DWARVES
The Heart of the Forge
The secrets of dwarven craft--and of dwarven life itself--begin at the forge.
By Wolfgang Baur
Mindstalkers
No denizens of the Underdark are more awful than the illithids . . . and no warriors more deadly than those dwarves who hunt them.
By Bruce R. Cordell
Little Rascals
Four new rogue kits for your dwarven PCs, including the delver, the hoardsacker, the scurr, and the talebearer.
By Steve Berman
Honest and True
The seraph of lies must find a publisher before Cyric the Mad enforces the most literal of deadlines.
By Troy Denning
Best Behavior
Dwarven etiquette? Yes, there is such a thing and here is the definitive guide on its finer points.
By Christopher Perkins
WYRMS OF THE NORTH
Lhammaruntosz, the “Claws of the coast,” is a bronze dragon with an eye for business.
By Ed Greenwood
ROGUES GALLERY
From the pages of Crucible: The Trial of Cyric the Mad, here are three powerful new characters for your campaign.
By Troy Denning
BAZAAR OF THE BIZARRE
Not all artifacts are magical, but no less precious are these “Dwarven Relics.”
By Kevin Melka
DRAGON ECOLOGIES
A clever Wizard applies his knowledge of the four sphinxes to gain a little profit in “The Ecology of the Steeder.”
By Johnathan M. Richards
COLUMNS
THE WYRMS TURN
by Dave Gross
D-MAIL
CONVENTION CALENDAR
FORUM
SAGE ADVICE
by Skip Williams
OUT OF CHARACTER
by Peter Adkison
PROFILES
by Allen Varney
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