See the first paragraph. I did select the rating before recalling the drone issue, but that's the only non-minor issue, and that is more of a design difference. I can see an argument that could be made to say that crossbow shooting drones at 1st level are overpowered. I don't agree with it entirety, but it's an argument. Perhaps I was in too good of a mood. I'll revisit it before I have coffee this time. Thanks for keeping me in check.
It's been edited from my original submission so I can't say for sure about all things.
The original clockworker in my head was a master of physical forces and energies and employed those in his magic and construction, hence the largely evocation-filled spell list. A clockworker doesn't cast fireball because he draws from an ancestral well of arcane flame or anything like that. He casts fireball because he understands how to manipulate the exothermic reactions into a castable form. Science magic.
The intent of my original was that the different types of drones are separate until ultimate drone is gained, after which you have all of them in one.
As for crossbow drones, they use a tiny crossbow so it only does 1d4 damage until you add other modifiers. Buffs and spells help them out a lot so the clockworker does well in a team, especially one with a bard.
I don't think a clockworker should have to worry about being charmed and losing the servitor. Doing that would be like charming a warrior and telling him to sunder his best sword. He'll just say, 'Seriously, what?'. Dominate person could make him do it but I'm sure a reasonable GM would let him make additional saves as needless destruction of his own servitor would definitely be against his nature.
Oh, that's you? Congrats!
I can see kind of see that reasoning for spells.
Well, I disagree with the drones getting 2.5 points of damage at level 5 then. It's hardly worth your action, since a bard will only be adding 2 points of damage.
A few more things about combat drones:
So, RAW: They might not be able to reload, you have to spend actions giving them bolts, they are not proficient with the weapon, they have to spend a move action to reload, they are available at level 5, and they do 2.5 points of average damage. Further, they take a full-round action to bring about.
I wholly support a revision of this guy. You are almost better off just using Ray of Frost.
Charm Person + opposed charisma check = Bye bye Servitor. Destroying it isn't a harmful action in the short term, so it'd be allowed. If you say it's harmful in the long term...well just about any use of this spell is since you're getting someone to do something they do not want to do, oftentimes causing consequences for them later on.
What is the reason for the standard action, as opposed to a minute ritual? I think changing this to a longer action, even measured in minutes, would negate much debate about this.
I could have a go at asking Headless Hydra to do an update. I wasn't part of the development and editing process but overall I am happy with the end result.
I would say the drones are given all the equipment they need as part of the deployment action.
My original combat drones could use any medium weapon handed to them that the clockworker had proficiency with, but that seems to have changed. They should have at least crossbow proficiency.
Drones have no feats so will have to spend a move action to reload.
I do think it should be extremely difficult to make the clockworker dismiss the servitor. The original intent of the ability was to prevent permanent loss of the class feature if the servitor gets captured or plane-shifted somewhere and shuts down. A minute ritual to dismiss it would be an easy fix.
I agree that it could do with a revision. I am in favour of seeing criticism where deserved, acknowledging it and making things better. Thanks for the reviews. :)
I'll post my review at the end of the week. I really hope for a revised version...
Just post your review. There wont be a revised version of this class anytime soon, as I am working on a big project and after that, have an even bigger project.
Also, if you have some good ideas for changes, I need to hear them before I can make them, right?