charging helps with DR and gives easier crits for ki leech

Optimally, vs a large creature, at round 2+ I could easily attack at +25/+25/+25/+25/+25/+20/+15 2d8+17 with another 2 attacks at +25 if I stun/stagger it with my measly 22dc fist
Opinions?

Scarab Sages

Be aware that the current interpretation of pummeling style is that you cannot use unchained style strikes when using pummeling style. The style strikes are only available during a flurry of blows, and pummeling style is not a flurry of blows.


Given that pummeling is a fullattack with #if attacks your flurry, and that it actually has flurry as requirement, I think the DM will probably allow it.

Even without pummeling there are tons of feats to pick which would be valuable, and I more or less just lose how much front loaded my damage is.

The idea is to see if the new uMonk is versatile enough in actual games, not so much to create a DPR deathmachine.

Hence why I tried to have mobility, things to do to humanoids or monsters, haven't dumped int or even str completely just to squeeze a bit if damage/hp


Keen doesn't work with Unarmed Strikes, since they're B only. You're going to need to shell out a feat to make them S or P, or just spend the feat on Improved Critical.

Scarab Sages

kestral287 wrote:
Keen doesn't work with Unarmed Strikes, since they're B only. You're going to need to shell out a feat to make them S or P, or just spend the feat on Improved Critical.

Depending on GM interpretation, you could use a cestus to make your unarmed strikes do piercing damage. You would not be using the cestus enhancement bonus, materials, or anything else, just relying on the line "If you are proficient with a cestus, your unarmed strikes may deal bludgeoning or piercing damage."

Cestus wrote:
The cestus is a glove of leather or thick cloth that covers the wielder from mid-finger to mid-forearm. The close combat weapon is reinforced with metal plates over the fingers and often lined with wicked spikes along the backs of the hands and wrists. While wearing a cestus, you are considered armed and your unarmed attacks deal normal damage. If you are proficient with a cestus, your unarmed strikes may deal bludgeoning or piercing damage. Monks are proficient with the cestus. When using a cestus, your fingers are mostly exposed, allowing you to wield or carry items in that hand, but the constriction of the weapon at your knuckles gives you a –2 penalty on all precision-based tasks involving that hand (such as opening locks).

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