Dragon Issue #253

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Cover Date Nov 1998


ENCHANTMENTS

SPONTANEOUS ENCHANTMENTS
Enchant an item is only one way to make a magical weapon.
By Lloyd Brown III

THE RANDOM MAGICAL WEAPON GENERATOR
Grab your dice and start rolling.
By Gregory W. Detwiler

A TREASURE TROVE OF TOMES
Knowledge needn’t be magical in the GREYHAWK setting.
By Scott Casper

WORKING CLASS WIZARDS
Making magic pay.
By Lloyd Brown III

WITH A TWIST
More ways to expand your campaign design.
By James Wyatt

SUFFICIENTLY ADVANCED MAGIC
Magic in the ALTERNITY game.
By Steve Kenson

GUARDIAN OF THE BARROW
A dragon becomes a kingmaker.
By Nancy Varian Berberick

AD&D ALIENS
Add a new psionic race to your campaign with the “Fraal.”
By David Eckelberry

WYRMS OF THE NORTH
Subtle Raulothim is “The Silent Shadow.”
By Ed Greenwood

ARCANE LORE
Divine the truth behind “The Mage’s Secret.”
By Lloyd Brown III

BAZAAR OF THE BIZARRE
Go shopping for enchanted curiosities at “The Third Time’s a Charm.”
By Eric A. Jackson and Emilia Agrafojo

DUNGEON MASTERY
Start your adventures by saying, “Picture This.”
By Brian Murphy

COLUMNS

THE WYRM’S TURN
by Dave Gross

D-MAIL

CONVENTION CALENDAR

FORUM

PROFILES
by Allen Varney

PC PORTRAITS
by Terry Dykstra

SAGE ADVICE
by Skip Williams

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TSRDRG253


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