Digital Hero, Issue #34 PDF

HERDOJDH034E

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HERO HIGHWAY:
WHEN LAST WE LEFT OUR HEROES—Keep up with the news from Hero Games. This issue—multiple manuscripts manifesting Metamorphs, Masterminds, and Madmen.
HEROGLYPHS—See how Steve Long himself answers rules questions. This issue—characters of distinction explore Distinctive Features.
YOU GOTTA HAVE CHARACTER—Kristina Wasa was the 17th-Century swashbuckling philosophizing cross-dressing queen of Sweden.
LEFTOVER HERO—Some of the shapeshifters from The Ultimate Metamorph shifted right between the pages of the book, and ended up here.

CHARACTER CORNER:
MYTHIC HERO—The battle between Beowulf and Grendel has been told a thousand times, and is presented here twice.
THE REPAIRMAN—Crimefighting is a do-it-yourself project, and there’s one vigilante who can fix it himself, with Crime’s own guns.

POWER PLACE:
MIND OVER MATTER—There are many ways for GMs to handle mental powers in the game, with each perhaps requiring its own treatment.
CROSSING OVER—Dimensional travel can be problematic for the GM who is unprepared, or a wealth of opportunity with a little planning.
DECONSTRUCTING DEX—Is DEX too much of a bargain? Splitting it into its component parts might make for a more finely tuned gaming experience.

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HERDOJDH034E


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