0one's Blueprints: Fishermen's Village PDF

4.50/5 (based on 2 ratings)
01GBLU08

Our Price: $1.65

Add to Cart
Facebook Twitter Email

This small village, rising on a rocky coast, is the perfect starting point for campaigns and sea-based adventures. It also provides a good location for horror-based adventures in Lovecraft style.

This village features a small harbor protecting the fishermen's boats from the fury of the elements. Most of the houses are small buildings made of stone and wood. The village features a small temple dedicated to a sea deity. The temple is a simple building with some columns on the front side. Many statues with small water pools are shown in the temple, while in the temple crypt a large burial pool occupies most of the space.

The shipyard is located on a small hook on the coast. Inside the shipyard there is the construction room, the warehouses and, on the first floor, the master's apartment.

The warehouses house any type of sea-based goods such as fish and ship supplies, on the first floor there is a small fisherman's home. Finally, we have the tavern, with the tavernkeeper's home upstairs.

Here are some hints to use the fishermen's village:

  • People begin to disappear in the village; During the night the villagers heard strange sounds and noise from the temple crypt.
  • Strange sea monsters begin to attack the shipyard of the village, they are led by a powerful man-fish.
  • The seafood stored in the warehouses of the village begins to rot at fast rate since a strange man, all dressed in black, took home in one of the village's houses.
  • A group of pirates has decided to seize the village to make it their base. The pirates sunk all the fishermen's boats and imprisoned all the men and children, keeping the women in the temple they desecrated. The PCs arrive in the village during the night while the pirate ship is out of the harbor.

The Blueprints product line offers you old-fashioned blueprint-style maps for your adventures and campaigns. Each map includes a blueprint version and a standard black-and-white version. The maps are all vector-based for maximum print resolution. Despite their old-fashioned appearance, each map offers a degree of customization by taking full advantage of pdf technology. A small control bar (which will not be printed) on each map allows you to turn the grid on and off, eliminate the room numbers, fill the walls, or hide doors and furniture.

Each product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves' guild and so on. You can use these maps as reference to build your own adventures or simply have them at hand in case your players go in an unexpected direction during the campaign.

While offering you the best quality, these products are really inexpensive.

Product Availability

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

01GBLU08


See Also:

Average product rating:

4.50/5 (based on 2 ratings)

Sign in to create or edit a product review.

An RPG Resource Review

5/5

You never know when a small seaside village will be needed. The intoductory notes contain a few adventure possibilities from vanishing locals to sea monsters or the place being taken over by pirates (and one suggestion about seafood that has got garbled!), but I'm sure you can come up with more. This section also explains the customisation possible, a series of checkboxes that allow you to turn on and off the grid, eliminate the room numbers, get the walls filled and either show or not show the doors and furniture. There is also a generic legend explaining symbols used.

So, on to the first plan, being an overview of the village with a small cluster of buildings around the harbour made secure by a long breakwater. There are quite a few boats moored up, it seems that the fishermen are at home...

We then spin through more detailed interior plans for a shipyard, tavern, temple and warehouses... it's a bit difficult to locate them on the overview map but if you look at the mostly blank notes pages at the back, they have been given numbers that relate to the overview map. So that's sorted!

The shipyard is a two-storey building, the workshops occupying the ground floor with living quarters and office space above. The main workshop opens onto a slipway and there's room inside to build a fishing boat of the size shown in the harbour. There's a big store room as well.

The tavern is equipped with plenty of tables and chairs/benches and a bar in a single tap room, with a kitchen behind, and barrel storage in a cellar below. There is an upper floor with several rooms that can be used for private meetings or living space, plus the owner's bedroom.

The 'sea temple' has the usual sort of religious trappings, a big statue at one end and others along the side walls with living quarters for the priest in back and stairs down to an underground level boasting yet more statues and a pool. It shouldn't prove too difficult to come up with appropriate worship rituals for whichever god you decide to have revered here. My go-to sea deity is called Psglod, by the way, it's one I made up. Priests wear blue-green robes with white trim and this is the patron deity of fishermen and other merchant seamen.

Finally the warehouse has a series of chambers that can be used to store all manner of nautical bits and bobs. The illustrations suggest lots of barrels, fish and some spare boats. There is an upper level with sleeping accommodation, an office and a meeting room - perhaps this belongs to the harbour master or the chief of the fishing fleet.

What's there is excellent... but there are far more boats than there is living quarters for their sailors (and these appear to be day boats, not live-aboards). Even the two or three buildings on the overview plan that are not detailed further would have to be jam-packed with bunk beds to accommodate them all. Add some housing for the fishermen and you have a great little village on your hands.


Well done map set

4/5

A nice map set of a smaller village; this PDF has maps for four main buildings in the town (Shipyard, Tavern, Temple, and Warehouses/Docks) plus the overhead seen on the cover. Despite the manufacturer's claim that it offers an "old-fashioned blueprint-style" in addition to standard black/white, a truly nitpicky draftsman would tell you that a blueprint is a blue background with white text and lines. The 'blueprint-style' in this PDF is actually a white background with dark blue lines (like the cover image, only the background is white). So, not a 'true' blueprint style, but rather useful for printing if you're running low on black ink (a true blueprint style you wouldn't want to print anyway, it would use up too much blue ink).

The individual buildings are well done and each has at least two levels detailed. My only two disappointments with this set is that there's no scale on the overhead map (no traditional map scale, nor grid overlay option), so staging combat in a street of the town would be eyeballing the distances, and that there's no interior maps/views of any of the houses of the village, just the major town buildings. There are several other buildings on the map, which is good for allowing DMs to customize to their game, but a sample dwelling would be nice too.


Sign in to start a discussion about 0one's Blueprints: Fishermen's Village PDF!