Mythic Minis 5: Feats of Monstrous Magic (PFRPG) PDF

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The fifth in our new series of Mythic Minis, Feats of Monstrous Magic brings you 6 mythic feats for your mythic monsters, including mythic versions of existing feats like Craft Construct and Quicken Spell-like Ability as well as brand-new mythic feats like Ascendant Spell-like Ability and Improved Spell Resistance!

Mythic Minis are short, inexpensive products designed to take one rules concept or set of Pathfinder RPG rules and bring them to you in a new way for the mythic rules, including converting existing rules as well as introducing entirely new rule options. Created by the same designers that helped bring you the official mythic rules, Mythic Minis skip the fluff and give you all crunch, all the time.

Nobody knows mythic like Legendary Games, and whether it's new mythic feats, class abilities, path abilities, magic items, or anything else, every Mythic Mini delivers a delicious dollop of dazzling design that will fill out your mythic experience one slice at a time. Check for a new Mythic Mini every Monday to make your game just a little more Legendary!

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An Endzeitgeist.com review

4/5

As always with the Mythic Minis line, this pdf is 3 pages long - 1 page front cover, 1 page SRD and 1 page content, so let's take a look at these new feats!

-Ascendant Spell-like Ability: 3/day use a mythic version of your spell-like ability chosen upon taking the feat. Also expend 2 uses of mythic power for +1 use of the feat. Finally, spend 3 uses of mythic power to use the mythic version of another spell-like ability. Solid restrictions reign that one in. Two thumbs up.

-Craft Construct: +MR/tier to skill checks pertaining the construction of constructs. Also construct mythic tier times 1K gold per day, making you much faster. Also includes concise rules to add the mythic simple template to the crafted construct for higher costs. Finally, this feat allows you to create sentient, intelligent constructs. Which would be awesome, but the pdf has a glitch here - these constructs get, according to the text, no less than 11d3 to charisma - which I *assume* probably should be 1d3.

-Empower Spell-like Ability: If the spell-like ability chosen to be empowered can be used more than 3/day, you may use this feat an additional time per day per 2 mythic ranks or tiers after 1st. Also spend 2 uses of mythic power to regain a daily use of the feat. For 2 daily uses of the feat, empower a different spell-like ability, which may not exceed 1/2 level-2. Solid one, but not as cool as the ascendant feat.

-Improved Spell Resistance: +1/2 mythic tier to SR versus mythic spells and SLs; Add full tier to SR vs. non-mythic spells and SLs. Okay.

-Maximize Spell-like Ability: If the spell-like ability chosen to be empowered can be used more than 3/day, you may use this feat an additional time per day per 3 mythic ranks or tiers after 1st. Also spend 2 uses of mythic power to regain a daily use of the feat. For 2 daily uses of the feat, maximize a different spell-like ability, which may not exceed 1/2 level-3. Solid one, but not as cool as the ascendant feat.

-Quicken Spell-like Ability: If the spell-like ability chosen to be maximized can be used more than 3/day, you may use this feat an additional time per day per 4 mythic ranks or tiers after 1st. Also spend 2 uses of mythic power to regain a daily use of the feat. For 2 daily uses of the feat, quicken a different spell-like ability, which may not exceed 1/2 level-4. Solid one, but not as cool as the ascendant feat.

Maximized, Quicken and Empowered Spell-like ability feats can ONLY be used to enhance SLs that can be used at least 2/day.

Conclusion:

Editing and formatting are good, but not perfect. Layout adheres to a 2-column full-color standard and the pdf doesn't have bookmarks, but needs none at this length.

Jason Nelson delivers a selection of solid mythic feats herein that can work well to enhance your options for beasts by adding mythic versions of many metamagic tricks - which is nice to have. The options to empower, maximize and quicken are cool, if a bit linear in their solid craft. The construct creation and ascendant spell-like ability-feats are downright awesome in my book and well worth the low price of admission. Still, they are the 2 feats that really breathe awesome and show that the rest of the content is good, but simply not that inspired. Good, yes, but not that awesome. In the end, that makes me settle on a final verdict of 4 stars.

Endzeitgeist out.


Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

It's MYTHIC MONDAY again - come and get it!


Reviewed first on Endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and d20pfsrd.com's shop. Cheers!

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