Battlemaps: Dungeon Rooms Vol. II PDF

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This accessory features the amazing rendered 3d maps produced by Ø1 Games. The maps come with 1 inch square grid. Dungeon Rooms Volume II enhances the features of Dungeon Rooms Volume I. You will find one more map and, of each map, three versions: full color, grayscale (optimized for B&W printing) and line art. We added, upon your request, the line art version for very easy-printing. In Dungeon Rooms Volume II you will find more dungeon rooms to build your custom dungeon complex, including the conjurer room, the ruined pool, the room of the well and more. Each map shows a dungeon room from a top-down perspective with stunning lighting effects and superb 3D-rendered objects. You can easily print out these maps and place your favorite miniatures on them. Highly detailed, these maps add flavor and facilitate tactical movements while running combat encounters. A one-inch square grid is drawn on each map but blended in perfectly with the environment.

Each map is printable on a single sheet of paper, except for one map (the Altar of the Spider God) that comes divided in two sheets. You can print out the map you need in full color, or choose its grayscale-optimized version if you do not want to consume too much ink. Now you can even print it in line art which allow you to save more ink.

Even if you decide to print them in color, these battlemaps will be always more cost-effective than a printed version, as you can print out just what you need... even multiples of your favorite ones.

Get Inspired

These maps are so detailed that simply looking at them can give thousand of ideas for your own games. Why does a blade of yellow light filters through the conjurer's room door? What kind of statue were in the ruined pool, or who built that huge gold spider statue? You know the answer, and your players will soon discover it.

Be Descriptive

Even if you do not use the battlemaps for combat, their amazing detail will assist you in room descriptions. Looking at the map while describing the room to the players becomes easier than read plain text. You could look at the preview map of the Ruined Pool and say:

"You enter in a wet and ruined room. In the middle of the room lies an ancient pool still filled with murky water. On the other side of the room you can see an old pedestal which, once, supported some kind of statue. Scattered on the floor and protruding from the still water, you can see pieces of black rock: shards of the now-gone statue."

Build Your Own Dungeon

You can assemble a dungeon using the battlemaps, connecting them with dark hallways and dangerous corridors and finally fill them with hideous critters of your choice. The players will enjoy the battle in your custom built dungeon. More of these supplements are planned, and in no time you will be able to build any dungeon you desire.

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An RPG Resource review


A particular delight if you use miniatures in your games, but even if you do not this set of 'room plans' will inspire ideas and make describing locations a treat!

For each room, there are 3 maps - a lush full-colour one, a greyscale version and a line drawing - each designed to print to the correct scale for miniatures use (and with a 5' square grid cunningly melded into the design).

The rooms provided are: -

* Ruined Pool
* Conjurer's study and workroom, complete with hexagram on the floor
* Stairway/hallway
* 'Bridge Room' - a rope and plank bridge across a water-filled room
* Altar of the Spider God - big 2-page spread
* Jail... including one cell with a hole in the wall where the prisoner burrowed out!
* Guard Room
* Magical Well
* Forge

All the maps are very atmospheric and filled with lots of little details. Just looking at them starts spawning ideas about what could be going on there and how they could be woven into an adventure, or if you need a specific type of room you can select the one you want. To be even more useful, there's a checklist at the end showing where every floorplan so far published by 01 Games can be found.

A well-presented accessory, of particular use for those who use miniatures for movement and combat, but not to be disregarded by those who don't!

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