Tarvoth |
str: 1d20 ⇒ 1
LOL, useless.
Turran |
Strength: 1d20 + 4 ⇒ (10) + 4 = 14
Dog Rotsky |
HP: -23/62
CON: 1d20 + 2 ⇒ (7) + 2 = 9
(Jeez this is just not going our way...)
Mysterious Storyteller |
Tarvoth is sucked into the crushing pressure at the door taking ouch!: 2d6 ⇒ (2, 5) = 7 before Dardanius is able to lend his strength to Dog and Weed, opening the doors just enough to release Tarvoth and suck the rest of the party through the doorway before the doors slam shut again.
The party is on a platform (30' wide) adjoining another bridge that runs 20' crossing a chasm to the other side where an additional set of double doors is closed. The water that rushed out of the room has flown off the edges of the platform and into the chasm; you can still hear it gurgle and drip as you recover yourselves. A quartet of metal rods sits next to the double doors that you were just unceremoniously dumped out of.
Tarvoth |
“Well that was a close thing.”
Heal for Dog.
clw wand: 4d8 + 4 ⇒ (6, 2, 3, 1) + 4 = 16
-7 hp
-7 channels
-2 1st level
-3 2nd level
If anyone else needs heals speak up. Dardanius do you have CLW wand or LOH?
Weed |
looking up a t Dar from his hands and knees....
no..im not quite ready to move
Weed coughs and sputters water from his lungs....how long for Con dmg to heal
down 2
Turran |
I will take a charge. May as well be at full strength for anything we face. Thanks.
-7 hp
Dardanius |
CLW 9/50: 1d8 + 1 ⇒ (2) + 1 = 3
CLW 10/50: 1d8 + 1 ⇒ (1) + 1 = 2
CLW 11/50: 1d8 + 1 ⇒ (6) + 1 = 7
Rolls still not going your way, Weed . . . Expected Value = 16.5 vs. Actual Value = 12
Dog Rotsky |
HP:-0/62 (I think that Dardanius CLW was for me?)
Rage Rounds: -12/17
"Well, time to add drowning to the list of things that have almost happened to me since joining up with you lot," Dog coughs up the water from the last room. "What's next on our tour of terrors?"
Dardanius |
HP:-0/62 (I think that Dardanius CLW was for me?)
Nope, sorry, Dar used the wand on himself, Turran, and Weed. Tarvoth's pervious post gave 16 HP healing which I think put you at -7. I'll use 3 more charges to get Dar, Tarvoth, and Dog all to full.
CLW for Dog 12/50: 1d8 + 1 ⇒ (8) + 1 = 9
CLW for Tarvoth 13/50: 1d8 + 1 ⇒ (6) + 1 = 7
CLW for Dar 14/50: 1d8 + 1 ⇒ (4) + 1 = 5
I think everyone is at full now. As to Weed's question about CON damage is it a long rest situation? Roll?? Permanent???
I guess rereading this weekend's activity, I didn't answer that Dar has 3 more LoH's. Is Tarvoth's wand spent? If so, should Dar pass Tarvoth his wand?
Tarvoth |
Tarvoth’s has several charges left for CLW wand.
“Great another and more levers, I suppose that means we’ll find a trap here too.”
Weed |
perception: 1d20 + 15 ⇒ (15) + 15 = 30
weed sputters and coughs....but stands and looks at the area surrounding the levers and then if safe approaches the levers themselves
i think i swallowed a lot of that water...i feel weakened....cough...cough
Mysterious Storyteller |
Unless otherwise noted, damage to your ability scores is healed at the rate of 1 per day to each ability score that has been damaged. Ability damage can be healed through the use of spells, such as lesser restoration.
Weed determines that these levers are used to drain the previous room and stop it from further flooding; as well they can be used to open the doors to the room.
Dardanius |
Dardanius approaches and tries to help look if there are any grooves/indications that could help determine which levers do which:
Perception: 1d20 + 10 ⇒ (11) + 10 = 21
What do you all think about draining the previous room? Might be good to have a clearer exit . . .
Tarvoth |
“Do we want to try to rest here or should we cross the bridge and press on?”
Dardanius |
If you want my two coppers: I suppose that if we have a good sense on the levers, we might as well rest here.
Though Dar will regret using so many charges if we're just going to rest.
Turran |
Let's try for one more room...
Tarvoth |
Look around as well.
perception: 1d20 + 15 ⇒ (2) + 15 = 17
Dog Rotsky |
Dog peers down into the chasm, looking to see if anything can be discerned to be moving down there.
Perception: 1d20 + 10 ⇒ (2) + 10 = 12
Weed |
rest a bit longer while i continue examining this
weed peers closer attempting to apply the lessons learned thus far in other rooms before
perception: 1d20 + 15 ⇒ (1) + 15 = 16
Tarvoth |
Tarvoth will stand 5’ back from the bridge and will follow Dar if he makes it across unscathed.
Mysterious Storyteller |
Dardanius begins to cautiously make the crossing and is able to detect a frightful sight: streaking from the heights of the cavern is a winged monster that has the body of a lion, though two more heads flank its central feline one—a dragon and a horned goat.
M/D: 2d20 ⇒ (1, 3) = 4
Dardanius sights it in time to take action before he is swooped upon.
Tarvoth |
What about everyone else, do we get to act before the beast?
Dardanius |
Bravely bold Sir Dardan rode forth from Camelot . . .
