Advanced Races #8: Lamia (PFRPG) PDF

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Sinister Serpents!

Lamia tread a strange path of violence and magic—and for a tiny few, redemption.

Though extremely rare, lamia adventurers do exist. They are almost exclusively outcasts who have struck out on their own or escaped the wickedness of their brethren. Cut off from the matriarchy and its debauched rituals, might they be something more than monsters? Might they become...heroes?

Advanced Races 8: Lamia gives you everything you need to play a lamia adventurer.This 17-page sourcebook by designer Marc Radle includes:

  • 8 alternative racial traits including Constrict, Mystical Tattoo, and Wisdom damage
  • 6 new lamia feats including Highborn Lamia, Serpent's Eyes, and Snake's Tongue
  • 2 new prestige classes, new favored class options, a new spell and oracle mystery, and more!

You carry the mysteries of night and magic deep within your dark heart, child of serpents—and you will need them to survive in a world that hates and fears you.

Get Advanced Races 8: Lamia today and play a truly strange and exotic hero!

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OPDAR8LAMIAE


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An Endzeitgeist.com review

5/5

This installment of the Advanced Races-series clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, so let's take a look at the remaining 13 pages, shall we?

We kick this off with an interesting insight into the highly matriarchal culture of the evil lamia and an accompanying piece of in-character prose - turns out that male lamia, marginalized though they may be, do exist - as do those rare lamia that leave the cruel, hedonistic ways of their kind behind. Better yet, we also learn about so-called false lamias with non-serpentine lower bodies...and unlike many Advanced Races installments, age, height and weight tables are provided!

So what do these creatures get racial trait-wise? Lamia receive +2 Str and Cha, -2 Int, base speed of 30 feet, climb and swim speeds of 20 feet , +2 to intimidate, +2 to saves against mind-influencing effects, may not be tripped (but also receive no feet-slot), darkvision 60 ft. and low-light vision, +2 to bluff and use magic item [sic!] - should be Use Magic DEVICE checks, SR 5+ class level (I assume that should be character level), get proficiency with scimitars and may 1/day use ventriloquism and charm person as a spell-like ability.

They also come with nice favored class options for fighter, oracle, ranger, rogue, sorceror and witch and a total of 8 alternate racial traits. Personally, I think the ability to use constrict is too powerful for the paltry intimidate skill-bonus trade-off. On the plus side, a properly phrased primary bite attack with minor bleed damage is nice. Even dealing 3/day wisdom-damage via a touch feels justified - so apart from my pet-peeve with constrict, nothing downright broken here.

The racial feats, of which we get 6 allow a lamia to speak with snakes, upgrade the 1/day spell-like abilities, their intimidate prowess or summon snakes via spells - generally, solid options mostly interesting for the fluff rather than the mechanics. Speaking of which - did you know about the revelry?

It's essentially a debauched festivity of their culture held at full moon to honor the moon and its influence on lamia culture - and as such, it is no surprise that we get a moon mystery for lamia oracles. A moon mystery? I was ready to start yawning at yet another one of these, but this one actually has interesting mechanics - blasts of non-lethal damage, exposing lycanthropes, creating moonlight bridges, intentionally untyped blasts of pure moonlight, flight - quite a lot going on in the interesting revelations here. The new spell, river of moonlight, also features some iconic imagery that fits the theme.

The 10-level Moon-Touched PrC comes with d6, 4+Int skills per level, full spellcasting-progression, 1/2 will-save progression and 1/2 BAB-progression. Rather nasty - the first level ability allows them to add metamagic feats and their effects to spells they cast without increasing spell-level (with a nice no-beyond maximum-caveat) cha-mod times per day - especially for quicken spell and spell-level intense metamagic feats, this is rather powerful, but on the other hand, it somewhat validates the choice of the respective feats, which otherwise would be considered subpar as a choice. Still, especially for campaigns that allow a lot of material, a DM may wish to have a close eye on this one - it *can* be broken. It should be noted that the PrC's other abilities are rather cool as well and less powerful, though - the 7th level auto-daze on crits via spells is interesting, as is the fast healing capstone while the moon is visible.

That's not the only 10-level PrC, though - Serpent Blades are 4+Int skills per level, d10, full BAB-progression, all bad saves, are masters of two-handed combat that receive scaling bonuses to AC while making full attacks, receive dual-weapon bonus feats from a list galore, further reduce the penalties of the fighting style, may increase the DC of her charm person via a special dance, add damage to AoOs and the highest levels, make free maneuvers when hitting foes with both weapons or impose dread penalties of foes hit with critical strikes.

