calagnar |
1 person marked this as a favorite. |
The idea is to have a paladin as the main healer for a group.
15 Point buy, Human, Paladin Hospitaler Warrior of the Holy Light
Deity: Sarenrae
Str 17
Dex 12
Con 14
Int 10
Wis 7
Cha 14
Skills: diplomacy, handle animal, heal
Feets: Power Attack, Improved Initiative
Progresion
feets:
3: Improved Bull Rush
5: Improved Shield Bash
7: Shield Slam
9: Improved Critical Scimitar
11: Greater Bull Rush
Mercys:
3: Fatigued
6: Diseased
9: Poisoned
12: Paralyzed
The only real down fall I see is the lower number of smite evil.
spalding |
So I'm confused -- are you focusing on healing, or on killing?
I'm not seeing two weapon fighting on your feat list which means you can drop shield slam since you don't meet the prereqs for it -- and for a paladin I would save the improved critical feat and simply get a keen weapon.
Power attack is solid but I would suggest you are going to want more heal feats spent on extra lay on hands and extra turning.
I also suggest going with a halfling so that you get their favored class bonus which will increase your lay on hands healing.
Davor |
1 person marked this as a favorite. |
If you wanna be a healer, pick up the Sacred Servant variant, go with Sarenrae (so you get to keep your scimitar, but really, any "Healing" deity will do), and pick the healing domain. This does a couple of things.
1) Gets you healing spells. BIG plus.
2) Gets you the Holy Symbol divine bond, which you can use to give you extra lay-on-hands OR extra d6's of channel positive energy.
If you pick up a Phylactery of Positive Energy, eventually you end up channeling more HP than a cleric (at level 20, it's maximized, too).
I'd also pick up the Magical Knack trait (Paladin) so that you have a higher effective caster level for your spells.
Oterisk |
If you were really serious about healing, I would swap your strength and charisma scores. That way by level 4 you have 7 channels and 6 lay on hands, and a cure light wounds spell, 2 if you find a +2 cha headband. You get better saves, which is fantastic for a healer, and you will still get good to hit modifiers when smiting.
Also, you might want to go archer if you are a healer, being that it might be best for you to hang back. A halfling slinger is an option too, and being mounted could really help your mobility. Not to mention what Abraham said about the extra lay on hands of a halfling.
Just some options if you so please.
ElCrabofAnger |
Raise your Charisma. It will have the biggest impact by far of your scores if you want to be a primary healer. Also good for your saves and smites.
Wisdom 7? Ugh. Particularly since you want to be a healer. The Heal skill is Wisdom based, and it's not a bad backup plan for things. It's not like you need a Dex of 12 for anything anyway - that's what heavy armor and Cha bonus to saves is for.
Warrior of the Holy Light is good for healing. Spells are nice too, though, and more flexible. I can see going either way with that.
Extra Mercy is a great feat for the healing Paladin. With the swift action self healing provided by lay on hands, it may be better to stack up the mercies instead of adding 1 hp/level.
Just some suggestions. Have fun.
calagnar |
Some better information on what im trying to do. The party dose not have a primary healer class. I don't want to play one again. What im trying to do is make a paladin good enough at healing as to not need a primary healer. At the same time keaping the ability to help in combat. That is why I chose to remake my old character he was a 2nd ed. Salomic Knight of the Sword from dragon lance. My goal is to keap him in line with the old character. So that is why im going sword and shield(orignal bastard sword and shield). And focusing on healing abilitys. I still want to be able to help the party in combat. With the limited number of smites you get from Hospiltar. I don't think focusing on cha for smite damage is a good idea.
Merkatz |
Honestly, Channel Energy isn't that good for Paladins- at all.
For Clerics, Channel Energy is barely passable at higher levels- and mainly for out of combat healing. But as a Paladin, you are at Cleric level -3. So at 5th level, you are only curing 1d6! That is nothing. It would be a complete waste of a standard action to channel during the course of battle. So who cares if you can do it 8 times a day?
Your best bet is probably to go the magic item route. Sure you can't cast many spells per day- but wands of cure light wounds, and scrolls of lesser restoration (25g a pop!) are really, really cheap! And as a Paladin, you can use them without UMD!
That brings up another point. I don't really think that a Paladin Warrior of Holy Light makes that great of a primary healer, either, because he can't use items without UMD. No wands of CLW, no scrolls of Lesser Restoration. More Lay on Hands is nice, but not nice enough. And the other abilities just aren't useful that often...