Dardanius takes a careful aim and looses three arrows at the beast
Deadly Rapid Shot: 1d20 + 11 - 2 - 2 ⇒ (7) + 11 - 2 - 2 = 14
Damage: 1d8 + 4 + 4 ⇒ (4) + 4 + 4 = 12
Deadly Rapid Shot: 1d20 + 11 - 2 - 2 ⇒ (16) + 11 - 2 - 2 = 23
Damage: 1d8 + 4 + 4 ⇒ (1) + 4 + 4 = 9
Deadly Rapid Shot: 1d20 + 11 - 2 - 2 - 5 ⇒ (4) + 11 - 2 - 2 - 5 = 6
Damage: 1d8 + 4 + 4 ⇒ (5) + 4 + 4 = 13
Mysterious Storyteller |
Dardanius lands an arrow but it doesn't seem to do any damage; he notices that the flesh of this horrible creature looks the same as the water-logged undead he fought in the previous room.
It pounces on him as the dragon head fires a gout of acid at 1d5 ⇒ 1 him.
On Dardanius
acid breath weapon: 6d8 ⇒ (1, 8, 8, 3, 2, 8) = 30 DC 18 REF for 1/2
bite: 1d20 + 14 ⇒ (7) + 14 = 211d8 + 6 ⇒ (8) + 6 = 14
gore: 1d20 + 14 ⇒ (20) + 14 = 342d8 + 12 ⇒ (1, 4) + 12 = 17 Make a DC 20 REF save or be pushed into the chasm
claw: 1d20 + 12 ⇒ (20) + 12 = 322d6 + 6 ⇒ (5, 4) + 6 = 15 Make a DC 20 REF save or be pushed into the chasm
claw: 1d20 + 12 ⇒ (5) + 12 = 171d6 + 3 ⇒ (3) + 3 = 6
Any melee hit causes 1 point of CON damage as your lungs begin to fill with water.
D
Tarvoth |
Burn resist energy communal to summon an augmented celestial dire bat near Dardanius. If Dar falls into the chasm have the bat grab him.
Dire Bat, Celestial (Summon Monster III)
(Caster’s Alignment) Large animal [ ( augmented) ]
Init +2; Senses darkvision 60 ft., blindsense 40 ft.; Perception +12 AC 14, touch 11, flat-footed 12 (+2 Dex, +3 natural, –1 size)
hp 22 [ 30 ] (4d8+4 [ +12 ])
Fort +5 [ +7 ], Ref +6, Will +3
Resist acid 5, cold 5, electricity 5
SR 7
Speed 20 ft., fly 40 ft. (good)
Melee bite +5 [ +7 ] (1d8+4 [ +6 ])
Str 17 [ 21 ], Dex 15, Con 13 [ 17 ], Int 2, Wis 14, Cha 6
Base Atk +3; CMB +7 [ +9 ]; CMD 19 [ 21 ]
Feats Alertness, Stealthy
Skills Fly +9, Perception +12, Stealth +4; Racial Modifiers +4 Perception when using blindsense
SQ smite evil
Special Abilities
Smite Evil (Su) Smite evil 1/day as a swift action (add +0 to attack, +4 to damage; against evil foes; smite persists until target is dead or the celestial creature rests).
The dire bat is usually found lairing in desolate areas, resting in caves or other secluded areas during the day and taking to the skies in search of prey at night. This immense creature has an average wingspan of 15 feet and weighs roughly 200 pounds.
Dardanius |
Reflex Breath: 1d20 + 9 ⇒ (17) + 9 = 26
-29/52 HP
Reflex Gore: 1d20 + 9 ⇒ (15) + 9 = 24
Reflex Claw 1: 1d20 + 9 ⇒ (11) + 9 = 20
-67/52 HP = -15 HP vs. 14 CON = Dead but not chasm'd
I'd like to pay special thanks to GM's two nat 20s. Time to roll up a new PC!
Tarvoth |
[dice=Reflex Breath]1d20+9
-29/52 HP
[dice=Reflex Gore]1d20+9
[dice=Reflex Claw 1]1d20+9
-67/52 HP = -15 HP vs. 14 CON = Dead but not chasm'd
I'd like to pay special thanks to GM's two nat 20s. Time to roll up a new PC!
What about Hero’s Defiance?
Turran |
-who the hell said to keep going....-
try and draw the attention of the creature to me, cast Scorching Ray at the beast!
Scorching Ray vs. touch attack armor: 1d20 + 5 ⇒ (4) + 5 = 9
-figures...stoopid dice gods-
Dog Rotsky |
Dog attempts to shoot the flying creature with his bow.
Bow shot 1: 1d20 + 8 ⇒ (3) + 8 = 11
bow shot 2: 1d20 + 3 ⇒ (16) + 3 = 19
damage: 1d8 + 1 ⇒ (2) + 1 = 3
Mysterious Storyteller |
Tarvoth summons a massive bat that tries to catch Dardanius' shattered (but still living form) preventing him from tumbling to a certain death; roll to hit for the bat Tarvoth to see if is able to grab his crumpled body as he falls. Turran fires an errant ray into the dark of the cavern while Dog and Weed fire arrows that plunk into the soggy creature causing no damage.
attacking: 1d5 ⇒ 4the creature swoops over and strikes at Turran
bite: 1d20 + 14 ⇒ (5) + 14 = 192d6 + 6 ⇒ (1, 4) + 6 = 11
bite: 1d20 + 14 ⇒ (14) + 14 = 281d8 + 6 ⇒ (8) + 6 = 14
gore: 1d20 + 14 ⇒ (13) + 14 = 271d86 ⇒ 16
claw: 1d20 + 12 ⇒ (1) + 12 = 131d6 + 3 ⇒ (1) + 3 = 4
claw: 1d20 + 12 ⇒ (4) + 12 = 161d6 + 3 ⇒ (1) + 3 = 4
Any melee hit causes 1 point of CON damage as your lungs begin to fill with water.