Annals of the Drunken Wizard: +0 Weapon Modifiers (PFRPG) PDF
Interjection Games(based on 3 ratings)
Drunk one night in his study, master wizard Archibald, much like Cher in the way he has only one name thanks to his notoriety, mused about his compatriots, those who slice and stab with their sharp bits of metal and wallow in tier envy whenever they gaze upon himself being totally awesome and stuff. The next morning, he woke up with a terrible hangover, Constitution having never been a strong point. To his surprise, his body was covered in sheaves of paper musing about how he could help his allies stay alive by harnessing one of the few things they actually do do correctly: hit things with sharp bits of metal. In typical Archibald form, his musings were backed up by highly technical documents detailing exactly how to make those musings a reality. With a shrug, Archibald collected his drunken ravings. This bears some investigation, he thought, right after I prepare and cast that hangover spell...
Let's consider the way the wealth by level curve works. Players pick up masterwork weapons early on and have fun with them. Some invest in the +1 weapon, whilst others begin to pick up all sorts of fun toys. Much later, those who got toys finally get a +2 weapon, while the fellow who focuses on weapons may have a +3 weapon and nothing else. Frankly, weapons simply don't do interesting things in the early game, and the more interesting something is, the more fun the player has. The person focusing on the weapon is essentially playing for the future the entire time. Let's bring that individual to the NOW, shall we?
The simple solution to this is to have the ability to add a weak free ability to any weapon that has a +1 enhancement bonus or greater. It allows players to have more options, while also allowing the GM to slap fun and interesting powers onto randomly generated +1 weapons (and we know every campaign has far too many of those). That being said, beware, for each ability also carries a hefty penalty with it. Perhaps you don't get critical damage. Perhaps your enhancement bonus to damage is a bonus to something else instead. Maybe you need to spend multiple full round actions charging some moderately powerful effect. ...Maybe the weapon just slowly tears itself apart.
This product contains 20 +0 weapon modifiers and special abilities as well as rules on how to integrate them into your game.
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