Dungeon Crawl Classics #22: The Stormbringer Juggernaut (OGL) PDF

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An adventure for character levels 14–16.

The Stormbringer family of storm giants has long extorted gold from coastal towns as a "good weather tax." Fed up by rising taxes, the towns recently sent a band of stalwart adventurers to finish off Stozari Stormbringer for good (as witnessed in DCC #21: Assault on Stormbringer Castle). But when the adventurers struck down Stozari, they only made her more powerful. Through eldritch rituals, her life force has been transferred by her daughter into the Stormbringer juggernaut, a massive 800-foot-long giant-scaled assault ship bristling with weapons of war. Capable of laying siege to a large city or defeating an entire navy of human ships, the juggernaut is a potent weapon to bring larger cities under the control of the Stormbringers. Now this living juggernaut has set sail for the coast, and only the heroes can stop it!

If you enjoy this adventure, look for the rest of the Dungeon Crawl Classics series!

    Features:
  • A dungeon crawl inside the unique setting of an enormous living ship.
  • A stand-alone adventure that can be played as a sequel or prequel to DCC #21: Assault on Stormbringer Castle, or on its own.

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4.50/5 (based on 2 ratings)

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An RPG Resource Review

4/5

Intended as a sequel to Assault of Stormbringer Castle where the party dealt with a storm giant clan that was extorting protection money from the local community, this adventure sends the party to clear up the consequences: the storm giant in question transferred her life essence into a massive 800-foot long giant-scaled assault ship bristling with weapons of war... and it's now advancing on the coastline!

If your party played Assault of Stormbringer Castle they ought to be aware of this problem and feel obligated to do something about it, but if they didn't (or see no need for their further involvement) just have the local lordling call them in to explain the issue and ask for their aid. Clerics or paladins might be sent orders by their religious superiors, while any elves or dwarves may have relatives amongst those who have been conscripted to construct and man the vessel.

The notes for the DM include scaling information, a list of wandering monsters, and notes about the 'living ship' as well as more detailed background material. It's likely that the party will begin by going to the island of Cairvos where the vessel is in the final stages of construction. There's a little bit of description, but much is left to your imagination. Oddly, although it's stated that the storm giant's husband - thought to be dead - isn't, and has built himself a colossus to stride along the seabed, it doesn't turn up anywhere in the adventure. Something you might wish to conjure with...

The actual adventure provided is a deck-by-deck exploration of this massive ship. Everything is mapped and described in excellent detail, with all the game mechical information presented just where you'll need it. Several new spells have been designed to facilitate certain aspects of the ship's defences, and they are written up in the standard manner should you want to use them elsewhere. There is plenty to find, puzzle out and fight during the exploration.

Finally, in the bowels of the ship, the climax as the party finds the storm giant's 'spirit gem' and hopefully destroy it. Get it right, though, as a mistake might tear the ship apart and sink it. Further adventures are covered - particularly if the spirit gem survives the destruction of the ship. Some new monsters and five pre-generated characters round off the book.

This makes for an interesting and unusual adventure, scrambling round a giant-sized ship.


Better than the Original!

5/5

If anything, this one was better than the original. The unique setting, plus the continuation of intelligent, dangerous enemies really made me drool.

Plus, I love the idea of a boat that is actually sized for, run by, and controlled by large and huge creatures.

The other thing, of course, that made me really sit up and take notice of this adventure was the use of old monsters in creative ways, and the application of those monsters in unique tactical situations without excessive resorting to preprepared spellcasting.

I was highly entertained.

I ook forward to "The Stormbringer Colossus"


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