Play a High Goblin! Be the best among a tribe of goblins. Stealthy, voracious, and annoying to be around. And now you can play one of these little pests. Balanced for the Pathfinder Roleplaying Game, Player Races: High Goblins allows players to possess all the flavor of goblins while being equal in power to humans and the demi-human races.
Download today and enhance your game.
Product Availability
Fulfilled immediately.
Are there errors or omissions in this product information? Got corrections? Let us know at
store@paizo.com.
I am currently playing a High Goblin rogue in "Rise Of The Runelords" and I'm loving it. The concept is great, including perfect for flavor for playing a good-aligned goblin if you so choose (our poor ranger).
The racial abilities are perfect too. At first level, between stats, traits and racial crunch, I had a +17 to my stealth score. I agree with a poster in the product discussion that maybe a boost to Intelligence instead of Wisdom may have made more sense, but it is my no means a deal breaker. Plus, it allows the perfect excuse to role play as the comedy sidekick. :)
Further testimonial from a friend of mine playing a High Goblin in "Skull & Shackles":
"Goblins are supposed to suck. Why don't I suck?!"
(True story.)
Best of all, the PDF is FREE! So really, you have no excuse to to not at least try it out. :)
Goblins have a Cha penalty. We wanted to keep as much of the crunch of high goblins the same as goblins as possible. Goblins have a net +0 on their ability scores. So we added a +2 Wis bonus. (It was either the Wis bonus or an Int bonus and we couldn't believe that any goblinoids would have an Int bonus.)
Goblins have a Cha penalty. We wanted to keep as much of the crunch of high goblins the same as goblins as possible. Goblins have a net +0 on their ability scores. So we added a +2 Wis bonus. (It was either the Wis bonus or an Int bonus and we couldn't believe that any goblinoids would have an Int bonus.)
This comes very late, I know but I think an Int bonus would have been more suitable actually, wisdom suggests clear thought, sanity and common sense, which is a very VERY unlikely trait for a goblin, especially the kind you see in the pathfinder world.
Intelligence is just the ability to calculate, make connections, analyze and learn, these things you are much more likely to see a goblin do. There are examples even in goblin characteristics that suggest wit, for example to use fire because it does a lot of damage while you dont need any physical strength to wield it.
What do you think you would be more likely to see? A mad scientist goblin, or a zen master goblin?