PUZZLES & RIDDLES
POWER WORD: BAFFLE!
Lessons in befuddling your players with classic word puzzles.
By Mike Selinker
RIDDLES OF THE RHYMING SPHINX
Two score conundrums for your clever PCs.
By Jonathan M. Richards
THE TOTEM DECK
A lesser deck of many things.
By Patrick Neagle and Sean Kliethermes
LOCK, STOCK, AND BARREL
Picking a lock should be more than a die roll.
By Huw Dare-Edwards
BY THE JOB
Fiction by the author of White Plume Mountain and the Decent Into the Depths of the Earth.
By Paul Kidd
COLOSSUS
Bonus Game! Create giant monsters, then fight to the death!
By James Ernest
TOP SECRET
Espionage games fit perfectly into the ALTERNITY game rules, and here are the careers and gear to prove it.
By James Wyatt
ARCANE LORE
“Spells of Defense” come in handy for every wizard.
By Owen K.C. Stephens
BAZAAR OF THE BIZARRE
Return to “Falcons Bazaar” for a light snack before your next adventure.
By Noel Graham
DRAGONS BESTIARY
At last, the winners of the “Beastly Research” contest.
DRAGON ECOLOGIES
Would you believe, “The Ecology of the Bag of Devouring”?
By Kevin Haw
THE NEW ADVENTURES OF VOLO
“The Great Goblet” is not a novelty drink from the Yawning Portal.
By Ed Greenwood
COLUMNS
THE WYRMS TURN
by Dave Gross
D-MAIL
CONVENTION CALENDAR
FORUM
PROFILES
by Stephen Kenson
UP ON A SOAPBOX
by Gary Gygax
PC PORTRAITS
by George Vrbanic
TRANSMISSIONS
by Andy Collins, JD Wiker, and Jeff “Zippy” Quick
WIZARDS LIVE
DUNGEONCRAFT
by Ray Winniger
SAGE ADVICE
by Skip Williams
ROLE MODELS
by Chris Pramas
SILICON SORCERY
by Johnny L. Wilson
COMING ATTRACTIONS
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