making the 'rogue' from Sadame


Advice


Yeah, so, I guess I'm not often inspired to make a Pathfinder character out of a video game character, but this character was so weird, I had to give it a try.

So there's this game Sadame for the 3DS, and it's basically a hack-and-slash through Sengoku-era Japan, only all the historical figures are either demons, undead, or have mecha-suits. And there's 4 classes: samurai, monk, ninja, and 'rogue'.

The rogue is weird. She wields ranged weapons (bows, crossbows, guns) and a polearm, and she's got a ton of buff spells to boot. In theory she's based on Izumo no Okuni, who supposedly founded the art of kabuki. Nice job if you can get it! I'm thinking more of a 'polearm bard' myself. How's this for a build

Izumo-chan
Female elf bard/fighter

Levels and Feats

1/Ftr 1: Weapon Finesse, Weapon Focus (elven branched spear)
2/Brd 1: --
3/Ftr 2: Two-Weapon Fighting, Spear Dancing Style
4/Brd 2: --
5/Ftr 3: Elven Battle Training
6/Ftr 4: Elven Battle Style
7/Ftr 5: Weapon Style Mastery
8/Brd 3: --
9/Brd 4: Elven Battle Focus (+Int to damage: neat!)
10/Ftr 6: Spear Dancing Spiral (useless!)
11/Ftr 7: Elven Battle Torrent
12/Ftr 8 Spear Dancing Reach

And of course there's a giant bag of feats I want to stuff in there: Combat Expertise, maybe Weapon Trick (polearm), etc. So many feats, so few slots.

So, 2/3 a fighter, 1/3 a bard (typical for a slash-em-up), with two kinda complementary fighting styles. 2nd level spells, a little bardic music, and probably a lot more skill points than your average fighter.

What do you think? Any advice? Would you take the 'kabuki rogue' in a different direction?

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