The Point of Pole Arms
by Ari Marmell
The awl pike, lucern hammer, and bec de corbin make their return to D&D in this expansive article. Guaranteed to take you back to the day when a 10-minute argument would erupt over which was which, and more importantly, which was better.
Alchemical Charms
by Yury Pavlotsky
Got a werewolf problem? Pick up a silver charm. Vampire eyeing up your neck? Try a garlic draught. These new alchemical items give you an edge against some of the most diabolical monsters D&D has to offer.
New Uses for Old Equipment
by Mike Mearls
Tired of all that gear that’s not doing you any good? Turn your winter blanket into a deadly trap, set up a trip line with your trusty rope, or lay bait with those stale trail rations. Explore all the possibilities to turn your mundane gear into extraordinary gear.
Fast, Furious, and Fantastical
by Frank Brunner
Cruise the dungeon inside your very own beholder-mobile. Ride a carpet of living vermin, glide through the dunes in a sand boat, or sail the seas on a haunted ship. A dozen new vehicles await, as well as some old favorites.
Plus!
The Ecology of the Green Hag, A Novel Approach: Spiderwick, and of course, Class Acts, Bazaar of the Bizarre, First Watch, Scale Mail, Sage Advice, and comics.
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