Put out the fire, shoulder your pack, and enter the deep woods...
Tales of the Old Margreve contains 8 eerie forest adventures for the Pathfinder Roleplaying Game in a unique Old World setting inspired by the medieval folktales and superstitions of Eastern Europe. Its authors include Paizo regulars Tim Connors and Richard Pett, among others.
Here in the Old Margreve Forest, heroes trek past crumbled griffon towers, over stiles and shepherds' fields, to where the lonely road thins and branches under the dark canopy of the trees. Deep in the forest's misty hollows, you may hear the rusalka's song rising over the crackle of a midnight fire or glimpse the white flash of a deer centaur's tail as it vanishes between the trees
In this place, those who ignore the old ways are never seen again.
Inside you'll find:
8 adventures for player characters of 1st to 10th level
Dozens of Margreve sites, inhabitants and adventure hooks
12 unsettling new monsters
New spells and incantations
Unexpected powers wielded by the living forest itself!
Whether you choose to take your players into the legendary forest between the realm of the vampire knights and the clockwork city of Zobeck, or cherry-pick its contents for your own campaign world, Tales of the Old Margreve will challenge your players to earn a place in fireside tales.
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In the interest of fair disclosure, I should begin by stating that I was one of the patrons of this Open Design project. However, my schedule prevented any significant involvement with its development, so I didn’t really get to see its true form until now.
And its true form is AWESOME!
Tales of the Old Margreve allows the GM to add a genuinely mysterious and creepy Old World enchanted forest to his or her campaign. And not a happy little kiddy-style enchanted forest like you’ll find at roadside amusement parks. This forest is a disturbing and unsettling place, where grown men shiver while casting fearful glances over their shoulders. The underlying “flavor” is Slavic/Central European, although (as with any well-written supplement) it can easily be made to fit any Temperate Forested environment.
Old Margreve makes the D&D/Pathfinder forest into what it should have been all along: A dark, mysterious, dangerous, alien, scary, unknowable place, where Strange Things happen to intruders. I can promise that after adventuring with this supplement for a few sessions, your players will begin to view forests with the same suspicion and awe that our real-life mediaeval forbearers felt.
As someone who has played D&D for over three decades, I rarely buy campaign supplements these days. After so many years I’ve pretty much seen it all – been there, done that. However, Old Margreve is different. Very different! It is new and fresh! It is packed with an intensity of imagination that will surely stand you in good stead for hundreds of game sessions, even long after you have played through the eight included adventures.
Happy adventuring! And after you’ve pitched your tent and banked your campfire, sleep with one eye open…
I got the materiel, very cool but needs mods to integrate with KM well, that said I'll be posting a adding margreve to KM post RRR thread within the next few weeks.
Wolfgang Baur
Contributor; Publisher, Kobold Press; RPG Superstar Judge
Thanks for picking up a copy, GM_Solspiral, and I can't wait to see the mods.
Thanks for picking up a copy, GM_Solspiral, and I can't wait to see the mods.
First part introducing the suddenly awakened forest including a notation for DMs is here.
Hollow and Honey will get adaptatio9ns for higher level while preserving what I find to be fantastic stories that slide neatly into Kingmaker's themes.
Wolfgang Baur
Contributor; Publisher, Kobold Press; RPG Superstar Judge
I love that there are handouts!
And of course, now I want to do some Kingmaker mods to bring that AP into the Margreve. :)
I will probably be using this myself as well, but it will be some time down the road - when I finish my currently-running Kingmaker game AND the Savage Tide game I have planned after, and return to my group's kingdom to run Curse of the Crimson Throne there. I think the higher-level Margreve adventures will - with some tweaking, of course - make a nice replacement for "A History in Ashes", re-entering the fey-laden forest their ancestors and predecessors in Kingmaker braved, as the location in my homebrew world where their kingdom is has nothing fitting the Cinderlands nearby.
And of course, now I want to do some Kingmaker mods to bring that AP into the Margreve. :)
If the quality was at the same standard as tales of the old margreve and used an expanded kingdom building rules and mass combat rules (paizo would prolly let you) I'd totally be into a kingdom building set of adventures in midgard! I might even push buying the campaign setting closer to the from of my extensive wish list for that!