Campaign Cartographer 3: Dungeon Designer 3 (Windows Download)

Our Price: $39.95

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The design revolution goes underground...

In the Stygian gloom of the dungeon, the party watches nervously as the thief picks the lock on the huge chest.
"Got it!" he cries, as the lid creaks upwards.
"What, no treasure?" exclaims the fighter in disgust.
"No, wait! There's a map! This map, in fact" says the Game Master, laying out a brilliantly designed full-color dungeon map, complete with winding corridors, echoing halls, secret doors, plunging chasms and cunning traps.

If you're a Game Master you obviously take your gaming seriously, and the Dungeon Designer 3 add-on for Campaign Cartographer 3 is the quickest and easiest way to bring serious realism, excitement, and true nastiness to your dungeons and floorplans.

Whether you're designing a complete dungeon or just the floorplan for your local inn or temple, Dungeon Designer 3 gives you all the tools you'll ever need to create corridors, caves and rooms of all shapes and sizes, plus more than 500 stunning symbols, from simple doors and windows to devious traps, ornate coffins, lifelike statues, sacred altars, tempting treasure, and more.

Dungeon Designer 3 is an add-on to Campaign Cartographer.

    System requirements:
  • A PC with Windows 98 or better and a licensed, working copy of CC3
  • DVD drive (for DVD-ROM version)
  • 737MB hard disk space

Product Availability

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PFSDD3E


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Scarab Sages

I just downloaded this yesterday, and can't wait to start using it. Just to let folks know, however, the system requirements don't tell you that you'll need Microsoft .NET Framework, but when I went to install it that message came up. Luckily, you only need the original 1.1 version.


Aberzombie wrote:
I just downloaded this yesterday, and can't wait to start using it. Just to let folks know, however, the system requirements don't tell you that you'll need Microsoft .NET Framework, but when I went to install it that message came up. Luckily, you only need the original 1.1 version.

Make sure you read http://www.profantasy.com/service/technical.asp?Q=&ID=68 for some other information about the 1.1 dotNet package.

Vista users, make sure you run it as Admin (via context menu), not just using admin account, when you install it.

A great product for some classy game maps, though I would recommend watching the tutorials first.

Cheers


Also, see my review on Dungeon Designer 3.

These are about the best product I've used for gaming maps. Yes, you have to spend a little time to really get going but it's worth it. Once you have the basics, you'll be ripping maps out in no time.

If you have DD3 and City Designer 3, you can hyper-link those maps to your Campaign Cartographer world maps.

As stated above, download the tutorials - they are excellent - and get into it.

Lastly, if you're in to miniatures etc and you're sick of re-sizing, DD3 makes this process simpler for battle maps.

Scarab Sages

estergum wrote:
Make sure you read http://www.profantasy.com/service/technical.asp?Q=&ID=68 for some other information about the 1.1 dotNet package.

I'll have to look at that. Thanks.

estergum wrote:

Vista users, make sure you run it as Admin (via context menu), not just using admin account, when you install it.

I'm not sure what this means or how to do it.

As for learning the system, it seems very similar to CC2, which I had and enjoyed using. Both programs seem to me to have some elements of AUTOCAD, which I'm also familiar with.

Either way, I'm looking forward to working on some maps.

The Exchange

Aberzombie wrote:


As for learning the system, it seems very similar to CC2, which I had and enjoyed using. Both programs seem to me to have some elements of AUTOCAD, which I'm also familiar with.
Either way, I'm looking forward to working on some maps.

In case anyone is interested, Campaign Cartographer is based on Fastcad. It always has been as far as I know. Currently it uses Fastcad 6.5. I used to use the CadView (Same creator - Evolution Computing)program for display during my game while waiting for the latest viewer from ProFantasy.

I've been using CC for over 15 years. While the original learning curve is steep for non-cad users, no other map software has had the longevity and staying power of the CC lineup. I've used many ( I think almost all) other apps that were not CAD based and while easy to learn they are also easy to hit a productivity cap.

I can't imagine using anything else.. take the time, do the tutorials and head over to ProFantasy and use their forums. You won't be sorry


Hi, gdsims, I'd love to see some of your work - especially for someone who's had some time using the program. I've wondered if there'd be a market for creating gaming maps and distributing them online. Any ideas?


Interesting!

Scarab Sages

I've been using this to do the maps for an adventure I'm writing. Sadly, the going has been very slow, and I haven't done anything in a few weeks.

Still, when I'm done, I hope to have a some decent maps.

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