UNEARTHED ARCANA
ILL-GOTTEN GAINS
Now that you have a treasure hoard, invest it!
By Kevin Haw
WHAT DO YOU KNOW?
No matter what your class, you have a few basic skills.
By Lloyd Brown III
THE ARMORY ANNEX
A cache of forgotten weapons revealed.
Ryan Staake
BEFORE THE BOW
Missile weapons galore.
By Gregory W. Detwiler
SECRETS OF THE BROTHERHOOD OF TRUE FLAME
Learn what magic makes the True Flame the most powerful secret society.
By Paul Frasier
THE PYTHON KINGS TREASURE
Fool Wolf pays the price for deception.
By J. Gregory Keyes
FX ARTIFACTS
From suber heroes to the supernatural, expand your science-fiction campaign with these new powers and relics.
By Sean K. Reynolds & Andy Collins
ARCANE LORE
New spells from the Journal of one of Oerths esteemed archmagi in “Greyhawk Grimoires.”
By Robert S. Mullin
BAZAAR OF THE BIZARRE
From the bizarre to the macabre, these magical items offer “Power at a Price.”
By Simon Horton
DRAGONS BESTIARY
Beyond the basic lizard man, new species of “Lizard Folk”
By Jonathan M. Richards
THE NEW ADVENTURES OF VOLO
The songs only touch on the mystery of the “Lost Princess Road.”
By Ed Greenwood
GIANTS IN THE EARTH
From the novel to your game comes “The Band of Four.”
By Aaron Williams
COLUMNS
THE WYRMS TURN
by Dave Gross
D-MAIL
CONVENTION CALENDAR
FORUM
PROFILES
by Stephen Kenson
UP ON A SOAPBOX
by Gary Gygax
PC PORTRAITS
by L.A. Williams
TRANSMISSIONS
by Andy Collins, JD Wiker, and Jeff “Zippy” Quick
WIZARDS LIVE
DUNGEONCRAFT
by Ray Winniger
SAGE ADVICE
by Skip Williams
SILICON SORCERY
by Johnny L. Wilson
COMING ATTRACTIONS
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