The final page offers us insight on Lamia within the context of the Midgard Campaign Setting.

Conclusion:
Editing and formatting are very good, I didn't notice any significant glitches. Layout adheres to Kobold Press' beautiful full-color two-column standard and the artists deserve special mentioning - with the notable exception of one artwork, Guido Kuip, Claudio Pozas, Marc Radle and Brian Syme not only provide a unified style, but artworks stunning and on par with the best in the industry - this is a beautiful book indeed.

Marc Radle is a talented designer and in the Advanced Races-series it shows once again - the series has so far been a very good gage of the capabilities of the respective designers and I'm happy to announce that this book ranks among the best - both in fluff and crunch. The imaginative potential and fresh takes here are simply awesome, with Marc Radle delivering enough oomph for me to really want a bigger book on these guys. And that's saying something. Now I feel obliged to mention that *personally* I think the Lamia are a tad bit too strong due to what I call "Ability-inflation" - do they really need those +2 skill-bonuses? Really? Why not make them alternate racial traits? Why instead bloat the race with those small things? Their movement and perception superiority already is rather pronounced... That being said, while I consider them slightly stronger than e.g. aasimar or tieflings, the social stigma should take some getting used to and the bloat is rather contained. I won't allow these in-game for my players unless in a high-powered game, but calling the race OP would also be a disservice. The race is strong, but not necessarily broken.

Now the supplemental content also deserves special mentioning, mainly because it's one of the best in the whole series - the new rules-mechanics are cool, the writing is crisp and while the options are powerful, they are not broken.

How to rate this then? Well, the fluff is a glorious 5 stars + seal of approval, the crunch may be a tad bit too strong for more conservative groups, who should consider this a good file instead, at 4 stars. My final verdict will clock in between these at 4.5 stars, rounded up to 5 for the purpose of this platform.

Endzeitgeist out.


Presenting the Lamia PC race

4/5

Slithering from the shadows, here is what must be one of the more unique releases in the Advanced Races line, the lamia PC race. It's 17 pages long, with one for the cover, one for the table of contents, one back cover with other products from the Midgard line, and one for the OGL, leaving 13 pages for the contents.

It starts with a brief section covering a non-decadent and evil lamia's realization that she doesn't belong among her cheerily vile kin, and then some information on lamia society, psychology, and more to help establish how these creatures differ from the normal Pathfinder lamia (who these ones despise). We get all the stats needed for the race, also including ones for age and height and weight. Very oddly for a potential PC race they get spell resistance, which may be a problem for some groups and campaigns. As a bonus we also get some information on favored class options and alternative racial traits.

Then comes a small yet flavorful list of racial feats. A few enhance the magic of the lamia. Others make their serpentine traits more obvious and useful in battle. We also get a new Oracle mystery for the Moon (central to lamia culture as shown in the fluff here), and a new spell. Last comes a pair of prestige classes, with one focusing upon the Moon-based mysticism of the lamia and the other a warlike one focusing on their love of using twin scimitars in battle.

All in all it's a well-done if somewhat bizarre addition to a line that has already given some odd new races. I'd say four stars, and a definite buy if you like serpent-folk as a PC race.


My Impressions

4/5

Pros: The book is well laid out and presents great mechanics rules for creating a lamia character. I loved the traits and racial feats. I especially loved the side-bars.

Cons: Because of the very nature of the race, background becomes more important than usual... but the race is also very alien to the races normally available. This resulted in what I perceive as a lack in the book. A section on background ideas would have been very useful. I had a great deal of trouble finding anything that I could use in a background from any source. When I created a lamia character, I ended up taking elements from the story of Svesh’Les, Lamia moon oracle that is presented at the beginning of the book, tossing in some elements from the real world myths that the in game lamia is based on, and putting my own spin on it in order to create a background for my character. There is only so much variety that can come from doing this though.


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The Exchange Contributor; Publisher, Kobold Press; RPG Superstar Judge

2 people marked this as a favorite.

Speaking of the Southlands, the Kickstarter has been going just 2 hours and is more than 2/3 funded!

We have some great stretch goals including ones written by Paizo staff and freelancers. I'm thinking maybe we could add something cool for Lamia as well.


Huzzah!

Liberty's Edge

1 person marked this as a favorite.
Wolfgang Baur wrote:


We have some great stretch goals including ones written by Paizo staff and freelancers. I'm thinking maybe we could add something cool for Lamia as well.

Oooh ... that would be cool indeed!

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