ENCHANTMENTS
SPONTANEOUS ENCHANTMENTS
Enchant an item is only one way to make a magical weapon.
By Lloyd Brown III
THE RANDOM MAGICAL WEAPON GENERATOR
Grab your dice and start rolling.
By Gregory W. Detwiler
A TREASURE TROVE OF TOMES
Knowledge neednt be magical in the GREYHAWK setting.
By Scott Casper
WORKING CLASS WIZARDS
Making magic pay.
By Lloyd Brown III
WITH A TWIST
More ways to expand your campaign design.
By James Wyatt
SUFFICIENTLY ADVANCED MAGIC
Magic in the ALTERNITY game.
By Steve Kenson
GUARDIAN OF THE BARROW
A dragon becomes a kingmaker.
By Nancy Varian Berberick
AD&D ALIENS
Add a new psionic race to your campaign with the “Fraal.”
By David Eckelberry
WYRMS OF THE NORTH
Subtle Raulothim is “The Silent Shadow.”
By Ed Greenwood
ARCANE LORE
Divine the truth behind “The Mages Secret.”
By Lloyd Brown III
BAZAAR OF THE BIZARRE
Go shopping for enchanted curiosities at “The Third Times a Charm.”
By Eric A. Jackson and Emilia Agrafojo
DUNGEON MASTERY
Start your adventures by saying, “Picture This.”
By Brian Murphy
COLUMNS
THE WYRMS TURN
by Dave Gross
D-MAIL
CONVENTION CALENDAR
FORUM
PROFILES
by Allen Varney
PC PORTRAITS
by Terry Dykstra
SAGE ADVICE
by Skip Williams
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