kaisc006 |
Only the Sword Saint. The Cavalier is a more complex class than rogue. Cavalier archetypes tend to change more than one ability making them hard for compatability with the samurai since the samurai and cavalier only have the mount, banner, bonus feats, challenge, and order abilities in common.
For PFS, the sword saint is your best bet. Though the archetype's bonus is worthless during levels 6-9, you're only losing the mount ability (which is relatively useless in PFS).
StreamOfTheSky |
In PFS, only the ones that replace Uncanny Dodge / Imp. UD will work.
In a home game...I'd ask the DM if you can just lose Poison Use and No Trace for an archetype as if they were Trapfinding and Trapsense. They're about equal power-wise, it's a fair trade. And alot of rogue archetypes seem like they'd fit ninja just as well if not better thematically.
Mystic: Yeah, I hate using poison, and No Trace...well, it's as worthless as trapsense is...
Darth Grall |
Or we could fully flesh out the idea of an unarmed ninja that doesn't have to multiclass into either monk or fighter (to get the incredibly high number of feats required for a TWF unarmed build). Clearly none of the designers have been watching enough Naruto. ;)
Small price to pay imo for getting invisibility on demand, which essentially guarantees sneak attack damage. Plus, they get to do some cool stuff with their unarmed strikes like inflict ability damage.
And come one, Naruto Ninja have to be Sorcerers or some other caster class with all the spell like abilities they throw out there.
Darth Grall |
Naruto characters are gestalt ninja/sorcerers.
This... Makes all the sense.
Not that it is common, but I have had ninjas in a group use drugs as poison we have found.
The issue with PFS is that the DCs on the allowed poisons are so weak they are not worth using.
Don't the DC's go up every application? Cause after a few hits poisons will do their work. Or did they change that in PFS play?
blackbloodtroll |
Also, paizo really needs to errata the swift posioner rogue trick. Currently it only lets you poison as a move action. It seems odd to me that a vanilla alchemist is better at using poisons than a poisoner rogue...
Not really.
The Alchemist is a master of alchemical item, and Craft:Alchemy is what is required to craft poison.Byrdology |
Swift poison makes the most sense and utility for a sub-par combat application. By the time you can afford any decent poisons, everyone and their brother could easily make the save by that point. Except maybe the wizard that tanked his con... But he was just asking for it... If nothing else took him out by then, that is.
kaisc006 |
Not really.
The Alchemist is a master of alchemical item, and Craft:Alchemy is what is required to craft poison.
To craft it, not use it. The alchemist is a strange hybrid class of beast morph and bomb thrower. Yet they are better than an archetype specifically called "Poisoner" i.e. The archetype is completely designed to use poisons.
kaisc006 |
And how does that work out?
Well, granted the party did not have an alchemist, the poisoner enjoyed himself because though he let other characters use his poisons, he would always be better with them. It's balanced by the fact the poisoner is horribly unerpowered to begin with. Now the poisoner does something unique with poison and gets rid of their static DC (so they can still be effective at later levels).
Joex The Pale |
Now the poisoner does something unique with poison and gets rid of their static DC (so they can still be effective at later levels).
I meant mechanically. Do the changes to the poisoning rules make him more deadly, or does it just make it feel better for the PC? Had it effected his combat performance at all?
kaisc006 |
I meant mechanically. Do the changes to the poisoning rules make him more deadly, or does it just make it feel better for the PC? Had it effected his combat performance at all?
Under the normal rules, he would only get a standard action and poison his weapon. With a swift action poison, he can make a full attack with his first strike poisoned or poison, move, attack. It makes using poison in combat a viable option.