Pathfinder Society Scenario #1: Silent Tide (OGL) PDF

4.10/5 (based on 55 ratings)

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A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2, 4–5).

When strange reports of misty undead spread through Absalom, you and your fellow Pathfinders are dispatched to the half-drowned district of Puddles. Notoriously rough, the drooling addicts, flesh panderers, and quick-handed knifers of Puddles are the least of your worries. The night's tide brings with it an ancient armada of some long-forgotten war and you are the only thing between their mist-shrouded ghost fleet and Absalom's utter oblivion.

Written by Michael Kortes

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the 3.5 edition of the world’s most popular fantasy roleplaying game.

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Average product rating:

4.10/5 (based on 55 ratings)

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Nice little intro mod

3/5

While probably the scope of the adventure is a bit wasted on an introductory scenario (save the world in an evening?) and would have made a better mission arc, the scenario itself "delivers" - you are introduced to a specific area of the setting, meet a key NPC you'll deal with later, and encounter some interesting combats and challenges which involve every character archetype - we just started with PFS, and it was good fun; more to the point, we're ready for more :)


Why is this a society scenario?

4/5

I love the flavor, I love the enemies, the encounters and so on. But why is this not a nice, urban investigation campaign? An AP? At least a module?

It's a really good scenario, but one I'd scavenge to create a long, detective adventure befitting of the story, the adversaries and the scope.


Silly

2/5

The idea to make this tier 1~2 is silly. The story is not very good. This could have been a campaign but they made it a pfs.


Huzzah !!!

5/5

This was the first Pathfinder Society scenario I ran for our group. It was great. There was combat that was not just routine, but memorable. We all loved this adventure, and it is the best one I have run to date. It was a fantastic way to start the Pathfinder Society series.


A fantastic scenario, creative and exciting

5/5

I have both played and run this module on a number of occasions. It is hands-down in my top 5 favorite Pathfinder Society Modules and probably my #1 favorite "first" module for new players.

Even in the update beyond season zero, it's a real testament to the adventure that it requires absolutely no converting other than CMB/CMD calculations to be ready for post-season 0 play. Not only did it age well, the module is dripping with atmosphere, exciting PCs and villains, role-play opportunities, and some really fun and exciting combat scenarios that require more than simple dice rolling. It is on the easier end of the difficulty scale as it is season 0, and optimized characters will find things easier, but even then I think there's enough going on that the easier combats don't distract from the fun story.

If you're looking for a good starer scenario, I'd suggest this one in a heartbeat. There's a lot going on though, and it can be a four-and-a-half hour scenario, so be cognizant of your players. Unfortunately the "optional" encounter is the module's absolute best, so skipping it would be unfortunate.


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Dark Archive

So my group out here in Kuwait is a little behind the power curve (and just got society characters built last week), so we're just now playing through this.

All I can say is "Wow!!!!"

I don't want to spoil it, but the four of us almost died around nearly every corner (and loved every minute of it)!!! We had a well-round group (fighter, cleric, sorcerer, and rogue), all first level, and this kept us alternating between laughter/cringe for nearly 6 hours! We can't wait to play through more!!

Scarab Sages

Very exciting and interesting game to DM.

However, I was wondering about the last page detailing the Scenario details. I believe there is an error, but I'm not sure where to report it or how to verify it:

Spoiler:

I ran a group of 4 players through the Tier 1-2 of this Scenario. The Chronicle indicates that the total "Max Gold" was "453;" however, I believe it should be 553 Gold. Let me explain:

Act I Rewards:
Tier 1-2: Give each player 53 GP

Act II Rewards:
Tier 1-2: Give each player 128 GP

Act III Rewards:
Tier 1-2: Listed under Development is indicated that if the PCs open all 5 of the safes, then they are awarded 100 GP each

Act IV Rewards:
Tier 1-2: Give each player 5 GP

Act V Rewards:
Tier 1-2: Give each player 267 GP

Total = 53 + 128 + 100 + 5 + 267 = 553 GP

What I believe is that the Max Gold on the Chronicle ignores the potential reward for Act III.


Any suggestions? I have 1 player that wants to play at GENCON and I want to ensure his Character Sheet is correct in detail.

-Cathos

Scarab Sages

Jason Sonia wrote:

So my group out here in Kuwait is a little behind the power curve (and just got society characters built last week), so we're just now playing through this.

All I can say is "Wow!!!!"

I don't want to spoil it, but the four of us almost died around nearly every corner (and loved every minute of it)!!! We had a well-round group (fighter, cleric, sorcerer, and rogue), all first level, and this kept us alternating between laughter/cringe for nearly 6 hours! We can't wait to play through more!!

...Ok, you all only died a few times near the end. I must say as a DM, that a Sorcerer with Color Spray is rather devastating to lower level NPC characters...sigh.

Shadow Lodge

I didn't want to give this scenario a poor review, because I really did enjoy running it. That said, this one needs to be put on the fast track for updating to the PFRPG standard. It was far too easy for the level one characters, and a joke for the ones that were level 2.

Every enemy faced except for three died in one hit to characters that aren't really optimized for melee The end guy died in two, and one thug and one Black Echelon goon were lucky enough to only be taken down to 1hp the first time they were hit. These were fairly new players making typical new player mistakes such as not using Power Attack, even after learning the pathetically low AC of the enemies, not using flank tactics or charges unless prompted.

Again, I think the core of this scenario is sound, and the players seemed to enjoy the story even though they thought (rightly so) that if Silent Tide wasn't any tougher than Black Echelon, that the city wasn't in any real danger. If this scenario is not going to be updated to PFRPG rules soon, at least consider allowing GMs the freedom to do the updates themselves.


I'm about to run this scenario come this sunday, and I have a small, albeit quite remarkable question:

Spoiler:
What if the players fail to rescue Yargos? Is that the end of the scenario before it even began?

Scarab Sages

Very good!

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