Personally, I would just go straight Paladin with no archetype. That way, you can have that higher Charisma for more Lay on Hands and Spells, and still have plenty of Smites for it to be useful for combat. Then during combat, I'd use Lay on Hands when it is really necessary, but otherwise, I'd simply use magic items OUT of combat, and call it a day.
ElCrabofAnger |
Honestly, Channel Energy isn't that good for Paladins- at all.
For Clerics, Channel Energy is barely passable at higher levels- and mainly for out of combat healing. But as a Paladin, you are at Cleric level -3. So at 5th level, you are only curing 1d6! That is nothing. It would be a complete waste of a standard action to channel during the course of battle. So who cares if you can do it 8 times a day?
Your best bet is probably to go the magic item route. Sure you can't cast many spells per day- but wands of cure light wounds, and scrolls of lesser restoration (25g a pop!) are really, really cheap! And as a Paladin, you can use them without UMD!
That brings up another point. I don't really think that a Paladin Warrior of Holy Light makes that great of a primary healer, either, because he can't use items without UMD. No wands of CLW, no scrolls of Lesser Restoration. More Lay on Hands is nice, but not nice enough. And the other abilities just aren't useful that often...
Personally, I would just go straight Paladin with no archetype. That way, you can have that higher Charisma for more Lay on Hands and Spells, and still have plenty of Smites for it to be useful for combat. Then during combat, I'd use Lay on Hands when it is really necessary, but otherwise, I'd simply use magic items OUT of combat, and call it a day.
I respectfully disagree with your assessment of channel energy. You are correct in that it is inefficient in battle. This is true for all channels across all classes. If used in combat, it is most useful when it targets multiple allies, which isn't always the case. So yeah, the Hospitaller's lesser channeling is even less efficient in combat. That being said...
Out of combat channeling is great. Very efficient, moreso than spells. The Hospitaller's lowered channeling level is offset by what should be a higher Charisma (meaning more channels and lay on hands) and the lay on hands themselves.
I can agree with the Holy Light things. Spells are far more versatile. And the magic items are definitely nice.
Calagnar, you don't focus on Charisma for the smites (and Charisma does not affect smite damage anyways, it affects the hit bonus). You focus on Charisma for the greater number of lay on hands, channels, spells, and saving throws. Really, it is just that good for a paladin, especially if you go Hospitaller.
Mysterious Stranger |
I agree don't bother with an Archetype go for a straight Paladin. The best way to heal is with wands specifically Cure Light Wounds and Lesser Restoration. Both are 1st level Paladin spells so the cost should be 750 each. Paladins also have to many WIS based skills to dump it. Probably the best stats would be something like STR 14, DEX 10, CON 14, INT 10, WIS 10, CHA 16. Don not memorize healing spell use the wands for that.
calagnar |
15 Point buy, Human, Paladin Hospitaler
Deity: Sarenrae
Str 17 (+1 at level 4,8,&12 total 20)
Dex 12
Con 14
Int 10
Wis 7
Cha 14
Traits: Reactionary, Flame of the Dawn Flower
Skills: diplomacy, handle animal, ride
Feets: Power Attack, Improved Initiative
3: Exta Lay on Hands
5: Exta Channle Energy
7: Toughness
9: Improved Critical: Scimitar
11: Exta Mercy: Nauseated
Mercys:
3: Fatigued
6: Diseased
9: Poisoned
12: Paralyzed
Level 12 totals with out items
Spells 2(1st) 2(2nd) 1(3rd)
Smite Evil 2/day
Lay on Hands 10/day 6D6 healing
Channel Positive Energy 7/day 5D6
Divine Bond (Mount: Celestial Heavy Horse War Trained)
Aura of Resolve
Aura of Healing (replaces Aura of Justice)
With limited smite evils becous of hosplitaler. I chose to keap Str knowing I will not have smite most of the time. My group normaly dose 5 to 6 encountrs per work day. Bring up saves for a paladin not realy needed. The exta LoH, and Channels do make it tempting. Keaping Hosplitaler becouse the channel energry removed from lay on hands gives me free healing per day. No it's not as good as a cleric. How ever I feal it's worth trading in the 2/day smite evil to get 5/day channel energy. Over all ill be trading in 3/day smite evil to get the channel energy.
The cost of wands is only affect by who made them. So finding a palading with craft wands is up to the DM. And I know my DM thats not going to hapen.